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Old 10-23-2015, 09:15 PM   #1201
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

You lack that luxury
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Old 10-23-2015, 09:16 PM   #1202
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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Xel
Storn
Plop
rzr

Tokzic
Charu
Dap
Yoshl

bunnies
my only problem with this reads list is that you forget the dead.
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Old 10-23-2015, 09:17 PM   #1203
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

hi yosh! bye yosh!
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Old 10-23-2015, 09:29 PM   #1204
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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Then do it and be productive so you can slowly rub in his face you're not shit?

I mean that's what I'd wanna do, but I'm weird.

Better to try and fail then just simply fail
There's just not much to comment on.
People want to discuss nightkill theories, but that's all essentially useless speculation as we don't have any hard facts. We could discuss if the hiders still alive or not, but that just allows space for someone to virtually claim with no repercussions if the actual hider is indeed dead. We could discuss potential alignment of dead players, again this gets us nowhere. We could discuss if we have a tracker vs a vigi, but again this line of thought leads nowhere. I really hope we have a tracker btw, every game I read having a vigi caused town to lose.

Idk there isn't much that I'm seeing that really warrants discussion simply because nothing is happening.
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Old 10-23-2015, 09:36 PM   #1205
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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my only problem with this reads list is that you forget the dead.
this is a good observation
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there are 743 matches for hedgehog suicide on deviantart
that's kind of a sad statistic
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Old 10-23-2015, 09:37 PM   #1206
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

I could believe that he forgot to include the dead because he's not considering the alignment of the dead, because he already knows, because he's a wolf
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Old 10-23-2015, 09:38 PM   #1207
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

but just as likely is that he's putting that reads list in the context of "who do we lynch next"
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Old 10-23-2015, 09:42 PM   #1208
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

No point in including them.
I'm assuming at least one of them was a human, but as far as who..no clue.
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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what's a milky christmas :O
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Old 10-23-2015, 09:42 PM   #1209
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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Originally Posted by Red Blaster View Post
There's just not much to comment on.
People want to discuss nightkill theories, but that's all essentially useless speculation as we don't have any hard facts. We could discuss if the hiders still alive or not, but that just allows space for someone to virtually claim with no repercussions if the actual hider is indeed dead. We could discuss potential alignment of dead players, again this gets us nowhere. We could discuss if we have a tracker vs a vigi, but again this line of thought leads nowhere. I really hope we have a tracker btw, every game I read having a vigi caused town to lose.

Idk there isn't much that I'm seeing that really warrants discussion simply because nothing is happening.
well, what do you think anyway
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there are 743 matches for hedgehog suicide on deviantart
that's kind of a sad statistic
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Old 10-23-2015, 09:43 PM   #1210
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

Quote:
Originally Posted by Red Blaster View Post
There's just not much to comment on.
People want to discuss nightkill theories, but that's all essentially useless speculation as we don't have any hard facts. We could discuss if the hiders still alive or not, but that just allows space for someone to virtually claim with no repercussions if the actual hider is indeed dead. We could discuss potential alignment of dead players, again this gets us nowhere. We could discuss if we have a tracker vs a vigi, but again this line of thought leads nowhere. I really hope we have a tracker btw, every game I read having a vigi caused town to lose.

Idk there isn't much that I'm seeing that really warrants discussion simply because nothing is happening.
discussing nightkill theories etc. doesn't need to inform the lynch direction, but it is in itself useful in that it can be used to find people's mindsets

which in turn can give people more informed reads
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there are 743 matches for hedgehog suicide on deviantart
that's kind of a sad statistic
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Old 10-23-2015, 09:45 PM   #1211
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

there's plenty you can talk about, you just don't think any of it matters so you aren't talking about it

so I'm telling you that it does matter because right now we have like nothing on you
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there are 743 matches for hedgehog suicide on deviantart
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Old 10-23-2015, 09:49 PM   #1212
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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well, what do you think anyway
I'd like to think that one was the hider and hid incorrectly, whether by hiding behind a scum or by hiding behind the other, and that we don't have a vigi.

However I realize this is most likely a more improbable scenario.
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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what's a milky christmas :O
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Old 10-23-2015, 10:00 PM   #1213
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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No point in including them.
I'm assuming at least one of them was a human, but as far as who..no clue.
well.... how do we know when we're in Mylo? just assuming everyone dead is town doesn't work very well....
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Old 10-23-2015, 10:27 PM   #1214
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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well.... how do we know when we're in Mylo? just assuming everyone dead is town doesn't work very well....
Assuming some to be wolves when we don't have evidence either way puts you in the same boat. What are you gonna do when the three you think are scum are dead and the game still gows on?
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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what's a milky christmas :O
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Old 10-23-2015, 10:27 PM   #1215
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

Goes*
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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what's a milky christmas :O
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Old 10-23-2015, 10:41 PM   #1216
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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Assuming some to be wolves when we don't have evidence either way puts you in the same boat. What are you gonna do when the three you think are scum are dead and the game still gows on?
well then we continue playing.. because thats how the game works right? if all the woofs were dead the game would be over..
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Old 10-24-2015, 12:36 AM   #1217
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

By that same logic then I'm not seeing the problem with assuming those dead are townies until I have reason to see otherwise. In any no flip game you should always proceed as if it's worst case scenario.
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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what's a milky christmas :O
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Old 10-24-2015, 01:21 AM   #1218
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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well then we continue playing.. because thats how the game works right? if all the woofs were dead the game would be over..
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Old 10-24-2015, 01:36 AM   #1219
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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yes
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Old 10-24-2015, 02:01 AM   #1220
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Default Re: TWG CXLII - A Storm of Hard and Boiled [Game Thread]

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yes
Your funeral

You sure?
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