01-3-2012, 06:47 PM | #201 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
gj EN :3
Last edited by XxMidigamixX; 01-3-2012 at 06:48 PM.. Reason: derp |
01-3-2012, 06:56 PM | #202 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
pr0 Corey
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01-3-2012, 07:04 PM | #203 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
The "Unkown" Token #1: Off The Air Requirements: Full combo all 5 parts of The Games We've Played in correct order. Details: You can only get 5 boos on each part. Get as many Perfects and Goods as you can. You MUST play all songs within the correct order, and no playing other songs between tracks. Also, NO restarting the song. If you mess up, you have to start from the beginning. Score and grading are moot. Difficulty: 2/5. The songs are a bit difficult, but with enough practice, it can be easily done. Reward: A name-drop in a future AnonyWolf song (or a dirty stare. Which ever feels best at that moment.) NOTE: This token is easy enough so at least 80% of people who attempt it will grab it.
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Last edited by UnkownMan; 01-3-2012 at 07:07 PM.. |
01-3-2012, 07:07 PM | #204 |
SIU Making a COMEBACK
Join Date: Sep 2005
Age: 32
Posts: 513
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Re: Pseudo Skill Tokens ~2012 Remix~
For midi's token:
Combined 1815 boos. |
01-3-2012, 07:12 PM | #205 |
✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 29
Posts: 4,171
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Re: Pseudo Skill Tokens ~2012 Remix~
Tokens can be SM-related right ?? ;O
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01-3-2012, 07:12 PM | #206 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
No. They have to be performed on FFR. Whatever engine you use is fine.
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01-3-2012, 07:16 PM | #207 |
FFR Player
Join Date: Oct 2008
Posts: 738
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Re: Pseudo Skill Tokens ~2012 Remix~
By the look of emulord's token, it apparently doesn't have to be the official engine.
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01-3-2012, 07:18 PM | #208 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
Someone should make a token that you can only get on an old version of FFR. And I mean old. One of the first ones.
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01-3-2012, 07:18 PM | #209 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: Pseudo Skill Tokens ~2012 Remix~
I was debating allowing emulord to use that req since no song on FFR's normal engine has 7000 notes, but whatever.
I would strongly encourage you make your requirements achievable using the regular FFR engine only. also, just made quite the update to the OP.
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01-3-2012, 07:20 PM | #210 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
You might want to fix the rules up, since we changed some of those too...
Edit: Ninja'd. sonuvabitch. |
01-3-2012, 07:20 PM | #211 |
Digital Dancing!
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Location: 80 billion club, NE
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Re: Pseudo Skill Tokens ~2012 Remix~
did.
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01-3-2012, 07:20 PM | #212 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
lol
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Last edited by 00Razor00; 01-3-2012 at 07:25 PM.. |
01-3-2012, 07:21 PM | #213 | |
D6 FFR Legacy Player
Join Date: Jan 2009
Age: 33
Posts: 4,342
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Re: Pseudo Skill Tokens ~2012 Remix~
Quote:
EDIT: Nvm lmfao didn't FC it xd Last edited by iironiic; 01-3-2012 at 07:24 PM.. |
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01-3-2012, 07:22 PM | #214 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,871
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Re: Pseudo Skill Tokens ~2012 Remix~
No, it has to be all 32 notes/passing to count. I managed to get a 29 note run with 95 boos, you need to FC the entire thing. It's a very rage-heavy token
Also I am really going to be impressed if anyone else manages to achieve my token requirement. Getting that kind of accuracy requires you to actually rush through transitions instead of just quadmash. |
01-3-2012, 07:22 PM | #215 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,813
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Re: Pseudo Skill Tokens ~2012 Remix~
lol I laughed when I saw 2 averages XD
LOL both Jesse and Wilson didnt get the FC XD
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01-3-2012, 07:26 PM | #216 |
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Re: Pseudo Skill Tokens ~2012 Remix~
Reason it needs to be all 32 notes is because when you fail out at 29 or 31 notes in, the game screen basically "freezes" for a short period of time and in that time you can quadmash like **** and get over 80 boos. With all 32 notes it becomes drastically harder to even break 70.
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01-3-2012, 07:26 PM | #217 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
I want to try the Excite Bike token. (I keep wanting to call them trophies. -__) So, no go for the Velocity Engine?
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01-3-2012, 07:28 PM | #218 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
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Posts: 12,982
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Re: Pseudo Skill Tokens ~2012 Remix~
why would it be a no-go for the velocity engine? That still runs FFR_The_Game. I just don't want a ton of tokens for DF and Indeed and Community and <insert offline engine that everyone and their grandma has made here>
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01-3-2012, 07:28 PM | #219 |
FFR Player
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Re: Pseudo Skill Tokens ~2012 Remix~
You said that it had to be on the Regular FFR Engine.
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01-3-2012, 07:29 PM | #220 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
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Posts: 14,871
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Re: Pseudo Skill Tokens ~2012 Remix~
As in no offline engines. It has to originate from the FFR site itself.
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