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Old 12-22-2016, 02:15 AM   #201
Ristyy
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Default Re: The Etterna Project

Just reporting in with my findings today,
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Old 12-22-2016, 05:23 AM   #202
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Default Re: The Etterna Project

not sure what could have happened there, presumably it has to do with the dwi loading fix we implemented but I don't know why it wouldn't be working for you when it works for me

try clearing cache? although .52 should have forcibly rebuilt it so I'm not sure how/if that would help

clear your cache and reload all the songs and send me your log over skype

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Old 12-23-2016, 08:14 PM   #203
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Default Re: The Etterna Project

Does the player rating take into account DP scores at all, or are all my old scores with DP and no wife data ignored?
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Old 12-23-2016, 08:26 PM   #204
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Default Re: The Etterna Project

Quote:
Originally Posted by youngjii View Post
Does the player rating take into account DP scores at all, or are all my old scores with DP and no wife data ignored?
I would imagine they would be ignored, I remember when I first installed wife I still started with no level, despite my profile having a couple thousand plays at the time, and my level only increased as I got more scores. (I'm bad and didn't move to wife earlier, #regrets :/)

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Old 12-23-2016, 09:07 PM   #205
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Default Re: The Etterna Project

Quote:
Originally Posted by youngjii View Post
Does the player rating take into account DP scores at all, or are all my old scores with DP and no wife data ignored?
The player rating is based on wife scores as that is what the difficulty calculator is based on
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Old 12-24-2016, 12:51 AM   #206
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Default Re: The Etterna Project

posting to confirm the above

technically dp scores can be converted to wife under worse-case scenario assumptions (every boo is 179.9 ms etc) and technically i could convert all historic dp scores using the function to do so (i already made one for use in sorting highscorelists) however outside of accuracy scores(your player rating is very unlikely to be the product of accuracy scores unless that's all you play) this is extremely punishing

most test cases that involved close-aas on dp j4 resulted in ~5% drops to wife converting by worst case assertion, generating player ratings from a set of converted data would result in significant under evaluation of your rating to the degree that nearly anything you play will push you up a lot

the player rating needs only a moderate baseline of scores (couple dozen) to get a reasonable read on you, so it's not like you are at a significant disadvantage by not having scores converted due to an enforced grind requirement

currently the conversion function is accessible via lua so if you want to display the result you can do so; if people really want the option to permanently convert dp->wife in their actual profile at the noted penalty to be used in their player rating i can make the option to do so

ps. 0.53 later today heres a sneak preview



nerfed


basic skillsets


nerfed low percent ssrs into oblivion

Last edited by MinaciousGrace; 12-24-2016 at 12:52 AM..
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Old 12-24-2016, 01:41 AM   #207
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Thumbs up Re: The Etterna Project

Big ups to everyone behind this for improving the quality of this game so drastically in such a short amount of time. I'm extremely appreciative to be given the optimal setting in which I can efficiently smash arrows, thank you.
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Old 12-24-2016, 01:46 AM   #208
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Default Re: The Etterna Project

Holy shit skill sets omg
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Old 12-24-2016, 03:32 AM   #209
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Default Re: The Etterna Project

https://github.com/xwidghet/stepmania/releases/tag/0.53

tl;dr skillsets, super technical stuff is pretty badly underrated, mashable 'speed' shit is a little outta line, js stuff is more or less in line now, jacks are probably not intuitive at the moment but are working as intended (more or less)

filters and search updates didnt make it to 0.53 and will be part of the focus for 0.54 as well as calc tweaks and (possibly) the breakdown of speed into stream/lightjs and jumpstream, and the addition of technical/jack stamina as separate skillsets

linux support is planned for 0.54 as well

a public dev group discord server is being setup for contributors/collaborators and people who want to sign up to test versions prior to release and throw bug reports at me directly and all that jazz - a link will follow shortly

also read the release notes etc because any questions you have are probably answered there

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Old 12-24-2016, 03:35 AM   #210
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Default Re: The Etterna Project

