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Old 08-3-2006, 10:54 AM   #61
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Default Re: DDR Mario Mix: Hard Mode

Yeah, those are all already included into my steps. Also to make it harder, I threw in a bunch of jump streams. This a good idea or no?
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Old 08-3-2006, 02:05 PM   #62
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Default Re: DDR Mario Mix: Hard Mode

Ummm, about my steps for Where's the exit. Be sure to play with an X-mod and I accidently spelled Bemani wrong, sorry.
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dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
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Old 08-3-2006, 02:17 PM   #63
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Default Re: DDR Mario Mix: Hard Mode

I kinda rushed through it to get your opinion before I go on vacation. The file didn't turn out as bad as I figured it would. Look over it and tell me if there's anything I could improve on. =/

P.S. How do I get this to you? I'm new to the whole simfile pack idea.
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Old 08-3-2006, 05:16 PM   #64
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Default Re: DDR Mario Mix: Hard Mode

Quote:
Originally Posted by Pichu_XP
I kinda rushed through it to get your opinion before I go on vacation. The file didn't turn out as bad as I figured it would. Look over it and tell me if there's anything I could improve on. =/

P.S. How do I get this to you? I'm new to the whole simfile pack idea.
Send the .dwi and .sm to Patashu@hotmail.com
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Old 08-3-2006, 05:24 PM   #65
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Default Re: DDR Mario Mix: Hard Mode

I sent you it.
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Originally Posted by hi19hi19 View Post
dumps abstractly represent the song with arrows

post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis
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Old 08-3-2006, 09:58 PM   #66
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Default Re: DDR Mario Mix: Hard Mode

Sent and uhhh the steps aren't so good, mind looking over it and look for any flaws I can work on? Cause I want atleast one of my files to in this pack =/
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Old 08-4-2006, 02:00 AM   #67
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Default Re: DDR Mario Mix: Hard Mode

Bowsers Castle: You made nearly every note a jump. No. Try again.

...Hm, actually, no. Don't. I can handle this song myself.

Where's The Exit?: Needs general polishing. You used 12ths and 32nds incorrectly in several places, and some notes are off-sync.

EDIT: I've put, like, ten stops and two slowdowns into Bowser's Castle; dis is gonna be great guyz

EDIT TWO: Oni's done, Edit's underway (so many tiny clicks to listen to, haha, this'll take a while)

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Old 08-4-2006, 07:40 AM   #68
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Default Re: DDR Mario Mix: Hard Mode

Ok, actually anxious to see what you're gonna come up with. XD
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Old 08-4-2006, 07:55 AM   #69
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Default Re: DDR Mario Mix: Hard Mode

Does anyone know how to do gradual speedups? I've cut the BPM in half at one point in the song for a trix but the beat picks back up on an 8th.
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Old 08-4-2006, 08:02 AM   #70
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Default Re: DDR Mario Mix: Hard Mode

You raise the bpm a little bit every so often... If the song is gradually building up it's ****ing hard to sync.

For bowsers castle it'll be easy. Just raise it 10bpm on every 16th or some ****.
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Old 08-4-2006, 08:12 AM   #71
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Default Re: DDR Mario Mix: Hard Mode

It's not a gradual speedup in the song though, it's an improvised one so it doesn't suddenly double the BPM over nothing. And I don't think it's as simple as raising it 10 BPM every 16th.
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Old 08-5-2006, 11:04 AM   #72
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Default Re: DDR Mario Mix: Hard Mode

I could give Starring Wario a try. Its stupidly repetitive, but I have a few ideas...
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Old 08-12-2006, 08:16 AM   #73
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Default Re: DDR Mario Mix: Hard Mode

How's the pack coming along? =P
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Old 08-12-2006, 06:53 PM   #74
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Default Re: DDR Mario Mix: Hard Mode

I'm planning on picking Bowser's Castle Edit back up today, hopefully.

And no one else has done anything. Did you all forget about the pack too?
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Old 08-12-2006, 09:52 PM   #75
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Default Re: DDR Mario Mix: Hard Mode

Boo Boogie pad steps 100% done, kb 80%.

Blooper Bop pad steps 50% done, kb 50% =)
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Old 08-12-2006, 10:23 PM   #76
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Default Re: DDR Mario Mix: Hard Mode

I know I am going to sound like a nOOb, but what exactly is a stepfile and who do you make one. It sounds interesting
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Old 08-13-2006, 12:48 AM   #77
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Default Re: DDR Mario Mix: Hard Mode

XD
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Old 08-13-2006, 12:56 AM   #78
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Default Re: DDR Mario Mix: Hard Mode

A stepfile is a file that contains the information for the 'arrows' for a song on a dance simulator game (DDR, SM, etc). As far as making one, read the stickies. I repeat: READ THE STICKIES xD
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Old 08-13-2006, 02:53 PM   #79
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Default Re: DDR Mario Mix: Hard Mode

Quote:
Originally Posted by Patashu
It's not a gradual speedup in the song though, it's an improvised one so it doesn't suddenly double the BPM over nothing. And I don't think it's as simple as raising it 10 BPM every 16th.

uh have fun doing that rofl

brb checking if anything is worth stepping
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Old 09-1-2006, 07:54 AM   #80
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Default Re: DDR Mario Mix: Hard Mode

lol sup

Made a list of everything I've got so far.

Always Smiling: Good, could be better but worthy of inclusion if no one beats it.
Bowser's Castle: Haven't liked any so far. I've made my own, in fact, and I still need to finish the Edit chart.
Blooper Bop: Perfect.
Garden Boogie: Good, although I'm interested in a keyboard edit for this one.
Jump Jump Jump: Not sure about this one. It doesn't make me feel the music.
Piroli: Not satisfied.
Rendezvous on Ice: Perfect, because I made it. <.< >.> <.<
Underground Mozart: Perfect, fiddled around a bit first though.
Where's the Exit: Not satisfied.

And that's out of about 30.

You know what, I might go through and step everything that would be super straightforward just to make it look like it's closer to completion.
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