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#1 |
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FFR Player
Join Date: Feb 2012
Location: Arizona
Age: 35
Posts: 8
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Only in the sense that if you miss the note... it doesn't play. its more motivating and more encouraging if the song only plays the notes you hit.
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#2 |
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lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 35
Posts: 12,194
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The really loud off-key twang when you screw up in Guitar Hero is something that really bugged me about that game.
Maybe it's because I got used to FFR first.
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#3 | ||
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FFR Veteran
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Quote:
NOPE
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#4 |
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Join Date: Apr 2006
Posts: 3,207
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It would be kind of funny to be able to add and change your own custom sounds for goods/averages/boos/misses, like the guitar twang.
There's no way to make individual notes go silent when missed though because the audio for the game exists as a single file, not as a series of individual sounds as it is in Guitar Hero. |
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#5 |
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Banned
Join Date: Nov 2013
Posts: 8,563
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play bms/iidx
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#6 | |
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remederpin
Join Date: Feb 2007
Location: Ontario, Canada
Age: 33
Posts: 4,884
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Quote:
Code:
if (miss)
muteMusic();
else
unMute();
I assume guitar hero probably has 2 tracks: guitar track and everything else and it seems to work like this, only muting the guitar track instead of all the audio |
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#7 | |
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longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,679
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Quote:
Usually its actually 3 tracks, lead guitar, rhythm guitar and band, but yea. FFR would be alot harder, because you can't just mute the entire song. Perhaps at a high difficulty you can when the charts are more accurate, but at lower difficulties the charts probably don't have every note of the song. On that note, it'd be pretty sweet if hitting a good or something made the song change pitch/go out of tune lol. Last edited by Dinglesberry; 07-9-2016 at 10:05 AM.. |
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#8 |
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Washed and Irrelevant D7
Join Date: May 2012
Age: 28
Posts: 1,808
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lol if this were a thing it'd have to be a custom part in the menu, cuz im not about to listen to all the pangs and twangs and bangs every time i screw up, which happens a lot.
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#9 | |
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Abraxas Hydroplane
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Death Piano might actually sound like someone dieing at the piano this way
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#10 | |
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Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 33
Posts: 3,875
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@remedy:
maybe volume to 50% instead of straight up muting or set volume to 200% if you miss for straight up meme
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Quote:
Last edited by SKG_Scintill; 07-9-2016 at 11:17 AM.. |
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#11 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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Instantly reminded me of IIDX. Having the sound not play when you miss would require a huge amount of work, as every sound would require its own little .wav file. Not to mention, you probably need the musician's song stems to acquire those sounds. Splicing an mp3 up into little bits of sound would not only require a lot of effort, but it wouldn't differentiate one simultaneous sound from another. That just wouldn't happen.
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#12 | |
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longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,679
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Quote:
Also, this already exists, they are called midis. You really only need the "instruments", because at the end of the day, songs are just different instruments (synths, drums etc) with notes, layered together. |
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#13 |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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tbh this concept outside of guitar hero is kinda dumb
and even in the game I kinda hated it
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Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep |
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#14 | |
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longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,679
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Quote:
It definitely wasn't that cool of a feature. I'd rather have the music sound "off" or something if you get a boo or miss or something, that'd be cool and easier to implement imo. I think adding a small noise for a good, miss, boo etc and making it customizable could be alright too, that way you could disable the judge display and still know when you get goods visually (obviously you can feeeeeel it bruh but u knawm im sayin) |
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