Go Back   Flash Flash Revolution > Gaming > Stepmania
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 12-4-2016, 07:49 PM   #121
Dinglesberry
longing
FFR Veteran
 
Dinglesberry's Avatar
 
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,679
Default Re: The Etterna Project

How set avatar

EDIT: I see a folder C:\Stepmania - Etterna\Themes\Til Death\Graphics\Player avatar with images in it ;o

I'm just gonna modify _fallback.png for now until I figure out the real way to change it ;p

Last edited by Dinglesberry; 12-4-2016 at 07:54 PM..
Dinglesberry is offline   Reply With Quote
Old 12-4-2016, 09:23 PM   #122
Gruzzly_Bear
FFR Player
 
Gruzzly_Bear's Avatar
 
Join Date: Sep 2015
Age: 24
Posts: 107
Default Re: The Etterna Project

Quote:
Originally Posted by Dinglesberry View Post
How set avatar

EDIT: I see a folder C:\Stepmania - Etterna\Themes\Til Death\Graphics\Player avatar with images in it ;o

I'm just gonna modify _fallback.png for now until I figure out the real way to change it ;p
drop avatar in avatar folder

go to song select and double tap select (should be bound to /)

press left and right to change avatar and enter to set it

(note in the build left and right is set to Z and M respectively)
__________________
Quote:
Originally Posted by MinaciousGrace View Post
everyone has a different idea of what division 8 is and where the cutoffs are and what constitutes them and then people just pull numbers out of their ass and try to compare those numbers to other people pulling numbers out of their ass based on totally different metrics and then you just a self propelled self reinforcing shitfest of mass confusion so deep that people don't even realize they're confused
Gruzzly_Bear is offline   Reply With Quote
Old 12-5-2016, 01:23 AM   #123
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: The Etterna Project

Quote:
Originally Posted by Celirra View Post
like for the receptors
or maybe the default offset or something
nothing was changed that would directly affect timing since the last release of the custom build and if you copied your save folder including preferences.ini then gameplay should be identical

if this isn't the case then it's possible you had unlimited fps set for gameplay on the old installation while the new one caps it to by default 1000 and that would affect timng, or maybe you had vsync on and it's set to default off, idk i have no control over this

but if you did the only there are a bunch of stupid things that could possibly alter gameplay timing. the gameplay screen has become much less lua reliant with a lot of what used to be done in lua being done in c++, which tends to speed it up a good bit. also game memory usage has also been improved since the last build especially during first load/cache and this can also (dont ask me why) affect timing. both of these are on order of like maybe 5ms adjustment factor max but it's possible they're compounding each other, it shouldnt take more than 2 days to adjust though

if you are still having problems then use the errorbar/eval screen offset data to figure out whether or not you're hitting early or late and then correct it with lane cover, that's what those tools are there for

it's also possible that we inadvertently changed something that should have nothing to do with timing but does anyway because sm5devs, but it's unlikely and if it's the case I'll know the next time I stream. I'm probably the most sensitive person on the planet when it comes to minute changes throwing my game off (like seriously i can't play with logtodisk enabled becasue the game feels different even though the game logs nothing during gameplay and it doesn't make sense???)

so i'll investigate, given that i've been streaming on the most current development build every time i play it (i've been building a new installer each stream not just recompiling) and i havent had any issues since last i streamed would have to be something that was changed within the last few days which narrows it if it exists down quite substantially, i will say that i did 3 hours of playing to test the installer this morning before we released it but it's also possible that the timing difference worked in my favor (i was playing wrist down and didnt bother changing any of the defaults to match my playing installation - did get 16p on renatus though so its not like timing is horribly broken)

psa: the commit that ignored the maxhighscore preferences never got merged into the release branch which is why some scores aren't getting recorded, set the relevant preferences to 200 or something safe until the next update

@cata wot??? try to get it recorded

Last edited by MinaciousGrace; 12-5-2016 at 01:58 AM..
MinaciousGrace is offline   Reply With Quote
Old 12-5-2016, 01:56 AM   #124
Celirra
FFR Player
 
Celirra's Avatar
 
Join Date: Apr 2015
Location: London, Ontario
Age: 28
Posts: 749
Send a message via Skype™ to Celirra
Default Re: The Etterna Project

Quote:
Originally Posted by MinaciousGrace View Post
[long wall of text]

I think it has something to do with my setup honestly and it's a simple fix either way, seems most other people don't have the same issue.
__________________
,,
 ,_, -ー'"{
 ゛ヌ ノノノノハヾ
 ノ li.゚ ヮ゚ノi
彡と} 猫.{つ
Celirra is offline   Reply With Quote
Old 12-5-2016, 02:05 AM   #125
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: The Etterna Project

well a painless transition between versions/other builds is one of my highest priorities, for myself if nothing else

if we did do something to fuck timing then you can be sure as shit we're going to root it out and fix it, but it's most likely that any timing issues are the result of discrepancies between installation configs
MinaciousGrace is offline   Reply With Quote
Old 12-5-2016, 02:51 AM   #126
Celirra
FFR Player
 
