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#201 |
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FFR Player
Join Date: Nov 2016
Posts: 141
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Just reporting in with my findings today,
Keyboard Collaboration has been slaughtered! |
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#202 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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not sure what could have happened there, presumably it has to do with the dwi loading fix we implemented but I don't know why it wouldn't be working for you when it works for me
try clearing cache? although .52 should have forcibly rebuilt it so I'm not sure how/if that would help clear your cache and reload all the songs and send me your log over skype Last edited by MinaciousGrace; 12-22-2016 at 05:24 AM.. |
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#203 |
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FFR Player
Join Date: Aug 2016
Posts: 5
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Does the player rating take into account DP scores at all, or are all my old scores with DP and no wife data ignored?
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#204 |
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longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,679
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I would imagine they would be ignored, I remember when I first installed wife I still started with no level, despite my profile having a couple thousand plays at the time, and my level only increased as I got more scores. (I'm bad and didn't move to wife earlier, #regrets :/)
Last edited by Dinglesberry; 12-23-2016 at 08:27 PM.. |
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#205 |
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FFR Player
Join Date: Mar 2016
Age: 28
Posts: 132
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The player rating is based on wife scores as that is what the difficulty calculator is based on
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Nothing's non-fat. That's why the world's going to explode one day. |
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#206 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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posting to confirm the above
technically dp scores can be converted to wife under worse-case scenario assumptions (every boo is 179.9 ms etc) and technically i could convert all historic dp scores using the function to do so (i already made one for use in sorting highscorelists) however outside of accuracy scores(your player rating is very unlikely to be the product of accuracy scores unless that's all you play) this is extremely punishing most test cases that involved close-aas on dp j4 resulted in ~5% drops to wife converting by worst case assertion, generating player ratings from a set of converted data would result in significant under evaluation of your rating to the degree that nearly anything you play will push you up a lot the player rating needs only a moderate baseline of scores (couple dozen) to get a reasonable read on you, so it's not like you are at a significant disadvantage by not having scores converted due to an enforced grind requirement currently the conversion function is accessible via lua so if you want to display the result you can do so; if people really want the option to permanently convert dp->wife in their actual profile at the noted penalty to be used in their player rating i can make the option to do so ps. 0.53 later today heres a sneak preview Last edited by MinaciousGrace; 12-24-2016 at 12:52 AM.. |
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#207 |
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FFR Player
Join Date: Dec 2016
Posts: 14
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Big ups to everyone behind this for improving the quality of this game so drastically in such a short amount of time. I'm extremely appreciative to be given the optimal setting in which I can efficiently smash arrows, thank you.
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#208 |
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longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,679
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Holy shit skill sets omg
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#209 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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https://github.com/xwidghet/stepmania/releases/tag/0.53
tl;dr skillsets, super technical stuff is pretty badly underrated, mashable 'speed' shit is a little outta line, js stuff is more or less in line now, jacks are probably not intuitive at the moment but are working as intended (more or less) filters and search updates didnt make it to 0.53 and will be part of the focus for 0.54 as well as calc tweaks and (possibly) the breakdown of speed into stream/lightjs and jumpstream, and the addition of technical/jack stamina as separate skillsets linux support is planned for 0.54 as well a public dev group discord server is being setup for contributors/collaborators and people who want to sign up to test versions prior to release and throw bug reports at me directly and all that jazz - a link will follow shortly also read the release notes etc because any questions you have are probably answered there Last edited by MinaciousGrace; 12-24-2016 at 03:34 AM.. |
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#210 |
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FFR Veteran
Join Date: Sep 2016
Posts: 111
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Toasty is back HYPE
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#211 | |
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FFR Player
Join Date: Sep 2015
Age: 24
Posts: 107
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yayayay its stepmania christmas
also its gruzzly not grizzly but w/e nice update Sent from my iPad using Tapatalk
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#212 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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oops, fixt
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#213 |
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FFR Veteran
Join Date: Sep 2016
Posts: 111
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k~
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http://i.imgur.com/8UE6ftw.gifv Last edited by Casey2069; 12-24-2016 at 03:52 AM.. |
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#214 | |
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FFR Player
Join Date: Sep 2015
Age: 24
Posts: 107
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oops i made the icon really big i'll send a fixed one to mina
ps: installer got removed ![]()
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Last edited by Gruzzly_Bear; 12-24-2016 at 04:03 AM.. |
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#215 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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huh, dunno what happened, it's fixed now though
e: i bet i hit publish before saving draft after adding installer, i just figured it would automatically save the changes if i did that Last edited by MinaciousGrace; 12-24-2016 at 04:09 AM.. |
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#216 |
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FFR Player
Join Date: Oct 2016
Age: 29
Posts: 24
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The new update in one picture
. More seriously, as you said if you take the jack value appart it's actually accurate (like compare a jack value to another one) but really underrated compared to the others value. But well I think you already saw that ^^ I was wondering, is there anyway to change how playing on rate sounds like? Like changing the pitch make things sounds really weird lol. Is there any option you can switch ? If not it would be cool to have one. But well, with the french community we all switched together to Etterna and so far we're having a really good time (and a lot of FPS jizz it's nice), really appreciate the work you guys have done it's really cool ! ![]() |
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#217 |
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FFR Player
Join Date: Mar 2016
Age: 28
Posts: 132
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Yes, if you go to preferences.ini in the save folder, there is an option "EnablePitchRates." By default it's set to 1, but changing it to 0 will make rates not get pitched
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Nothing's non-fat. That's why the world's going to explode one day. |
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#218 |
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FFR Player
Join Date: Oct 2016
Age: 29
Posts: 24
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Oh nice, thanks ! :V
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#219 |
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longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,679
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my game crashes before it gets to the results screen on everything i've played so far ;_;
http://pastebin.com/MbSsfGYP EDIT: in preferences.ini, it was blank for "SoundDrivers=".. gonna try "SoundDrivers=WaveOut", not sure why it doesn't have this now EDIT2: nope, still crashes.. EDIT3: Fixed, ty mina Last edited by Dinglesberry; 12-24-2016 at 03:14 PM.. |
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#220 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,278
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it has nothing to do with sound drivers
you have a file for which one of the charts bombs when trying to convert from a stepsid to a steps object, producing a null object and the game forces an exit with the error message "Crash reason: 0, 3, """ (steps type, difficulty enum, and description) it would be really nice if whoever wrote this error message had the prescience to include the songdir of the chart that's bombing out, but they didn't needless to say this shouldn't be possible in practice, null is only returned if the steps vector is empty and if there are no steps for the file in question the loading process should disregard the file and never load the song in the first place the function that calls conversion of a stepsid to a steps object also first checks the validity of the stepsid before trying to get a steps object from it so basically you have a reference to a steps object that doesn't exist in a song that shouldn't be loaded being called from a function that should have skipped the chart in question 3 times before it ever got to that point i'm assuming since i havent been blowing up with crash reports from anyone else that this is relatively isolated if you pm me discord contact info i can help you get it sorted out Last edited by MinaciousGrace; 12-24-2016 at 12:38 PM.. |
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