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#11 |
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Rhythm game specialist.
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Conditional Queue Files
Armageddon: The lack of addressing of the copy paste for the most part really irritates me and the notion of the kick being the only atonal element being a justification of a copy-paste definitely gets to me as well. However, the patterning on the main accents does get improved in terms of pitch relevance works for me. Accepted. Blackmagik Blazing: Nearly all issues resolved and the chart feels a bit better with the missing notes and structural accommodations. Accepted. Marianas Trench: Offset issue resolved and other things cleaned up along the way. Looking good. Accepted. Pizza Hat: Song cut is much cleaner now! With both charts side by side, I see the patterning changes and the newer version definitely has some noticeable but welcome changes. Pitch relevance looks improved in a couple of spots too where it seemed a bit shakier. Accepted. Sakura Fubuki (Arrange Ver): Structure at the end is much clearer compared to before; regimented, easy to follow, and much more relevant. Accepted. Smash and Burn: Pitch relevance looks improved in general. Like the addition of some of the finer rhythmic details too. Accepted. Sunset Sky Garden: Time signature/offset issue fixed and structure has been solidified a bit more with better percussion representation as well as the addressing of missing/ghost notes. Accepted. Track Title: This looks a bit better, but I still think there are portions of that last 30 seconds or so that can be made a bit more forgiving. There’s still a couple of brief instances of 25ms (4:13ish) separated notes and having massive rolls into split-handed bursts at this speed is pretty damn rough/bordering on unfair being right at the end of a 4:30 song. Conditional queued on continued adjustment of ending. |
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