Toasty is back HYPE
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Old 12-24-2016, 03:37 AM   #211
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Default Re: The Etterna Project

yayayay its stepmania christmas

also its gruzzly not grizzly but w/e nice update


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Quote:
Originally Posted by MinaciousGrace View Post
everyone has a different idea of what division 8 is and where the cutoffs are and what constitutes them and then people just pull numbers out of their ass and try to compare those numbers to other people pulling numbers out of their ass based on totally different metrics and then you just a self propelled self reinforcing shitfest of mass confusion so deep that people don't even realize they're confused
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Old 12-24-2016, 03:39 AM   #212
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Default Re: The Etterna Project

oops, fixt
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Old 12-24-2016, 03:43 AM   #213
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Default Re: The Etterna Project

k~
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Old 12-24-2016, 03:48 AM   #214
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Default Re: The Etterna Project

oops i made the icon really big i'll send a fixed one to mina

ps: installer got removed
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Quote:
Originally Posted by MinaciousGrace View Post
everyone has a different idea of what division 8 is and where the cutoffs are and what constitutes them and then people just pull numbers out of their ass and try to compare those numbers to other people pulling numbers out of their ass based on totally different metrics and then you just a self propelled self reinforcing shitfest of mass confusion so deep that people don't even realize they're confused

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Old 12-24-2016, 04:08 AM   #215
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Default Re: The Etterna Project

huh, dunno what happened, it's fixed now though

e: i bet i hit publish before saving draft after adding installer, i just figured it would automatically save the changes if i did that

Last edited by MinaciousGrace; 12-24-2016 at 04:09 AM..
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Old 12-24-2016, 09:55 AM   #216
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Default Re: The Etterna Project

The new update in one picture .

More seriously, as you said if you take the jack value appart it's actually accurate (like compare a jack value to another one) but really underrated compared to the others value. But well I think you already saw that ^^

I was wondering, is there anyway to change how playing on rate sounds like? Like changing the pitch make things sounds really weird lol. Is there any option you can switch ? If not it would be cool to have one.

But well, with the french community we all switched together to Etterna and so far we're having a really good time (and a lot of FPS jizz it's nice), really appreciate the work you guys have done it's really cool !
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Old 12-24-2016, 10:24 AM   #217
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Default Re: The Etterna Project

Yes, if you go to preferences.ini in the save folder, there is an option "EnablePitchRates." By default it's set to 1, but changing it to 0 will make rates not get pitched
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Old 12-24-2016, 11:38 AM   #218
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Default Re: The Etterna Project

Oh nice, thanks ! :V
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Old 12-24-2016, 11:59 AM   #219
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Default Re: The Etterna Project

my game crashes before it gets to the results screen on everything i've played so far ;_;

http://pastebin.com/MbSsfGYP

EDIT: in preferences.ini, it was blank for "SoundDrivers=".. gonna try "SoundDrivers=WaveOut", not sure why it doesn't have this now

EDIT2: nope, still crashes..

EDIT3: Fixed, ty mina

Last edited by Dinglesberry; 12-24-2016 at 03:14 PM..
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Old 12-24-2016, 12:35 PM   #220
MinaciousGrace
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Default Re: The Etterna Project

it has nothing to do with sound drivers

you have a file for which one of the charts bombs when trying to convert from a stepsid to a steps object, producing a null object and the game forces an exit with the error message "Crash reason: 0, 3, """ (steps type, difficulty enum, and description)

it would be really nice if whoever wrote this error message had the prescience to include the songdir of the chart that's bombing out, but they didn't

needless to say this shouldn't be possible in practice, null is only returned if the steps vector is empty and if there are no steps for the file in question the loading process should disregard the file and never load the song in the first place

the function that calls conversion of a stepsid to a steps object also first checks the validity of the stepsid before trying to get a steps object from it

so basically you have a reference to a steps object that doesn't exist in a song that shouldn't be loaded being called from a function that should have skipped the chart in question 3 times before it ever got to that point

i'm assuming since i havent been blowing up with crash reports from anyone else that this is relatively isolated

if you pm me discord contact info i can help you get it sorted out

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