Celirra's Avatar
 
Join Date: Apr 2015
Location: London, Ontario
Age: 28
Posts: 749
Send a message via Skype™ to Celirra
Default Re: The Etterna Project

Quote:
Originally Posted by MinaciousGrace View Post
well a painless transition between versions/other builds is one of my highest priorities, for myself if nothing else

if we did do something to fuck timing then you can be sure as shit we're going to root it out and fix it, but it's most likely that any timing issues are the result of discrepancies between installation configs
I'll look into it a bit after my exams and report back, but I think it's mostly on my end honestly.
__________________
,,
 ,_, -ー'"{
 ゛ヌ ノノノノハヾ
 ノ li.゚ ヮ゚ノi
彡と} 猫.{つ
Celirra is offline   Reply With Quote
Old 12-5-2016, 09:13 AM   #127
James May
FFR Player
 
James May's Avatar
 
Join Date: Oct 2012
Age: 32
Posts: 3,817
Default Re: The Etterna Project

Quote:
Originally Posted by Celirra View Post
I'll look into it a bit after my exams and report back, but I think it's mostly on my end honestly.
Have you tried reducing the receptor size? That worked for me when I was going back onto Stepmania and had to adjust to the new build
__________________
bananas


James May is offline   Reply With Quote
Old 12-5-2016, 09:48 AM   #128
Elekton
FFR Simfile Author
FFR Simfile AuthorFFR Veteran
 
Elekton's Avatar
 
Join Date: Jan 2016
Age: 28
Posts: 173
Default Re: The Etterna Project

man im happy to have calculated ratings in-game, im actually going to play random files now
__________________
Elekton is offline   Reply With Quote
Old 12-5-2016, 02:10 PM   #129
Celirra
FFR Player
 
Celirra's Avatar
 
Join Date: Apr 2015
Location: London, Ontario
Age: 28
Posts: 749
Send a message via Skype™ to Celirra
Default Re: The Etterna Project

Quote:
Originally Posted by James May View Post
Have you tried reducing the receptor size? That worked for me when I was going back onto Stepmania and had to adjust to the new build
Nah that is and always has been 85% (30% mini) for me, so it's not that; I'm pretty sure if nothing else it's mostly just me needing to get used to lower lag and such, until I actually work through and try to fix settings when I have time.
__________________
,,
 ,_, -ー'"{
 ゛ヌ ノノノノハヾ
 ノ li.゚ ヮ゚ノi
彡と} 猫.{つ
Celirra is offline   Reply With Quote
Old 12-5-2016, 07:05 PM   #130
n1nj4_AR
FFR Player
 
n1nj4_AR's Avatar
 
Join Date: Jul 2016
Location: Argentina
Age: 35
Posts: 1
Thumbs up Re: The Etterna Project

I just tested the build and I love it.

The timing window feels different, but in a good way.

The theme is amazing, the judgment window has what i've always wanted to see.

Kudos guys!

sm 5.0 noteskins won't work on this build, right?

If they don't, i'll have to learn how to port one of 'em haha

(I have no idea how to do that, but i'll figure it out eventually)


forget about that last thing, i thought noteskins weren't compatible. They work ^^"
sorry~
__________________
KB: ROCCAT Ryos MK Pro (MX Brown)

Washed up, tired and somewhat still amused.

Last edited by n1nj4_AR; 12-5-2016 at 07:31 PM..
n1nj4_AR is offline   Reply With Quote
Old 12-6-2016, 05:46 PM   #131
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: The Etterna Project

0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff

if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous

if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious

you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)

i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it

Last edited by MinaciousGrace; 12-6-2016 at 05:55 PM..
MinaciousGrace is offline   Reply With Quote
Old 12-7-2016, 08:05 AM   #132
LHB
FFR Player
 
LHB's Avatar
 
Join Date: Nov 2016
Age: 28
Posts: 22
Default Re: The Etterna Project

Would it be possible to implement .dwi support for the new build? A lot of old files still use .dwi and not sure whether converting all of them would take less time.
LHB is offline   Reply With Quote
Old 12-7-2016, 08:54 AM   #133
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: The Etterna Project

Quote:
Originally Posted by LHB View Post
Would it be possible to implement .dwi support for the new build? A lot of old files still use .dwi and not sure whether converting all of them would take less time.
so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders

this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash

on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi

tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduce

Last edited by MinaciousGrace; 12-7-2016 at 08:56 AM..
MinaciousGrace is offline   Reply With Quote
Old 12-7-2016, 12:08 PM   #134
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: The Etterna Project

