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#61 | ||
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FFR Player
Join Date: Jan 2015
Age: 25
Posts: 43
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Quote:
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edited cause i didnt want to sound more like a cock than i already am, but you guys definately dont know the struggle of needing everything to be perfect to score well.
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Last edited by _Juli_; 04-26-2015 at 02:00 PM.. |
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#62 | |
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FFR Player
Join Date: Feb 2014
Posts: 169
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![]() To revert it I must change to windowed mode and back to full screen. When on 640x480, it gets so moved I cannot even enter options, on 800x600 the change is smaller so I can at least enter options. On higher resolutions I get lags, same on windowed mode. The screen moves further down with each consecutive alt+tab without reverting it back to normal.
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![]() Sprindex style player from Poland. My YouTube channel: https://www.youtube.com/channel/UChW...zwbcEXVdMocktg https://www.mediafire.com/?whqcjgmx129tme0 SPREAD THE INDEX OUT NOW I hate arguing about my playstyle. Last edited by Ziemniax; 04-26-2015 at 01:09 PM.. |
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#63 |
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Constantly Improving!
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Hey, CyberiaStyle LAST APPROACH has been released for Stepmania 5!
The theme looks sick, and it has all of the features you could possibly want! Here is the link to this super cool theme! It's a shame that between Stepmania 3.95 and this, 3.95 is such a let down. Oh, well. That's life. |
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#64 |
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魔法少女
Join Date: Jan 2006
Age: 30
Posts: 2,044
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I only went SM5 because of the PA counter. Otherwise, I could care less about any of the other features that it has. In regards with the timing, it does feel a little off compared to SM 3.95. I'm sure it's the same coding, but I feel I accidentally get more perfects when they should be Marvelouses. I agree with Mina. It does take some adjusting too - especially if you're very reliant on the SM 3.95 theme. It was workable, but I do remember it being a pain to finally just enjoy the game.
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#65 |
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Enjoy life!
Join Date: Oct 2007
Posts: 4,091
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I was talking to my friend on skype, and he asked the following which you may want to respond to even if it's in the release notes:
Why would I go through the hassle of upgrading to Stepmania 5 when I'm fine with everything that I have on 3.95? What does Stepmania 5 have that's so necessary that I should upgrade? The bug fixes really seem to be what you guys are pressing on for us to change over for, but in all honesty it doesn't really get in the way of us playing on 3.95. I read the release notes (a couple of times) it looks like there were a lot of bug fixes which is nice. I don't really make themes so the themer stuff doesn't really do anything for me. The Song load time being improved is always good to improve on. I don't really need to delete a file in game. The reload current song, and never cache folder things are ok if you're a simfiler and you want to reload in game, but I probably wouldn't use it out of habit of not using it. I don't use the editor in game (on a side note if you could implement ddreams way of stepping into the game and improve on it that would be totally awesome for simfilers).
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http://www.flashflashrevolution.com/...d.php?t=149106 |
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#66 |
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FFR Player
Join Date: Dec 2014
Age: 35
Posts: 125
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Edit Mode: Making a good edit mode would require throwing out the current edit mode entirely and starting from scratch, which would take several tons of time and go through an unstable phase. Right now, I just want SM5 to be rock stable, rather than having an important chunk be unstable. Maybe later edit mode can be rewritten, when it'll be okay to have an unstable phase with bugs and skeleton features in every update.
That's why I've been focusing on fixing crashes and cleaning up little holes when not working on theming features. Porting old themes: I've never tried to port an old theme or tried to theme before the SM5 era, so I don't know how hard it would actually be to port an old theme. The biggest thing though is that there are 100+ fewer ways to crash Stepmania by making a mistake in the theme. I've combed through a lot of it and tried to make sure everything gives some sort of error message instead of crashing out. The biggest reasons I have for using SM5 are things that only exist in my theme. Some of them weren't possible or were a lot harder to do in a theme before I started adding theming features. Things like song sorting that doesn't become cumbersome for a collection over 5000 songs and unusable around 10,000 songs. Putting whatever info I want in the pane display, and editing it in-game using the normal game controls. Stuff like that is what makes the biggest difference to me. No idea what causes the black screen and shifting for Ziemniax, and I'm not on Windows so I can't even try to reproduce it. Asking for a special jumpstream mod and also saying that all the theming features and other changes don't matter to you is self contradictory. Having a ton of things available is what makes Stepmania advance. I assume you already tried Wide and Stomp and wanted something that will put jumps in 16ths too.
