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#21 |
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FFR Player
Join Date: Nov 2006
Posts: 2
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Project: N++ application development system
Coded in: Pascal, C++, Game Maker, yaBasic Basic Dialect. Yeah. That's a lot of stuff. Platform:Win32, just because of the Game Maker section. Code: Not much, currently, it interprets 8 lines of code fed in from a console, and loads the GM section for graphics. ('cause I suck too much to write a real graphics system) And another console for output. |
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#22 |
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FFR Player
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4str : A bass guitar tab player
C++, Game Maker It's as simple as copying and pasting tabs. I stripped and cut the wires in my headphones and mic, and conected them together, and recorded each fret from my bass. Just a text window plus a timeline, BPM field, and Play, Stop, Pause, skip. [Once I finish this, I'll make a 4str DJ edition, which is basically the same thing, but with an entire wavelength scale, and the ability to pick two points in time and assign it to a key, and be able to press the key and get the corresponding sound. Once i finish THAT, I'll just work on a BeatMania mode where you can plug a BeMani controller into the usb and be able to scratch and use the keys. ] [ ] indicate speculation and might not go into final version. |
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