|
|
#1 |
|
FFR Player
Join Date: Jan 2015
Age: 25
Posts: 43
|
is there any theme for 3.95 with an nps counter?
__________________
|
|
|
|
|
|
#2 |
|
FFR Player
Join Date: Jan 2015
Age: 25
Posts: 43
|
nvm, switched to sm5
__________________
|
|
|
|
|
|
#3 |
|
FFR Player
Join Date: Jun 2009
Posts: 852
|
even tought you switched to sm5, for people that are wondering about having a NPS counter on 3.95, good fucking luck, you only got shitty xml files to work with so scripting is nonexisting, enjoy your limitedmanias
__________________
Its not a bug its a FEATURE! ![]() ![]() ![]() ![]()
Last edited by Jousway; 01-30-2015 at 01:28 AM.. |
|
|
|
|
|
#4 | |||
|
FFR Player
|
We will.
__________________
Quality quotes: Quote:
Quote:
Quote:
|
|||
|
|
|
|
|
#5 |
|
FFR Player
Join Date: Jan 2015
Age: 25
Posts: 43
|
If theres a theme that looks exactly like stians 3.95 theme for sm5 i might consider changing. Theres not a single sm5 theme that doesent distract my eyes in some way.
__________________
|
|
|
|
|
|
#6 |
|
FFR Player
Join Date: Dec 2014
Age: 35
Posts: 125
|
Default theme with redirs thrown in to turn off everything on gameplay. Set the Blind (hide judgement) mod, and you're set.
http://kyzentun.tejat.net/random_jun...no_overlay.zip
__________________
Stepmania Development in action:
|
|
|
|
|
|
#7 |
|
FFR Player
Join Date: Jun 2009
Posts: 852
|
I guess my 140kb theme is too flashy lol
__________________
Its not a bug its a FEATURE! ![]() ![]() ![]() ![]()
|
|
|
|
|
|
#8 |
|
FFR Player
Join Date: Jan 2015
Age: 25
Posts: 43
|
Add the sm3.95 screencut, the little MA counter at the side and the +/- thing next to the combo counter thats on stians sm5 theme and the barebone theme is basically the best theme there is.
__________________
Last edited by _Juli_; 01-30-2015 at 06:27 PM.. |
|
|
|
|
|
#9 |
|
FFR Player
Join Date: Dec 2014
Age: 35
Posts: 125
|
I'm gonna post this here since it's half relevant
Code:
-- Inside Graphics/nps_disp.lua
local positions= { [PLAYER_1]= {_screen.w * .25, 60}, [PLAYER_2]= {_screen.w * .75, 60}}
local actors= {}
for i, v in ipairs(GAMESTATE:GetEnabledPlayers) do
actors[#actors+1]= Def.BitmapText{
Font= THEME:GetPathF("Common", "Normal"), InitCommand= function(self)
self:diffuse(Color.White)
self:xy(positions[v][1], positions[v][2]+24)
end,
["CurrentSteps"..ToEnumShortString(v).."ChangedMessageCommand"]=
function(self)
local steps= GAMESTATE:GetCurrentSteps(v)
local song= GAMESTATE:GetCurrentSong()
if not steps or not song then self:settext("NPS: N/A") return end
local song_len= song:GetLastSecond() - song:GetFirstSecond()
local radar= steps:GetRadarValues(v)
local notes= radar:GetValue("RadarCategory_TapsAndHolds") +
radar:GetValue("RadarCategory_Jumps") +
radar:GetValue("RadarCategory_Hands")
self:settext(("NPS: %.2f"):format(notes / song_len))
end
}
end
return Def.ActorFrame(actors)
-- Add this to some ActorFrame in ScreenGameplay decorations.lua
LoadActor(THEME:GetPathG("", "nps_disp.lua"))
__________________
Stepmania Development in action:
|
|
|
|
|
|
#10 |
|
FFR Player
Join Date: Jun 2009
Posts: 852
|
its a 3.95 player kyz, they dont know how to even copy simple code, you have to do it for them
__________________
Its not a bug its a FEATURE! ![]() ![]() ![]() ![]()
|
|
|
|
|
|
#11 |
|
FFR Player
Join Date: Dec 2010
Age: 26
Posts: 777
|
im totally agree whit jousway.
__________________
![]() Bye.
|
|
|
|
|
|
#12 |
|
Frau Bow
Join Date: Jan 2003
Location: Kansas
Age: 30
Posts: 9,200
|
Couldn't you jut analyze the .sm file according to the bpm?
__________________
Join SMO IRC. irc.rizon.net#smo |
|
|
|
|
|
#13 |
|
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 28
Posts: 6,369
|
lol so what are the perks of a playing on sm5?
__________________
|
|
|
|
|
|
#14 | |
|
FFR Player
Join Date: Dec 2014
Age: 35
Posts: 125
|
Quote:
If ScreenGameplay decorations/default.lua looks the way it does now, all you have to do is stick the first piece of code in "Graphics/nps_disp.lua", and add "t[#t+1]= LoadActor(THEME:GetPathG("", "nps_disp.lua"))" before the return statement at the end. As for perks of playing on SM5, almost everything that comes to mind for me is something special I did in my theme, many of which weren't possible at all a year ago. So for me, the perk is that if I think of something I want stepmania to do, I can make it do it. The only things I can think of for common players are the superior speed mod selection (no more modifying metrics to add to a list), and C/M mods adjusting for music rate. Those are both trivial changes. Plus, I never even used 3.95. I started out on SM4 CVS and upgraded every year or so.
__________________
Stepmania Development in action:
|
|
|
|
|
|
|
#15 |
|
FFR Player
Join Date: Jan 2015
Age: 25
Posts: 43
|
every sm5 theme just looks so wack.
__________________
|
|
|
|
|
|
#16 |
|
FFR Player
Join Date: Dec 2014
Age: 35
Posts: 125
|
I just focus on features, because that's what I care about. I didn't even bother to find or make a font for my theme, just used "Common Normal" from _fallback everywhere. Dunno why other themes look wack.
__________________
Stepmania Development in action:
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|