09-22-2014, 11:33 PM | #121 |
FFR Player
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Re: STEPOCALYPSE (Official Thread)
MSWGO is 5218? Huh
Puts me from 488 to 489 at the moment. Quote because bottom paged: Last edited by Wafles; 09-22-2014 at 11:36 PM.. |
09-23-2014, 12:40 AM | #122 |
Wubalubadubdub
Join Date: May 2005
Age: 36
Posts: 1,697
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Re: STEPOCALYPSE (Official Thread)
My hands are hating me already x.x Gonna have to wait another day before I can play anymore XD
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boop |
09-24-2014, 05:18 AM | #123 |
FFR Player
Join Date: Jan 2012
Posts: 299
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Re: STEPOCALYPSE (Official Thread)
please let me join this tournament.
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09-24-2014, 09:12 AM | #124 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: STEPOCALYPSE (Official Thread)
gotcha
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some feathery f**k |
09-25-2014, 04:28 PM | #125 |
FFR Player
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Re: STEPOCALYPSE (Official Thread)
Sign me up, (if i still can)
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09-26-2014, 03:52 PM | #126 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: STEPOCALYPSE (Official Thread)
You most certainly can!
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some feathery f**k |
09-27-2014, 02:46 PM | #127 |
Wubalubadubdub
Join Date: May 2005
Age: 36
Posts: 1,697
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Re: STEPOCALYPSE (Official Thread)
Managed to AAA quasar, but I can't even get close to passing anything else so I give up XD Knew it was going to be too hard when I entered so no biggie :P
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boop |
09-27-2014, 10:32 PM | #128 |
Rhythm game specialist.
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Re: STEPOCALYPSE (Official Thread)
3.95 USERS
TIMESTAMP: READ THIS CAREFULLY, I AM NOT RESPONSIBLE IF YOUR STEPMANIA STARTS BREAKING. DO YOURSELF A FAVOR AND BACK YOUR THEME UP SO THAT IF IT DOESN'T WORK, YOU STILL HAVE YOUR PREFERRED THEME WORKING. Code:
<ActorFrame> <children> <!-- debit13's/TC_Halogen's timestamp --> <Layer Type="BitmapText" Font="_Arial 14 Shadow" Text="" OnCommand="%function(self) self:queuecommand('Update'); end" UpdateCommand="%function(self) month = MonthOfYear(); text = string.format('%s %d, %d - %.2d:%.2d:%.2d', MonthToString(month - 1), DayOfMonth(), Year(), Hour(), Minute(), Second() ); self:GetText(tostring(text)); self:settext(tostring(text)); self:x(10); -- the x and y values dictate the position here; if you want to move them, play with this accordingly. self:y(5); self:vertalign('top'); self:horizalign('left'); self:zoom(0.4); self:queuecommand('Update2') end" Update2Command="%function(self) self:sleep(1); self:queuecommand('Update'); end" /> </children> </ActorFrame> - IF YOUR THEME HAS A HEADER THAT CUTS THE ARROWS OFF BEFORE THE TOP OF THE SCREEN: Search for ScreenGameplay overlay.xml OR a folder named ScreenGameplay overlay; OTHERWISE: Search for ScreenGameplay underlay.xml OR a folder named ScreenGameplay underlay - Search for ScreenEvaluationStage underlay.xml OR a folder named ScreenEvaluationStage If you do not have a folder or XML for either of those two: Copy the contents of the code block into a text file, and save them as ScreenGameplay overlay.xml or ScreenGameplay underlay.xml (depending on your situation as listed above). Place those saved files in the BGAnimation folder of your respective theme. If you have an existing folder that contains a default.xml file in it (example: ScreenEvaluationStage -> default.xml) Copy the contents from the <Layer> to </Layer> tags and place them outside of another layer tag, but within the <ActorFrame></Actorframe> and <children></children> tags. This should only be done if you have another Layer element of some sort in the file that you don't want to have removed. If you do this correctly, you will have the timestamp working properly inside of your game, and on the results screen as well. ONE MORE NOTE: VERIFY THE FONT THAT IS USED IN YOUR THEME'S FONT FOLDER. Mine is _Arial 14 shadow 16x16.png. Note that you don't need to include the font sheet's size attribute of 16x16 in the font's name inside of the code. EVALUATION SCREEN AFTER A FAIL: IF YOU USE COURSE MODE IN YOUR STEPMANIA FOR ANY REASON, BACK UP YOUR OLD METRICS.INI FILE AS THIS WILL BREAK COURSE MODE Metrics.ini - Open a text editor. - Ctrl+F (or Edit -> Find), and search for [ScreenGameplay] (yes, including the braces). - ShowEvaluationOnFail=1 (this is 0 by default). - NextScreen=ScreenEvaluationStage (this is @GetNextGameplayScreen or something like that, by default). If this works correctly, you should be able to fail a song and still see the results screen, even with the fail settings set to Immediate. Last edited by TC_Halogen; 09-27-2014 at 10:36 PM.. |
09-27-2014, 10:41 PM | #129 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: STEPOCALYPSE (Official Thread)
thanks for the work, man! added to post 2
80 minutes to send scores in ffffuuuuuuuuu (except for a couple of people who warned me that they had already played the songs but couldn't submit the scores yet)
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some feathery f**k |
09-27-2014, 10:44 PM | #130 |
Rhythm game specialist.