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Stepmania Development in action:
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#67 | |
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FFR Player
Join Date: Oct 2014
Posts: 25
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![]() The theming thing is interesting as 3.95 and 5 have drasticly different theming systems. In 3.95 pretty much everything is controlled in the metrics.ini file and a few xml files around the place. In stepmania 5 metrics.ini does FAR less and instead of xml files you have .lua files which are coded in the lua scripting language meaning that the actual code between versions is different. If you have enough knowledge of both of the theming systems then porting is usually a breeze as far as I can tell. It's just that due to the differences in languages that the themes use they can't just be used fine in stepmania 5. This same kinda thing was present in stepmania 3.9 and 3.95 where 3.9 themes don't exactly work in 3.95. Hope that answered your question! |
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#68 |
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FFR Player
Join Date: Oct 2014
Posts: 25
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A proof of concept that recieves input from the mouse and allows you to move a cursor inside sm5 has been created as of now. With a bit of work themes could be made that have full mouse support which could also be added into the editor.
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#69 | |
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FFR Player
Join Date: Oct 2014
Posts: 25
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Really it comes down to the fact that stepmania is a game about hitting arrows to music and there is only so much you can add until you run out of ideas and stuff. That's part of the reason why stepmania 5 has been expanding to allow simulation of other rhythm games like pump it up, EZ2Dancer and beatmania/BMS. We can only add so much until we run out of stuff to add. However if the players have any ideas then feel free to pitch them to the devs. We want to help make stepmania 5 into the best version of stepmania out there. While this may mean cutting things from older versions to add new stuff (and there sadly isn't much we can do about that) it also means that we can expand, build upon what was already present and add new stuff with the help of the players. Speaking from a devs perpective here and being perfectly honest, to a 3.95 player, stepmania 5 doesn't have much in it that screams for an upgrade. However unlike 3.95 and 3.9 stepmania 5 is in active development meaning that you guys can help us build this new version. So, let me ask all of you. What are some features You would like to see added into stepmania 5? Us devs can't do it all on our own, we don't exactly have the ability to mind read. However the more of you who speak out the more we can change and add to make stepmania 5 the best version of stepmania yet. If you have any feature suggestions, requests or anything feel free to send me a private message and I'll see what I can do. ![]() |
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#70 | |
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FFR Player
Join Date: Oct 2014
Posts: 25
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Could you please include: Your version of windows, your default windows resolution, GPU model and anything else that you think should be added. I'll try replicating and getting to the bottom of this. |
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#71 |
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FFR Player
Join Date: Oct 2014
Posts: 25
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Ok. I've setup a google form for you guys to submit your feedback, bug reports and feature suggestions for stepmania 5. Every bit of feedback counts so feel free to submit your ideas.
http://goo.gl/forms/nUYjQXp8CA |
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#72 |
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Confirmed Heartbreaker
Join Date: Jul 2012
Age: 32
Posts: 5,714
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I love you
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#73 |
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FFR Player
Join Date: Oct 2014
Posts: 25
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Again, please bear in mind that as of now it is in its very early stages. Work would have to be done to couple it with the new theming system to create a theme that worked in conjunction with the keyboard to give a full keyboard mouse theme.
The new theming system could probably do that though. It would just be a matter of scripting Also, you're directing your praise the wrong way. I'm not the creator of said proof of concept. Said proof of concept was created by Leo137 and can be downloaded here https://github.com/Leo137/default-leo Also I'm not the creator of the new theming system as well (that has been around for a bit). That was done by the other members of the dev team Last edited by tuxdude143; 04-27-2015 at 12:54 AM.. |
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#74 | |
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Enjoy life!
Join Date: Oct 2007
Posts: 4,091
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There was also 1 other bug where changing from 1 options screen to another resulted in a black screen where you had to restart stepmania. Other than that haven't found anything wrong with it, amazing theme. I always have thought the cyberia style themes looked absolutely incredible! Mad props to the guys who made it ![]() also thanks again tux for some great responses! I have a couple of lame ideas for mods, but that's about it xD I think the flashy combo thing is pretty cool too, is there a way to make it flash every 50 all the time instead of having it cut off after 700 or so?
