06-26-2020, 12:47 PM | #121 |
Retired Staff
All the things
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Re: Official Tournament 13 Batch Notes
Someone should make me a special D8 token, still need one lol
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06-26-2020, 12:55 PM | #122 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: Official Tournament 13 Batch Notes
While I have a whole bunch of charts that would fit, why exactly do we "need" a D8 token?
Tradition? Just for clout?
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06-26-2020, 01:08 PM | #123 |
Rhythm game specialist.
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Re: Official Tournament 13 Batch Notes
It might have to do with the fact that D7 obtains Unconnected as a result of an involuntary placement. D8 doesn't get anything at all - making nothing to really shoot for with regards to getting to the absolute top.
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06-26-2020, 01:11 PM | #124 |
Retired Staff
All the things
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Re: Official Tournament 13 Batch Notes
^ this
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06-26-2020, 01:25 PM | #125 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: Official Tournament 13 Batch Notes
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06-26-2020, 08:18 PM | #126 |
Rhythm game specialist.
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Re: Official Tournament 13 Batch Notes
The following files have been moved from Rejected to Conditional Queue by rating adjustment from 6 to 6.5:
Good Life (AutotelicBrown) Hornet (Psychotik) You two will be allowed to submit fixes for the charts once their status is adjusted in the batch submissions area. Last edited by TC_Halogen; 06-26-2020 at 08:18 PM.. |
06-26-2020, 08:33 PM | #127 | |
Heckin' Cute
Join Date: Jan 2008
Location: Stepmania Cavern
Age: 32
Posts: 1,724
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Re: Official Tournament 13 Batch Notes
Updated, thx for the second wind fam.
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06-26-2020, 08:58 PM | #128 |
Under the scarlet moon
Join Date: Jan 2014
Age: 31
Posts: 921
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Re: Official Tournament 13 Batch Notes
Thanks as well! I'm a bit busy this weekend but I'll work on that and updates for the accepted files early next week.
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06-26-2020, 09:48 PM | #129 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: Official Tournament 13 Batch Notes
schent schmollbluk fixes
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06-26-2020, 10:51 PM | #130 |
Rhythm game specialist.
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Re: Official Tournament 13 Batch Notes
Conditional Queue Files
Armageddon: The lack of addressing of the copy paste for the most part really irritates me and the notion of the kick being the only atonal element being a justification of a copy-paste definitely gets to me as well. However, the patterning on the main accents does get improved in terms of pitch relevance works for me. Accepted. Blackmagik Blazing: Nearly all issues resolved and the chart feels a bit better with the missing notes and structural accommodations. Accepted. Marianas Trench: Offset issue resolved and other things cleaned up along the way. Looking good. Accepted. Pizza Hat: Song cut is much cleaner now! With both charts side by side, I see the patterning changes and the newer version definitely has some noticeable but welcome changes. Pitch relevance looks improved in a couple of spots too where it seemed a bit shakier. Accepted. Sakura Fubuki (Arrange Ver): Structure at the end is much clearer compared to before; regimented, easy to follow, and much more relevant. Accepted. Smash and Burn: Pitch relevance looks improved in general. Like the addition of some of the finer rhythmic details too. Accepted. Sunset Sky Garden: Time signature/offset issue fixed and structure has been solidified a bit more with better percussion representation as well as the addressing of missing/ghost notes. Accepted. Track Title: This looks a bit better, but I still think there are portions of that last 30 seconds or so that can be made a bit more forgiving. There’s still a couple of brief instances of 25ms (4:13ish) separated notes and having massive rolls into split-handed bursts at this speed is pretty damn rough/bordering on unfair being right at the end of a 4:30 song. Conditional queued on continued adjustment of ending. |
06-27-2020, 06:27 AM | #131 |
Jumpstreams Suck
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Re: Official Tournament 13 Batch Notes
I appreciate the notes on Vida a lot. I've never really been so compelled to chart a song - It's easily my favourite Venetian Snares song. I'm really bad at critiquing my own stuff, so I appreciate having someone point out the things I missed. I apparently have a hard time hearing these deep bass sounds, but they're clearly there now that I know where to look for them. I may be a slow learner with stepping, but I'm glad to hear that I'm on the right track.
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06-27-2020, 09:06 AM | #132 | |
Rhythm game specialist.
