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#141 |
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~ お ま ん こ ~
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that's right fellas. Spiking Neural Network has entered the chat.
Real talk though. What neural coding we dropping at boys? |
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#142 | |
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the Haku
Join Date: Jul 2005
Age: 37
Posts: 4,539
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Quote:
So, I guess there's that at least.
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#143 |
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the Haku
Join Date: Jul 2005
Age: 37
Posts: 4,539
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Do you think one day people with use neural networks to solve a TWG game and get somehow decent results ?
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#144 | |
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~ お ま ん こ ~
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Quote:
I unironically think the technology is there now though. I'll release a paper to arXiv if it actually works |
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#145 |
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FFR Veteran
Join Date: Aug 2008
Age: 31
Posts: 2,228
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For the record, I'm almost always down for lynching inactives d0
I still don't have an opinion on DBP, Ullea, Psycho, Leet and Xiz, and that's almost half the game
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#146 | |
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Beach Bum Extraordinaire
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FFR needs to realize that flips are better then dead slots when you'll likely have to chose between the two |
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#147 |
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~ お ま ん こ ~
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this is a good heuristic and also encourages pro-social behavior
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#148 |
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~ お ま ん こ ~
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chotto a few, writing some emails rq
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#149 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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#150 | |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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Quote:
But you know, inactive slots suck more. |
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#151 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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#152 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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#153 |
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FFR Veteran
Join Date: Aug 2008
Age: 31
Posts: 2,228
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#154 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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For my fifth post:
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#155 |
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Retired Staff
All the things
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I always suck D0, I dunno if that'll ever change
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#156 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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#157 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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I can do it see
lar wait shit |
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#158 |
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T-Force's Rival
Join Date: Dec 2010
Age: 29
Posts: 1,865
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#159 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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Also yes, I'm having absurdly more fun with this than I ought to be.
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#160 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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