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Old 10-10-2014, 05:54 PM   #741
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

I intend to do something this weekend. Its one of my free weekends, which I don't get many of

Despite our, and my inactivity at times, this isn't going away. Nuclear Blast 5 took two years from start to finish, I don't mind this taking a year if it'll end up being a good pack. (Keep in mind it would only take this long from a lack of submissions or quality submissions. Before we started being inactive the submissions weren't very frequent anyway)

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Old 10-16-2014, 08:07 AM   #742
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Hmm...

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Old 10-17-2014, 08:30 PM   #743
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Updated submissions list.

I'm going to require all judges to get caught up on judging by November 1. If you do not at least make an attempt at this, I will replace you.

We need to get this going again
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Old 10-20-2014, 10:24 AM   #744
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

k. will do.
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Old 10-20-2014, 11:06 AM   #745
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Short notes because of Class Will continue tomorrow when I have more time


Pelican Moondance (Choof)
Beginner - Accept
Shit...this is brutal. Aside from clusterfuck of colours, if I didn't look at the cdtitle or who stepped it I would've thought ji stepped it for a second just by how many colours there were rofl.

Bleeding In The Rain (Rog)
Beginner - Accepted
Accurate chart, the 32nd jacks aren't that indicative of any difficulty issue as the solo compensates for it imo. Not sure how the others would see it but the file is fitting for the length and its pleasant to play albeit the solo is a bag of skittle lmao.

Super Hey Ya (MrTea)
Heavy - Accept
I kinda want to see an easier js file in here to be fair. Song is catchy and its not everyday where you get a simple js file that's not icyworldnbjs kind of stuff. Nothing too erroneous but the intro did make me lag a bit but that might be because of the bpm or the comp.

Shapeless Flower (Kaneh)
Offset is suppose to be 0.522

Oni - Rejected
The major qualm I have about this file is that the holds feel forced and disjointed, especially with the piano chords in the beginning. To be fair, just scrap the beginning freezes, rework on the swing because the swing usage feels off whenever I try to play it. In regards to the jumps, they just feel arbitrarily placed and unnatural to hit the anchored jumps, etc.

Space Travel (Porkypink)
Oni - Accept
Much better. The 16ths feels more natural to hit than the 24th trill.

Into The Battlefield (10Dollar)
Oni - Light Accept
Much better than your other files. My only qualm is that in the beginning when the violin plays, you can put mini-freezes on it to accentuate it. Of course, the transitions were alright. Nothing too shoddy, just clean up some of the stream patterns that can feel slightly disruptive. Consider it as a conditional.
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Old 10-20-2014, 11:07 AM   #746
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

You're really the one I have to worry about the least, so you're good.
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Old 10-20-2014, 12:36 PM   #747
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

I'm already caught up with judging submissions aside from a couple new submissions (there's been like nothing in the email lately).

check the previous page for my notes because you probably missed it or something apparently

edit: I literally just checked the email and there are four files I need to look at and that's it.
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Old 10-20-2014, 07:47 PM   #748
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

I stopped regularly checking for charts because I didn't see a lot of new submissions

I'll get the last couple done as soon as I can
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Piano Etude Demon Fire sheet music
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Old 10-29-2014, 05:25 AM   #749
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

I don't what'll happen first, this pack being released or the heat death of the universe. :l
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Old 10-29-2014, 08:40 AM   #750
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I don't what'll happen first, this pack being released or the heat death of the universe. :l
or both :U
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Old 10-30-2014, 02:12 AM   #751
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

caught up in reviews


(Velious) Hideout - Oh my god I missed you dude. Chart's pretty chill, but as you already have guessed, I'm not a fan of the 32nd jack. Aside from that I'm okay with it. Accepted

(Kaneh) Shapeless Flower - m19 the first blue note is a double, and I'm not sure why. This also continues on for the rest of the section. I guess all in all it's alright, but it just feels too plain and generic, and some of the early pattern choices had really weird pitch relevance. Rejected

(porkypink) Space Travel - Overall, a lot of the patterns have become more intense, but some small parts feel more cluttered. Personally, I liked the old 24th trills. The ending 8th patterns are sorta weird, I think I actually liked the old repeating pattern more. Still good though. Accepted

(bmah) ra'am - Nothing I can really pick out that's wrong with it. Jacks might be a little intense. Xmod gimmicks in the beginning aren't really fair. Even the "fair" ones are pretty intense. Nontheless, Accepted

(Ghakimx) Amatias - Uhhh, I don't recall what the old version was like but this one seems to be kinda unclean in certain sections. Some more cleaning up would be nice. Pending