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http://www.flashflashrevolution.com/...d.php?t=149106 Last edited by icontrolyourworld; 04-27-2015 at 02:06 AM.. |
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#75 | |
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FFR Player
Join Date: Oct 2014
Posts: 25
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Also, I personally quite like the idea of misses increasing in weight the more they rack up. Means that people can't just mash through a song or something. I may see if I can add that as an option in a personal fork and see if it works well Last edited by tuxdude143; 04-27-2015 at 02:19 AM.. |
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#76 |
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Enjoy life!
Join Date: Oct 2007
Posts: 4,091
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I haven't played enough to notice that o.o
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http://www.flashflashrevolution.com/...d.php?t=149106 |
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#77 |
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FFR Player
Join Date: Nov 2008
Posts: 2
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Yeah, I've had it trip over a few different files in the past, such as #SELFIE. I suggest going into your logs and looking for errors with ScreenSLoad overlay.lua to see what it has problems with.
Last edited by awychong; 04-27-2015 at 07:16 AM.. |
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#78 |
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FFR Player
Join Date: Dec 2014
Age: 35
Posts: 125
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If #SELFIE is showing up with a blank title, it's because # is not actually allowed inside any field in the sm or ssc file. Stepmania has to check for the title coming up blank and fill it in from the folder name.
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Stepmania Development in action:
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#79 |
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FFR Player
Join Date: Oct 2014
Posts: 25
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I guess it just comes down to the cyberiastyle team not being the best at programming. Hopefully it gets fixed at some point.
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Stepmania 5 Feedback form If you have any featue suggestions, bug reports or anything else stepmania 5 related you want to feedback to the devs please report it on this form. http://goo.gl/forms/OQ8fCojiK3 Last edited by tuxdude143; 04-27-2015 at 11:47 PM.. |
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#80 |
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FFR Player
Join Date: Aug 2008
Location: Somewhere Far Beyond...
Age: 34
Posts: 252
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There are a few reasons I don't use SM5, mostly scoring issues. I play much much worse on SM5, hitting a lot more perfs and greats than I do playing on SM3.95. It's just a really really weird feeling. Going from 3.95 to ssc, I had very little trouble and honestly, I actually play BETTER on ssc than I do on 3.95, which is why I still have ssc somewhere on my hard drives.
Personally, I couldn't care less about most of the other features that have been added if it doesn't make playing the game easier to read and getting better to play the most difficult of songs. Also, just like Ziemniax, when I play sm5 full screen, when I alt tab out at ANY resolution, not just his, sm5 fucks up beyond playability and I have to either alt+f4 or ctrl+alt+del and forcefully close sm5 in task manager on a Windows system. The issue was present in XP when I played it on XP and it's also present in W8.1, which is what my current laptop uses. I prefer playing SM in full screen and sm5 just doesn't allow that when I do many other things in the background while also playing sm5. Not to mention there just isn't any themes that really catch my fancy. Ultralight is good as a nice basis for me but outside of that, only Jousway's theme is something I'm REALLY interested in. > Dat sexy 8bit! <3I also dislike the position of the combo/fantastic area. It totally fucks up my reading skills when I'm playing dumpfiles and I'm like nop can't see but I think that also goes back to what I previously said about getting used to the program, which I shouldn't have to do. I never had to get used to accuracy and timing when I started playing 10 years ago; I just had to get better. It's a really weird transition, like going from DDR Extreme to DDR X2 arcade machines: TOTALLY different feelings. And honestly, I didn't like the feel of DDRX2, just like how I don't like the play feel about sm5. It's hard for me to justify playing a program that will give me A's on songs I KNOW I can DDP AA/near AAA on some of the more clusterfuck files I play. I'm also surprised people still play CyberiaStyle after CyberiaStyle3. Everything after CS3 just doesn't look or play good and the newest looks ugly as all hell. o.O edit: I also haven't tried the newest build yet so I will be doing that after I get situated from moving from one state to another. Don't get me wrong, I WANT to love SM5 because it's smoooooooooth but features isn't something I'm interested in nearly as much as it's the playing experience itself. And I just didn't have the time to constantly experiment with many things when I already have a program that works perfectly fine for me. Now that I have no job (yay unemployment...-_-), I should have some time to actually play around with features and shit. Last edited by Dizzy_Gear; 04-28-2015 at 08:03 AM.. |
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