07-11-2013, 10:23 AM | #2121 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: FFR Suggestions
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If you were to do something like what I mentioned though, the problem I'd have with that is it seems to undermine the step-artists to just skip over potentially several hundred files without a second thought. Just flat out handing the players tons of AAA's, will also not give them any motivation to actually play the easier songs, or enjoy themselves if they do. There needs to be a balance, and just throwing close to half the game out the window for a highly skilled player, doesn't seem to really improve the overall game experience. They would pretty much do exactly what they were doing before, except with more "AAA's" than they would have now. If they were bored of the game before, they would still most certainly be bored of it after such a change. If they were only playing a few songs hovering around their skill level before, you'd better believe they would still be doing that same thing after the change. With rates, on the other hand, you are opening the entire game up to a highly skilled player, and any difficulty song could be considered an entertaining challenge. People would want to check out the easy steps, because they'd know it would be pretty fun at a high enough rate. Instead of forcing a player into a far smaller subset of FFR, having rates record gives them a reason to check out any file on the spectrum.
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07-11-2013, 12:03 PM | #2122 | |||
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
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FFR is a boat taking on water, we need all the space we can get, and does anyone seriously want the legacy files anyways? |
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07-13-2013, 07:14 PM | #2123 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: FFR Suggestions
just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff
ffr should not just be about the players who are already here - it should be for those who might join in the future as well just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs)
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07-15-2013, 11:08 AM | #2124 |
Rhythm game specialist.
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Re: FFR Suggestions
A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.
Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that. |
07-15-2013, 11:41 AM | #2125 | |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,872
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Re: FFR Suggestions
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The Dragonsfury engine was missing this ending string, which I noticed was different from what my replay codes looked like; you couldn't replay the replays from different sessions. Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine. |
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07-15-2013, 11:44 AM | #2126 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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Re: FFR Suggestions
(New suggestion, not talking about the what you guys are)
In the results screen, here for example: It's clear to us that the 'X''s mark where a mistake was made: Would it be possible, that if we were to Hover over the X's with the mouse, we could see a picture, or a short .gif of that section of the file that we screwed up on? It doesn't necessarily have to be a replay of what you did, but where it was to give us an idea of where we need to work.
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07-15-2013, 11:46 AM | #2127 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,872
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Re: FFR Suggestions
Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?
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07-15-2013, 12:03 PM | #2128 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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Re: FFR Suggestions
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07-15-2013, 12:11 PM | #2129 |
D7 Elite Keymasher
Join Date: Oct 2012
Age: 30
Posts: 1,150
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Re: FFR Suggestions
I really like that idea YMIA +1
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07-15-2013, 12:13 PM | #2130 | |
Celestial Harbor
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Re: FFR Suggestions
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07-15-2013, 12:21 PM | #2131 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: FFR Suggestions
yiss do not 4get..
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07-15-2013, 03:22 PM | #2132 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.
For example, my FFR PA is 1337061-58644-14021-3510-44925 94.6%-4.1%-.99%-.25% Repsectively Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly. For example Token 1: Hit 50% of all arrows in the game with perfect timing. Token 2: Hit 75% of all arrows in the game with perfect timing. Token 3: Hit 90% of all arrows in the game with perfect timing. Token 4: Hit 95% of all arrows in the game with perfect timing. Token 5: Hit 99% of all arrows in the game with perfect timing. This would also disincentivise mashing for level ranks if they want the higher tokens. |
07-15-2013, 04:17 PM | #2133 |
¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 31
Posts: 3,268
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Re: FFR Suggestions
+1 to sax's and yo man's ideas
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^FFP_D0pey btw |
07-15-2013, 05:14 PM | #2134 | |
Rhythm game specialist.
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Re: FFR Suggestions
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I can't do something like that on R^3 though, even though it's my current engine. |
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07-15-2013, 05:21 PM | #2135 | |
Falcon Paaaauuuunch!!!!!!
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Re: FFR Suggestions
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07-16-2013, 10:05 AM | #2136 | |
Tsundere
Join Date: Jun 2013
Posts: 137
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Re: FFR Suggestions
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07-16-2013, 02:42 PM | #2137 | |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: FFR Suggestions
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And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as AAAd for the purposes of avrank, whether or not you've bothered playing them.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) Last edited by qqwref; 07-16-2013 at 02:45 PM.. |
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07-16-2013, 02:44 PM | #2138 | |
Celestial Harbor
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Re: FFR Suggestions
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07-16-2013, 03:02 PM | #2139 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: FFR Suggestions
The avranks wouldn't be comparable then, though (different players would have different numbers of songs included). You'd be holding better players to a harder standard since they don't have as many easier songs balancing out their rank. I'm not even sure a better player (who had played all the songs) would be guaranteed a better rank.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
07-16-2013, 03:28 PM | #2140 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
An FFR PA rank would be more accurate for those who have played every song. Then again, that would require another high scores page (similar to TP) and unplayed arrows would have to be counted as misses.
I don't really see that happening. But, I would really like to see totals on the bottom of the ranks page for my own personal benefit, and many other people, including past times I've suggested it, agreed they would like that feature. I remember when the total rank was added to the level ranks page, but that number isn't as useful at the average rank itself, as the number of songs changes all the time. A percentage for the P,G,A, and M columns against the total number of arrows in the game would be great addition to the page as well (ex. 91% P, 6% G, 1%Av, 2% miss). The percentages though would have to be totaled against the total number of arrows in the game to be comparable. |
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