12-23-2003, 08:52 AM | #21 |
FFR Player
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it fuckin logged me out again, allwell ^_^
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12-23-2003, 10:04 AM | #22 |
FFR Player
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I think we should start a pool
Date that HNJ will get through, and if he doesn't get thorugh He gets all your money, minus 5% for me cause im implementing the pool seriously, i'll start writing dates down. 1$ a date, max of three dates a person |
12-23-2003, 12:09 PM | #23 |
FFR Player
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wait, if I DON"T get through I get the money?
Even though I should take advantage of this, shouldn't it be the date if i don't get through? Plus, when i get through, i won't change the 1st place scores, i'll rid them of the hackers/cheaters like AO and such. ^_^ |
12-23-2003, 12:18 PM | #24 |
FFR Player
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ohyeah, synth, i hope you know that it took NO real effort to gain that info on you and your server. Anyone could do it. I just wanted to let you know how people are finding the server, and the ports for hacking.^_^
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12-23-2003, 01:54 PM | #25 |
FFR Player
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You lost me...
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12-23-2003, 02:07 PM | #26 | |
FFR Player
Join Date: Nov 2003
Posts: 111
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Quote:
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12-23-2003, 02:10 PM | #27 |
FFR Player
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AO is alternate oblivion. Arch0wl is just Arch0wl.
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12-24-2003, 11:43 AM | #28 |
FFR Player
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oye wrong words, synth gets all the money if hack doesnt get through.
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12-26-2003, 01:02 AM | #29 |
FFR Player
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why not keep your money. if your gonna do a pool have it so people place bets on the date that i'll get in. if someone wins, THEY win the money, and if several people win, they split it^_^ That makes sense to me. oh and to naijen, i would never say such a thing to the creater of payon v2 and party 4 U.
OHYEAH!!!! now that i have the net on MY pc i can devote much more time to ffr and hacking it. ^_^ yay! |
12-28-2003, 03:28 PM | #30 |
FFR Player
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well made it into the server, but i couldn't intercept one of the data packets or see any of the files. ... just gotta try again. ^_^
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12-29-2003, 11:48 AM | #31 |
FFR Player
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I have 2 solutions (may have already been said before):
use boolean variables as flags every so often in a song. each song has a different amount of flags, and each flag is randomly located in the song. Every time the player passes the flag it is set to true. if all flags are true by the end of the song, the person didn't hack. |
12-30-2003, 11:21 PM | #32 |
FFR Player
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i said that a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time ago. in theory it's a good idea, but still hackable. it's 12:30 time to go to sleep for work a 6:00: ^_^
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01-5-2004, 07:37 PM | #33 |
FFR Player
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I have a new idea:
we add up the number of arrows the player has gotten, calculate his highest possible score, and is his score is higher than that, then he's obviously hacking. still hackable, but it reduces the amount of hackers by quite a lot. |
01-6-2004, 12:35 PM | #34 |
FFR Player
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But this time you forgot hidden / glitched arrows. The do exist, and that would kill you theory.Sorry.^_^
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01-6-2004, 05:25 PM | #35 |
FFR Player
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new idea: find out how long the person played thru that song, and compare it with his score.
you could always throw in the number of arrows gone by, too. If he's got an incredible record-breaking score after 5 secs., he's obviously a cheater. |
01-7-2004, 10:52 AM | #36 |
FFR Player
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but when they hack, they can woit tille the end of the song to send out the hacked data packet. So once again you have failed. Your on the right track, but still got a ways to go.^_^
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01-9-2004, 06:47 PM | #37 |
FFR Player
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how about this:
get their number of games, and score on each level. graph it best-fit line, mode linearly. get the derivative if it's too high, then they'r either extremely good or cheating. I have a new idea, but first I need toknow how often people make it onto the high scores list, approx. |
01-9-2004, 10:52 PM | #38 |
FFR Player
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well, that wouldnt really help for hacking, it would just give us an idea of who MAY be hacking.
Funny how this is practically a forum for me and you,lol.^_^ (you are on the right track, some of the best ideas i have been told, still off but close). First we should find out why the convertion error is taking place, i think it might be from the holds, from things like ssm, when you let off of a hold, it is counted into your score, maybe it is seen as a hidden arrow for ffr when translated. If we can get rid of the hidden/glitched arrows, wee can just set a statement of "if(PlayerScore > TopPossibleScore){ " code for sending packet and score to server for banning and such} else { " code for normal entry}" It would make it alot easier on Synth.^_^ |
01-11-2004, 12:14 PM | #39 |
FFR Player
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the invisible arrows thing is puzzling.
if you "miss" an invisible arrow does it act as if it were a normal arrow and start your combos from 0 again? if it does, then I don't think I've ever encountered one. Also, I have no idea how the hacks work. I;ve searching google for a description near the download, but couldn't even find any..... |
01-11-2004, 09:11 PM | #40 |
FFR Player
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people are using mem searching progs to find the open ports for the server, and waiting for the data packet to be sent out, thy snatch it and change it, and when they are done they send it back.^_^
i don't believe the glitched arrows end your combo, they only add to your score if you hit them. i really think it is the end-hold note from an ssm dwi.^_^ |
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