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Re: STEPOCALYPSE (Official Thread)
Also, I'll make a video for you guys tomorrow showing the process -- it's a lot easier than I explained it to be; you just have to be confident in making some theme changes, is all.
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09-28-2014, 12:01 AM | #131 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: STEPOCALYPSE (Official Thread)
aite everyone, qualifiers are closed
there are a couple of people who have warned me that they will need to submit their scores (which they already got) tomorrow, and they are the only ones permitted to do so the top 12 will be formally announced as soon as i get scores from them or in 24 hours, but the "qualifier stats" sheet on the info doc has the scores of everyone who submitted
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some feathery f**k Last edited by lurker; 09-28-2014 at 12:05 AM.. |
09-28-2014, 08:55 AM | #132 |
Can't handle my ÆØÅ
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Re: STEPOCALYPSE (Official Thread)
Yo eze post my 666.48 scores pls
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09-28-2014, 09:01 AM | #133 |
⠀
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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Re: STEPOCALYPSE (Official Thread)
I don't have your DME 1.2, I don't think
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09-28-2014, 11:10 AM | #134 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: STEPOCALYPSE (Official Thread)
There has been an extension! Anyone who hasn't already played may submit scores by 11:59 PM server time. Revised scores gotten within the original qualifier week may be sent as well.
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some feathery f**k Last edited by lurker; 09-28-2014 at 11:15 AM.. |
09-28-2014, 05:09 PM | #135 |
Banned
Join Date: Aug 2013
Posts: 297
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Re: STEPOCALYPSE (Official Thread)
Can I still send mine then?
Also, the excel file isn't letting me calculate scores with rates (except 1.0 and 2.0) for some reason... why's that? |
09-29-2014, 12:00 AM | #136 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
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Re: STEPOCALYPSE (Official Thread)
Okay, NOW qualifiers are over. For real this time! The Competitive tier is as follows:
1. Staiain (666.40) 2. Zyphoror (639.45) 3. EzExZeRo7497 (638.39) 4. Dynam0 (624.55) 5. EtienneSM (615.06) 6. Sakish (608.40) 7. shadow 1800 (595.61) 8. Fantasticone (594.43) 9. TC_Halogen (592.24) 10. xXOpkillerXx (587.34) 11. scottiena (581.19) 12. choof (569.82) Everyone else who submitted scores is in the Open tier. Everyone in both tiers who submits scores for both sets will receive credits at the end of the tournament. The competition is officially from October 1st to October 7th, server time. Each player in the Competitive tier will send me at least two days (i.e, October Xth from 12:00 AM to 11:59 PM server time) they would like to play their sets on. If you want to play both sets on the same day, please let me know. The schedule will then be drawn up starting with the top player's preferences and going down. No more than five people can play per day unless there are serious circumstances that would make it impossible for someone to play otherwise. Scheduling isn't any more specific than the days, so the players may want to sort things out if two of them want to stream on the same day. Open tier players are welcome to play the sets at their convenience, although if you stream I recommend not bumping heads with any of the Competitive players. Scores on each set must be sent to me via PM within 24 hours of being played. I recommend sending either an Imgur album with a screenshot of the Stats spreadsheet at the end or a .zip file containing all of the screenshots and the spreadsheet, but as long as you send all of the screenshots you intend to along with some proof of when you played, you're good.
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some feathery f**k |
09-29-2014, 01:16 AM | #137 |
D7 Elite Keymasher
Join Date: Aug 2006
Age: 33
Posts: 6,003
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Re: STEPOCALYPSE (Official Thread)
??
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09-29-2014, 09:44 AM | #138 |
Я тебя люблю Маша
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Re: STEPOCALYPSE (Official Thread)
Could you post everyone's standings? Just for curiosity's sake?
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09-29-2014, 09:49 AM | #139 |
⠀
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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Re: STEPOCALYPSE (Official Thread)
Left side is the scores, right side is their position for each song For a more detailed breakdown of the scores gotten (i.e. which rate and what score in MIGS%): Link Last edited by EzExZeRo7497; 09-29-2014 at 09:50 AM.. |
09-29-2014, 03:23 PM | #140 |
FFR Player
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Re: STEPOCALYPSE (Official Thread)
i'm either really bad at this game or everyone else is too damn good
my individual song rankings are very consistent at least |
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