(Antronach) Fantastic Theater - The very first hold in m3 is way too long/out of place. The note doesn't linger, it's almost staccato. Alternatively, the note after that could use some length.
When the beat comes in at m5, almost all of the 12th swing notes are wrong. They don't follow anything and the swing that is actually there is usually missed.
The patterns and pitch relevance starting at m13 is kinda poor. The rhythm isn't even right. There's another nuance you do correctly (most likely by accident) and break it later on. m13 the 24th note right before beat 4 is on the right hand, and the downbeat is on the left. This makes sense since there is syncopation in the melody. However, the same pattern at m17 breaks this rule, putting it on both hands, ignoring the syncopation entirely.
More holds that are too long, like at m18. More improperly placed swing notes. The rest of the chart is mostly a mess.
While the technical errors I don't mind skipping over on occasion, the problem here is that the overall flow is a awkward and choppy. In concept it could be really fun, but it's going to require a pretty heavy overhaul, and needs to pay a lot more attention to details. Rejected

(10Dollar) into the battlefield - I don't have any major problems with this, but I can visualize so many crazy counterpoint and layering techniques I could use here. Maybe it could use some more improvements, but that could just be the fact that seeing such high potential in this makes me raise my expectations. Oh well. Accepted

(Pompompulin) Shippu Jinrai - Uhhhh, there's a lot of crazy stuff going on here. There could be a lot of small improvements you can make to this chart, but I'm okay with how it is now. It's quite chaotic at times, but I think in a certain way it could be a fun climactic build-up. Accepted

(Antronach) FLUTE MAN - This one is not an easy song to chart. There's a lot of weird rhythms going on and the layering would most likely require a bit of finesse. The patterns you currently have are kind of awkward when there are long holds involved. Elsewhere, it feels a bit messy. Though to be fair, the sound is a bit muddy so it's difficult to distinguish what's happening. I don't think it feels tight enough at the moment but it's not a million miles away. Pending



As usual, if I missed anything, lemme know and I'll get to it. If anyone wants a full review, just say so.
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Old 11-1-2014, 04:34 AM   #752
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Updated all of the notes and submissions and everything. All I need to do is do my own notes

The only person who is 100% caught up is stargroup. Next is James May who has the 4 most recent files to play. Then we have a drop off from there. lurker, GD are a little behind but they made an attempt at working through things. I will have to replace kommisar though since he hasn't had any activity in months. Anyone interested in replacing him?


Since October 6, we have had one submission. Pretty bad turnout, however this is certainly also my fault for not keeping things updated at least biweekly. Hopefully since things are updated it will breathe a little life into the project

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Old 11-1-2014, 05:13 AM   #753
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

well damn that's a pretty narrow acceptance rate
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Old 11-1-2014, 05:24 AM   #754
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

We've accepted close to 1/3 of the files with enough reivews on them. That's pretty high if you ask me

The 15 or so most recent submissions don't have enough judge reviews for decisions to be made yet
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Old 11-1-2014, 01:45 PM   #755
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Double Monk should be at (3-0-1), missing reviews from Kommisar and Lurker.
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Old 11-1-2014, 02:46 PM   #756
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

If I'm cool enough, I'd love to judge literally everything now that I've got a bit of time on my hands. I'd say I can judge pretty well. That and I'm really bored and need stuff to do, so I might as well help you guys out if you'd like.
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Old 11-1-2014, 03:40 PM   #757
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Quote:
Originally Posted by Gradiant View Post
Double Monk should be at (3-0-1), missing reviews from Kommisar and Lurker.
Fixed.

Quote:
Originally Posted by dashoe93 View Post
If I'm cool enough, I'd love to judge literally everything now that I've got a bit of time on my hands. I'd say I can judge pretty well. That and I'm really bored and need stuff to do, so I might as well help you guys out if you'd like.
Good enough. I'll PM you some details
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Old 11-1-2014, 04:26 PM   #758
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Quote:
Originally Posted by Rebirth0 View Post
Good enough. I'll PM you some details
Sweet. I'll get some down this weekend.
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Old 11-2-2014, 04:52 PM   #759
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Look I did reviewish type things. Hope I did this right.


Ham Jam - Accepted This is one funky chiptune. It's an enjoyable file for the most part. I'm not entirely sure if the "rolls" are just there for cosmetic purposes or not, since they go too fast to warrant any more pressing. I'd love to see what this would look like if those certain rolls were minijacks, since it sounds like there's only one more note after the first. Hearing it more, it could be a trill, but I could see that complicating things. Another difficulty could be made, but overall, it's definitely a solid file.

Hideout v3 -- Accepted with fixes 32nd jack issue could be changed in the harder difficulty. I don't necessarily agree with the mines in this song, as I feel it doesn't need any, but it does add to the challenge. I'm not sure if the two last holds should be present since that's where the song loops, but that's just my opinion.

Pelican Moondance - - Accepted Ouch my hands. I never truly understood the walls of arrows to very faint close together sounds of static, but if that's how it is, then that's how it is. Too difficult for me, but it all looks to be correct and can be enjoyable in parts where my wrists aren't falling off.