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Re: Official Tournament 13 Batch Notes
Quote:
Best of luck on it; I predict a R1 Simfile Author tag coming for you in the near future. |
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06-27-2020, 09:21 AM | #133 | |
D4
Join Date: Jun 2011
Posts: 307
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Re: Official Tournament 13 Batch Notes
Quote:
because you haven't pointed it out, can i assume everything from the start of the color section to 4:10 is fine? 4:10.675 - I have reduced this burst. it was a fast 32nd burst but now it is much slower. this should make it easier to transition to split rolls. after the split rolls im hoping this is jumptrillable for the most part. 4:13.497 - i assume this is what you were talking about? i decreased the speed of the green notes and made the patterning easier. I also removed a few unnecessary notes in the following section which should make the transitions easier
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Last edited by klimtkiller; 06-27-2020 at 09:21 AM.. |
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06-27-2020, 09:49 AM | #134 | |
Rhythm game specialist.
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Re: Official Tournament 13 Batch Notes
Realized that I forgot Rain from the CQ list, but that's been moved to Accepted as well.
Quote:
- 4:00.529 - this yellow 5 note burst is < 20 ms between each note, coming after a 24th note burst that has notes 26ms apart; you should likely reduce the first burst a bit because the second burst you represent with yellow notes is much more abrasive and the tightness of that burst could be a bit more fair so long as there's a bit of breathing room to execute it - what you mentioned seems like they're good changes. If all of these things panned out, I think it'll be safe to move this from CQ -> Accepted. |
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06-27-2020, 11:07 AM | #135 | |
D4
Join Date: Jun 2011
Posts: 307
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Re: Official Tournament 13 Batch Notes
Quote:
i changed the patterning of the end of the sequence at 3:59.308...hope this is easier now? the burst at 4:00.529 was meant to be jumptrilled. ichanged it anyways to go with your notes. in general it's less tight now. |
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06-27-2020, 06:18 PM | #136 |
Venetian Snares stepper
Join Date: Jan 2008
Posts: 489
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Re: Official Tournament 13 Batch Notes
MY REPLY TO AJ's NOTES!!
Circle Pit (ositzxz369) [7/10] Artist: Venetian Snares -- Perms: OK - took me a bit to understand the white note usage here in the opening, glad I played it through a few times Ehh, I usually don’t do white notes for non-vocals, but I wanted to highlight this sound during this tiny section of the beat. I’ll turn all the later non-vocals to regular colors, but let me know if u want this section (19.566-37.842) stepped as the regular yellow 16ths. - 26.118: not entirely sure why the switch from [L] to [u] for the snare happens; part of me wants to think that it’s for the bass that’s kinda pushing out, but that starts at 25.773 The bass 124 ascends three times, then the bass 321 descends two times. Imma just change this to 123/432. Honestly, from 19.566-37.842, it’s repetitive filler, so on this section, I just did whatever patterns as long as it wasn’t the same as the preceding pattern. - 35.773: ^, but at 35.428 The bass 123 ascends three times, then the bass 432 descends two times. PR is really loose here, I was just focused on the ascend/descend. - 41.383: this white note feels a bit off because it starts immediately; the other instances in this section are fine, it’s just this one. Woops, that’s a ghost note. - 44.738: given that you opened with normal color for percussion and white notes for vocals, omitting them when there’s clearly still percussion going on feels strange K, the non-vocals are regular colors now. - 1:50.428: I do believe this is a missing jump for that lower instrument you’re following every three 8th notes There’s nothing jump-worthy about this note?? Snares are singles. There’s no thicc kick or any relation to the 3-beat background pattern. (1:48.876/1:49.393/1:49.911, 1:51.290/1:51.807/1:52.324, etc) - 1:55.773: this pattern is kinda rude; I know it can be executed basically as a roll but the fact that you’ve got three 8th jumps in a 32nd burst like this makes this the worst burst in the chart by far Removed the jump in the middle. K, how bout now? - 2:06.893: ghost note, unless you’re following the lower synth -- in that case, you have numerous missing notes ahead that are pretty noticeable Added some more notes for the lower synth. K, how bout now? - 2:13.014/2:13.704: instance 1, same notes not repeating; instance 2, same notes, repeating? K, I made Instance 1 into repeating. - 2:14.566: if the patterning behind this is dictated by the instrument’s pitch, then this should also be an U (which will force you to resolve a minijack) Relooking this, I want to completely change the way I did this descending pattern, so pls recheck dis new pattern I did. - 2:19.221: missing jump for… I guess that’s a background organ? Hard to tell but it appears