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#11 |
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"The Quebec Steparatist."
Join Date: Feb 2011
Age: 35
Posts: 1,971
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Actually, I have an idea that miiiight be better?
We currently have 6 players left. 3 towns, 2 PR, and 1 wolf, and 3 rooms left. If Charu and I go to the Dealer's room, and we instruct the remaining VT to go to other rooms, one of these things will happen: - Charu will save me and himself. - A room we put instructed 1 person to visit burns and that person dies. If no one dies, we know who disobeyed, town wins. If one VT dies, we've singled it down to 2 possible culprits. - A room we instructed 2 people to visit burns. If one of the two dies, the other one is a wolf, town wins. if 2 people die, there's only 2 PRs and 1 wolf left, town wins. Logically, only 2 things will happen. Either they strip Charu of his power, and everyone else remains, or it becomes a thunderdome. If Charu protects me, and we mislynch on the next day, we will have a town, a wolf and both PRs left. Then, with 2 rooms remaining, we should do this: ?#1 and ?#2 in room #1 nobody in room #2 Charu and I are gonna pick rooms without telling which, which gives the possible outcomes: - Charu dies in room #1 with the remaining VT. (kitb me vs wolf) - The remaining VT dies. (town wins) - I die in room #1 and Charu and the VT live (thunderdome) - Room 2 burns empty (+1 lynch chance). If only 1 VT died tonight, and we mislynch tomorrow, that leaves me, Charu and the wolf with 2 rooms. Then Charu and I shouldn't say where we are going. There's a 1/4 chance wolf burns an empty room, in which Town wins. All other scenarios lead to KITB between either me or Charu vs the wolf. Statistically, this is overwhelmingly good for Town I think.
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Forgot where I put my old sig lol |
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