Gaijin shawty - Rejected This plays like something you'd find in an old '06 pack of files. The steps are more or less quite repetitive, and there's not much to it. The 32nds in the beginning stop after a certain measure, not that they need to be in the song anyway. Sadly, even if this song was stepped better, I don't think I'd want to play it. The song itself doesn't offer much to be a decent file.

Enfoire une fois, enfoires duex fois - Rejected The song is weird. Feels understepped, could be more difficult. With that said, this song can't be saved too much. Had it been stepped a little better, I'd maybe put it in pending.

Double Monk - - Accepted I don't know why I'm so into jacks. As strange as this song was, it definitely was a fun song to play. The jacks were brutal, but in a good way, and everything played out well. I would say that the quieter parts in the second half could use jumps to the bass kick instead of a single arrow. If those could be added, this would be even better.

Bleeding in the Brain - - Accepted with fixes File needs cleaning up in terms of difficulty filing and such. I played easy because it had less notes, but little did I know, there was one part completely missing. Whoops. I'm sure this will be fixed. Aside from that, I thought it was pretty smooth and overall a definitely great file.

Fantastic Theater - Rejected I feel like more can be done with this. In parts, it feels largely understepped, and there's inconsistencies with grace notes that go with the brass (Or whatever the toot toot instrument is). I noticed there's also parts incorrectly stepped, such as m16. The holds in the song make it very uncomfortable to play. The ending solos could definitely be more interesting instead of repettive rolls and notes. Just seems a bit lazily done at the end since it doesn't feel like it lines up correctly. Could just be me, though.

FLUTE MAN - PendingThe layering is a bit weird to understand if there's layering. For example, the jumps that seem to go with cymbals are inconsistant, since the first two are jumps and the third one isn't. I'm assuming it's made this way because one arrow goes to the flute while the other goes to the cymbal, which is strange. In my opinion, there should just be one difficulty, since Heavy feels understepped in parts, while having a lot of arrows in flute sections. The flute solo feels so empty because of this. The holds definitely need to be refined. My suggestion is to make mini holds for some flute parts, and remove the longer holds to make it more enjoyable to play while making it easier to understand what goes to what. Keep it to one difficulty, or make it so one difficulty still feels fun to play without being too understepped. This makes me wonder how the other FLUTE MAN was stepped because I haven't touched it in years.

Ra'am - Pending I really want to like this file because it has potential, and most of it is there just dandy. The beginning part feels like there should be more jumps, or something to make it feel like I'm playing the music. I'm not sure how to explain it, but with a red note missing a jump, it's hard to follow what exactly they go to. I'd also touch up the quiet part in Heavy charting because there's nothing to the snares, and that feels hella awkward to me. In challenge, it's stepped just fine. I can't say much about the harder difficulty since that's way out of my league, but it looked fine for the most part, except for the jacks. I don't know how well that plays into the song, but they're hard for me to hit. Fix these changes up and it's a definite yes.

Shapeless Flower - Rejected There's not too much wrong with the stepping besides the 16th holds that I'm not sure what they're going to, but aside from that, there's really nothing to offer before and after the "drop" or whatever you want to call it. It's mostly repetitive throughout the song and it isn't too exciting for me to want to play it again.

Shippu Jinrai - - Accepted with fixes Crazy as hell jumpstreams, so I can't be too harsh on this. I'd only suggest less jumps, especially in the beginning since there's not too much going on compared to the rest of the song. I say this because the quiet break in the song isn't as stepped as the beginning, with jumps to certain sounds and whatnot. Since I'm not an avid jumpstream player, it looks almost overstepped in my opinion, but that's just me. The non-jumpstream parts are done well and I see nothing wrong with them. Looked over it a bunch of times, and it just makes me want a slightly easier difficulty to play.

Super Hey Ya! - Pending If the song wasn't so much of the same throughout most of the song, this would be great. The patterns and jumpstreams were quite pleasent to play, although the holds in the streams could possibly be shortened or removed. If you can find something to do to make the verses less boring to play, go for it. The charting is right, but there just needs to be something to keep me awake. Maybe a few uses of the arrows/mines to go with vocals or other instruments. I'm on the fence on this one.

WE LUV LAMA - Rejected Oh it's already rejected. Pretty much just five minute jump/hand streams. Repetative and nothing else but.

Seventeen - :v I haven't played it in awhile, and I have to say I enjoyed it with what was there. The song itself does sound repetitive, but there's actually slight changes in each measure in the song for the most part. I didn't like it too much, but it grew on me after not touching it in months. There could be a possible way of cutting the song down, but I don't know how to do that due to the song not sounding right if any of the parts are taken out.

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Old 11-2-2014, 05:01 PM   #760
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Default Re: Keyboardsmash Phase I: Legacy Submissions Open

Y u no do Amatias
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