07-10-2013, 03:40 PM | #2081 |
Can't AAA anything
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Re: FFR Suggestions
The game doesn't change the frame structure though, it just compresses the whole file, frame gaps and everything.
Example of what I mean, put Pure Ruby on isolation at 1206, and check the roll structure on different rates. It stays the same no matter what.
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07-10-2013, 03:52 PM | #2082 | |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: FFR Suggestions
Quote:
Anyways I just isolated the Skeletor wall at 1.1/1.2 and a few other rolly things (DeVouR etc.) I thought should theoretically be much easier to bs through given the higher roll speed, and yeah, I'm finding it much easier to AAA. Obviously this problem doesn't exist for the vast majority of songs, but it's still there. |
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07-10-2013, 03:54 PM | #2083 |
Can't AAA anything
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Re: FFR Suggestions
It uses milisecond timing if you use 30 fps on rates, and keeps frame timing if you don't use rates.
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07-10-2013, 03:56 PM | #2084 |
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Re: FFR Suggestions
Okay yeah ms timing on rates for rolls like that compared to how it's timed out on 1.0 makes it a joke to jumptrill through.
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07-10-2013, 03:58 PM | #2085 |
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Re: FFR Suggestions
Even if it does help with walls and jumptrilling in general, it also makes the rest of the file much much harder. (The jumptrilling reason was why I wanted a minimum rate that would record, like 1.3 or something)
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07-10-2013, 04:00 PM | #2086 |
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Re: FFR Suggestions
Starting at something like 1.3 would solve this problem, although it seems pretty arbitrary. The increased difficulty for earlier sections in the file on 1.1 compared to 1.0 is negligible compared to how much easier the ending becomes.
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07-10-2013, 04:02 PM | #2087 |
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Re: FFR Suggestions
maybe make songs on higher rates after difficulty 81 or something not count? idk that's up to you guys
that kinda "easier to bs for AAA" problem only affects <30 players also for the easier-to-bs patterns that may arise in certain parts in certain songs that are above difficulty let's say.. 80 are evened out by the fact that well you're playin fuckin devour on 1.1 lmfao, the other parts should be that much harder
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07-10-2013, 04:02 PM | #2088 |
Celestial Harbor
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Re: FFR Suggestions
take into consideration that the vast majority of players...aren't as good as you?
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07-10-2013, 04:03 PM | #2089 |
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Re: FFR Suggestions
Well having a minimum difficulty helps since otherwise you could do something like 1.05 and make that increased difficulty even more negligible. I agree that it's arbitrary and should be decided as a community, but I think it's the only way to make everyone happy really.
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07-10-2013, 04:04 PM | #2090 |
The Doctor
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Re: FFR Suggestions
I think in almost all cases, the higher rate increases the difficulty enough on the rest of the file to compensate, but I'm not a top tier player, so I don't know.
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07-10-2013, 04:04 PM | #2091 | |
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Re: FFR Suggestions
Quote:
playing devour on 1.1 makes some stuff easier to bs like the reversing rolls but the rest of the file is that much harder lol who the fuck plays 85+ songs on higher rates and gets better scores than 1.0 anyways answer: like nobody on like 2 songs
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07-10-2013, 04:05 PM | #2092 | ||
Celestial Harbor
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Re: FFR Suggestions
Quote:
Quote:
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07-10-2013, 04:05 PM | #2093 | |
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Re: FFR Suggestions
Quote:
I know you said AJ tested this earlier (another D7 player) but I just did the same and I'm finding myself having a much more manageable time hitting rolls on rates than on 1.0 Again, I have nothing against having rates on songs reflected in the scoreboards if the song truly becomes more difficult to score on, which, like I said before, will be the case 99% of the time. The 1% is a problem, and if there's a way around that, I'd like that. |
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07-10-2013, 04:08 PM | #2094 | |
Celestial Harbor
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Re: FFR Suggestions
Quote:
this is like gay marriage. "omfg don't want it cause it's not natural and it hasn't been done before it's not right because reasons". well. I'm not trying to like, attack you, i'm just saying the reasoning that you're giving doesn't like, resonate with not letting scores record on higher rates |
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07-10-2013, 04:10 PM | #2095 | |
Rhythm is Magic
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Re: FFR Suggestions
Making some parts harder to compensate for other parts being easier would allow people to pseudo-balance their skillsets and songs would be easier in general. J/S
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07-10-2013, 04:10 PM | #2096 |
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Re: FFR Suggestions
ye i think a lotta peeps get the point now
now just gotta get the word from admins who can actually make this happen (coding wise) i think a good solution for the "easier to AAA on higher rates for d7 players" is to simply make difficulty 80+ rates not count for leaderboards i mean it's hard enough to AAA difficulty 81+ songs on 1.0 rate, i highly doubt that many people will AAA 81+ songs on 1.1 and higher
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07-10-2013, 04:11 PM | #2097 |
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Re: FFR Suggestions
Okay let me break this down, since Yoshl doesn't seem to be understanding my argument entirely and I didn't really articulate this at any point.
If, for example, rate scores were to record to the same scoreboard as 1.0, I'm saying that now, after testing this, there will be players that can AAA something like Skeletor on 1.1 but will be unable to do the same on 1.0. Why should these scores be reflected in the same scoreboard for this file as 1.0 scores if the player is unable to achieve the same score without rates? If some of you guys don't see the potential problem there, then I don't know what else to say lol Last edited by One Winged Angel; 07-10-2013 at 04:16 PM.. |
07-10-2013, 04:12 PM | #2098 | |
The Doctor
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Re: FFR Suggestions
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The question in my mind is how much of an issue it is, and if it's a good enough reason not to allow rates to record. |
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07-10-2013, 04:12 PM | #2099 |
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Re: FFR Suggestions
okay then the coders will make exceptions
done deal the game managers like owa/dossar know all the nitty gritty details about what songs can be easier to AAA on 1.1 and higher for d6+ players (less than 10 i bet)
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07-10-2013, 04:16 PM | #2100 |
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Re: FFR Suggestions
The thing is, it's only easier because the "difficult" part is bullshitting through rolls by hitting them as jumps, which is I don't think is good from a game-design point of view. People like smartdude should not have problems AAAing Skeletor, he's way above the skill level of the song.
I tried playing Skeletor on both on 1.1 and 1.0, and as a D5 player, I would never come close to beating my score on 1.1 even if the roll is slightly easier (not very noticeable to me) I can't really think of a song that would be easier on rates as a whole, maybe some patterns isolated, but not the whole song.
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