that’s what your jump structure conforms to. Jumps only go on thicc kicks (the type of sound can be found on 2:18.704) and the 3-beat background pattern (which is probably rightly named – the background organ). This spot isn’t background organ, but it might be a thicc kick? I’ll put this as a jump just to be safe. - 2:28.876: ^, same deal There’s no background organ or thicc kick. It’s just two notes that sound the same, so it’s a mini-jack. - 2:32.324: don’t see a need for the mini-jack here K, I changed the jump into a single, so the mini-jack is gone now. - 2:41.980: missing jump for kick K. - 2:56.635/2:59.049/(etc): missing jump for kick (you do it at 2:54.221) K. Added on to this by doing jumps on 3:00.256/3:00.428/3:00.514/3:02.928. - 3:03.014/3:03.531: both of these [u]’s should be moved given that the first [u] is not a snare. K, from 3:02.497-3:03.531, the [u] is the snare now, and the [r] is the Hoover now. - 3:09.221: same musically as 2:59.566 - why are these only jumps (or better question, why are there 16ths after the jumps in the first instance?) Good catch. K, I removed the 16ths in the first instance. - 3:09.954: this is a ghost note; technically there’s a flam on the 4th so I can understand why you’d put something here, but they should be separated out I hear a 32nd roll in this part, but w/e I’ll do ur suggestion. - 3:10.428: flam here, with 3:10.471 and 3:10.514 removed. I also heard a 32nd roll here, but I’m more willing to remove the two arrows u listed since my patterning choices were getting limited here before. - 3:23.269/3:23.787/3:23.959: why ignore this percussion here? Good catch. K, they’re stepped now. - 3:36.459: same deal with the background organ as mentioned at 2:19.221. Do u mean 3:26.459? If so, then good catch. But if u actually meant 3:36.459, then there’s no jump b/c there’s no thicc kick/background organ involved. - 4:07.159: these bursts, and other variants of them -- look pretty bad visually compared to the rest of the chart which is generally really clean; I think you should either let color or pattern changes capture the cutoff cymbals there, because adding the jumps artificially adds difficulty by forcing players to arbitrarily speed up their rolls to hit the jumps properly Fuk it, ill just make it a 32nd wall. Idk a good way to incorporate these 32nds. Updated Circle Pit second draft. I’d like to add some new notes for u to check. On 2:38.531-2:38.876, I turned the thicc kicks into jumps. Also, on the 24th stream ending, do u think some of the repeated 6-note patterns could be made into a more comfortable pattern? If so, can u suggest some? I only ask b/c I initially phoned it in on this part. Anyways, now it is time to wait for AJ’s reply to my reply of his notes on this file (and also to the files of - Back 2 Ze Core, Railing, Cobra Commander, and Benson and Hedges (Venetian Snares remix)). Last edited by ositzxz369; 06-27-2020 at 06:20 PM.. |
06-27-2020, 06:25 PM | #137 |
Rhythm game specialist.
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Re: Official Tournament 13 Batch Notes
Accepted files are lower priority; I'm not going to really be providing commentary accepted files because those files were good enough to not merit a required resubmission. So long as files don't destroy playability beyond when they were submitted, you won't hear anything from me.
EDIT: edited for clarity - was not referring to Track title -- will check that the next chance that I get. Last edited by TC_Halogen; 06-27-2020 at 06:34 PM.. |
06-27-2020, 10:33 PM | #138 | |
lol happy
Join Date: Oct 2005
Location: DESTINY
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Posts: 12,193
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Re: Official Tournament 13 Batch Notes
Sent fixes to 4/5 of my files, all of them except Snorestop. Going to work a little more on that file because, as AJ noted, the layering is a little "freeform" aka bad.
For the 4 files I updated I took every suggestion except this one: Quote:
Thanks again for the reviews!
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06-28-2020, 01:08 PM | #139 |
Rhythm game specialist.
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Re: Official Tournament 13 Batch Notes
Hopefully VisD doesn't mind me posting this, but I really wanted to share this:
VisD reached out to me about one of the notes that I put for his chart, Ani Mevushal, asking if I could assist with the cut because I heard one rough cut that didn't go well. He gave me a general range of times saying what the cut featured. What I absolutely didn't expect to find was numerous other super subtle cuts you did that worked really well, holy hell. It was actually a little challenging rebuilding it back to what you had sent to the batch. In the absolute grand scheme of things, you absolutely slayed making this cut overall. Absolutely necessary to commend you there. Last edited by TC_Halogen; 06-28-2020 at 01:08 PM.. |
06-28-2020, 02:06 PM | #140 |
D6.9 Prime Buttonhitter
Join Date: Dec 2013
Location: Antarctica
Age: 24
Posts: 703
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Re: Official Tournament 13 Batch Notes
I got my reply to the notes on Gamma Stop Giving Me Hard Bags written.
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