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Old 11-15-2014, 12:28 AM   #21
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Default Re: Hardest ST

shut up
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Old 11-15-2014, 12:37 AM   #22
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Default Re: Hardest ST

AJ is HIGH D7 and also well known for being able to do gimmicky bullshit like read .25x scroll ok how about one of us NORMAL folks get that token on legacy huh????
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Old 11-15-2014, 12:40 AM   #23
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Default Re: Hardest ST

It shows that the token unlocked the least is Car select, with Grind v2 close behind.
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Old 11-15-2014, 12:41 AM   #24
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Default Re: Hardest ST

Quote:
Originally Posted by ilikexd View Post
the mario one where you have to get a lot of goods that one is god damn impossible
XD I changed my offset so a perfect became a good, and I BBBed it (All goods clean)
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Old 11-15-2014, 08:34 AM   #25
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Default Re: Hardest ST

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AJ is HIGH D7 and also well known for being able to do gimmicky bullshit like read .25x scroll ok how about one of us NORMAL folks get that token on legacy huh????
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Old 11-15-2014, 08:39 AM   #26
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Default Re: Hardest ST

here's the ~pRoFeSSiONaL~ strategy, since you know -- it's so unbearably difficult, lol

for reference: anytime I say you should get goods, you should be hitting intentionally late since there are two frames for goods on that part of the window

tap out 5 boos in the intro. Hit the first two jumps as averages, hit the second set of two jumps as goods. In the section following, there are percussive patterns, a number of which are 5 notes. Miss one of them fully.

A bit further in the song, there's a section that has you hitting repeated taps on up-beat 16ths (the 24 4 4 4 4 4[something]); to get an average, hit the first note and the 16th after it at the same time -- in 90% of attempts, this produced an average for me. To get the last good, wait until after the first chorus where there is only 8th note stream, and hit a single note late.

it's -really- not hard on Legacy and I could easily do it again. The toughest part is hitting the four averages in the intro, since there's really nothing to gauge those taps.

Last edited by TC_Halogen; 11-15-2014 at 08:40 AM..
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Old 11-15-2014, 12:27 PM   #27
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Default Re: Hardest ST

Quote:
Originally Posted by TC_Halogen View Post
here's the ~pRoFeSSiONaL~ strategy, since you know -- it's so unbearably difficult, lol

for reference: anytime I say you should get goods, you should be hitting intentionally late since there are two frames for goods on that part of the window

tap out 5 boos in the intro. Hit the first two jumps as averages, hit the second set of two jumps as goods. In the section following, there are percussive patterns, a number of which are 5 notes. Miss one of them fully.

A bit further in the song, there's a section that has you hitting repeated taps on up-beat 16ths (the 24 4 4 4 4 4[something]); to get an average, hit the first note and the 16th after it at the same time -- in 90% of attempts, this produced an average for me. To get the last good, wait until after the first chorus where there is only 8th note stream, and hit a single note late.

it's -really- not hard on Legacy and I could easily do it again. The toughest part is hitting the four averages in the intro, since there's really nothing to gauge those taps.
Hm, ive thought about stuff like that but it seems too hard for me :/
Ill likely give it a few hundred goes after work tonight though. We'll see.
thanks for the pointers.

Edit: Also haha the mario one is EZ, but thats probably just me. I can get all(or close to it) Goods with my normal speed normal offset.
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