Quote:
Originally Posted by MinaciousGrace View Post
0.51 coming tomorrow with the fix to the highscore limit not being ignored as well as some other stuff

if you haven't modified the base theme and you installed etterna into the default location you can update just by letting the uninstaller run and then reinstalling. the installer no longer deletes your cache so updating in this circumstance will be nearly instantaneous

if you have made modifications to the theme and you install into your current directory the installer will overwrite them so you'll want to move the theme out and run the uninstaller/installer or install into a new directory and migrate your save folder, your theme changes, and probably your cache too since it makes the whole process less tedious

you'll want to merge your theme changes into the installed theme; leaving multiple copies of til death in your themes folder is extremely inadvisable (it has resulted in some strange and frustrating bugs during development)

i'll try to keep the need to remake personalization changes to the theme to a minimum, but the development of the build and theme are so closely intertwined that it's not realistic to eliminate it
huerp
https://github.com/xwidghet/stepmania/releases/tag/0.51




ps. Rather than dealing with the nightmare of the sort code, it's _most likely_ that the song search will be also be expanded to allow queries for a calculated difficulty range, A query of msd:12-18 would (again, according to your currently selected sort method) filter all entries in your music wheel to only files with 12-18 1.0 rate difficulty values. Not sure how I want to implement rated difficulties yet. Once the skillset specific ratings are finished it will also be possible to query by intersections of difficulty and skillset.

Last edited by MinaciousGrace; 12-7-2016 at 12:11 PM..
MinaciousGrace is offline   Reply With Quote
Old 12-7-2016, 08:40 PM   #135
CJsaysGUAH
FFR Player
 
Join Date: Nov 2016
Age: 34
Posts: 30
Default Re: The Etterna Project

Do you still need dumb people to test things out? I'm dumb.
__________________
CJ - A.K.A. C Jota
CJsaysGUAH is offline   Reply With Quote
Old 12-9-2016, 01:48 AM   #136
veryoldman
FFR Player
 
veryoldman's Avatar
 
Join Date: Apr 2008
Location: 届けて
Posts: 8
Default Re: The Etterna Project

Great build! Been using this religiously since you released the beta. I don't know if I overlooked this, but I've run into an issue. The files that I try to playtest my solo files in Etterna will only play the first draft of the file that was initially played in there and I can't "refresh" it to allow the newer updated versions to be played. Reload songs didn't help and there's no .old file in the folder. Is there an option that I didn't catch?

K, so I just deleted my song cache and it updated, but this is kind of a slow process as I playtest really often. Is there an easier way to do this without having to delete the file from the cache every time I want to playtest an updated file? Again, I could be completely oblivious to some obvious way to do so, so please excuse me if there is.
__________________

Last edited by veryoldman; 12-9-2016 at 02:12 AM..
veryoldman is offline   Reply With Quote
Old 12-9-2016, 07:11 AM   #137
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: The Etterna Project

control + shift + r with the relevant song selected at music select should do exactly what you want; one of the things I want to do later down the line is to bring visibility to the more useful but obscure features that the vanilla devs have implemented so perhaps the hard reload can be bound to double clicking on the selection or something similar

e: actually what im saying im pretty sure f5 isn't bound to anything that would make so much more sense

Last edited by MinaciousGrace; 12-9-2016 at 08:47 AM..
MinaciousGrace is offline   Reply With Quote
Old 12-11-2016, 09:43 AM   #138
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: The Etterna Project

Quote:
Originally Posted by MinaciousGrace View Post
so i poked around with this for a little bit and here's what I came up with; upon first moving a file/pack with only dwi files into your songs folder the game reads the dwi and converts them into .sm and drops them into their respective songs folders

this process somehow manages to engage the calculator and properly cache the file without properly storing the results into the steps object, so when the theme tries to index the difficulties from the songs objects in memory there's an access violation crash

on your subsequent load the files will instead be loaded from cache and they should work fine, even if you have caching disabled the game will search for the .sm it wrote to load from first before deferring to dwi

tl;dr restarting the game should fix it and the files should be supported and i'll try to fix whatever is causing the crash (easiest way is just to initialize calculator results to 0s), if the game crashes after subsequent loads then there's a bigger problem which i can't reproduce
ok i was 100% wrong about this, it'll be fixed properly in 0.52

e: so it's kind of hard to tell what exactly is going on but basically the loading process will now convert all dwi files to .sm like I thought it did in the first place, though getting the files to load properly will require loading and caching the .dwi files first, letting it generate the .sm files, and then clearing the relevant cache files and letting it rebuild the cache again from the newly created .sm file

this is obviously not an elegant solution but it'll work for now and hopefully I can figure out wtf is going on with their dwi loading system (and how we managed to break it) without much more effort

Last edited by MinaciousGrace; 12-11-2016 at 11:02 AM..
MinaciousGrace is offline   Reply With Quote
Old 12-11-2016, 08:02 PM   #139
Casey2069
FFR Veteran
FFR Veteran
 
Casey2069's Avatar
 
Join Date: Sep 2016
Posts: 111
Default Re: The Etterna Project

Is there a way to delete a specific score so that my player rating goes down? I thought fail at end would give me a 0 ssr but it gave me 30 and now my rating is 22. Also is there a way to keep track of calories burned?
__________________
http://i.imgur.com/8UE6ftw.gifv
Casey2069 is offline   Reply With Quote
Old 12-11-2016, 08:03 PM   #140
dadcop2
FFR Player
 
Join Date: Jan 2016
Posts: 229
Default Re: The Etterna Project

COMIC SAAAAAAAAAAAAANS
dadcop2 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 10:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution