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Old 09-10-2014, 04:23 PM   #41
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Default Re: STEPOCALYPSE (Official Thread)

Why do life settings even matter in the slightest if fail off is allowed?

If fail off isn't allowed then I might back out because I can't pass a lot of the charts in the song list.
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Old 09-10-2014, 04:23 PM   #42
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Default Re: STEPOCALYPSE (Official Thread)

Quote:
Originally Posted by Wafles View Post
If fail off isn't allowed then I might back out because I can't pass a lot of the charts in the song list.
At the rate you're improving, I wouldn't back out man.
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Old 09-10-2014, 04:42 PM   #43
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Default Re: STEPOCALYPSE (Official Thread)

Quote:
Originally Posted by Moogled View Post
in, also add life difficulty settings to rules (4 for sm3.9, 2 for sm5)
Important thing I need to point out for anyone and everyone in this competition:
Life 2 should only be used for StepMania 5 beta 3 and lower; StepMania 5 beta 4 will have fixed life difficulty, so you should be using Life 4 there.

Last edited by aj187; 09-10-2014 at 04:43 PM..
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Old 09-10-2014, 04:47 PM   #44
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Default Re: STEPOCALYPSE (Official Thread)

I interpreted "Fail on isn't going to be a rule necessarily, but it's highly recommended to save time." as "if you fail your score is disqualified, so you may as well leave fail on to get back to song select more quickly"
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Old 09-10-2014, 04:57 PM   #45
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Default Re: STEPOCALYPSE (Official Thread)

If thats the case (fail scores = 0 points and/or disqualified), then I'm gonna back out. I don't see the point in failing half the setlist and as a result I wouldn't care about my scores anyway.
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Old 09-10-2014, 05:39 PM   #46
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Default Re: STEPOCALYPSE (Official Thread)

Quote:
Originally Posted by Guilhermeziat View Post
Btw, can you guys organize the songs in a pack, so i dont need to waste as much time searching for them?
forthcoming, tiers should be tonight while PUSH IT will probably be tomorrow
the intro screencaps are gonna have to chang

Quote:
Originally Posted by Moogled View Post
I interpreted "Fail on isn't going to be a rule necessarily, but it's highly recommended to save time." as "if you fail your score is disqualified, so you may as well leave fail on to get back to song select more quickly"
woah woah woah i never said this
fail scores are allowed to be submitted, i said don't use fail off because it wastes time i got fail off and fail at the end of the song confused, fail off will not in fact be allowed
pretty much no one is going to pass every song in the two sets so it should not be a deciding factor in competing
on that note life 4/2 is going to be forced so thanks for pointing that out
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Last edited by lurker; 09-10-2014 at 05:49 PM..
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Old 09-10-2014, 05:46 PM   #47
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Default Re: STEPOCALYPSE (Official Thread)

I don't understand, on my theme (staiain 3.95 mod) if you have fail off the only difference in the score is whatever letter rank you get is changed to E, where would the time waste come from?

I'm going to test the behaviour of leaving fail on, but if I remember correctly it sends you straight back to song select without letting you see your score

edit: confirmed on staiain v12 and 3.95 default

Last edited by Moogled; 09-10-2014 at 05:50 PM..
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Old 09-10-2014, 05:58 PM   #48
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Default Re: STEPOCALYPSE (Official Thread)

sm5's default fail behavior kicks you out of the song immediately but lets you get a screenshot of your score, i forgot that 3.95 was different in that respect
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Last edited by lurker; 09-10-2014 at 06:27 PM..
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Old 09-10-2014, 07:45 PM   #49
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Default Re: STEPOCALYPSE (Official Thread)

It's times like this that make me wish I wasn't bad at this game so I could stand a chance in this, looks fun as hell
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Old 09-10-2014, 09:17 PM   #50
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Default Re: STEPOCALYPSE (Official Thread)

Quote:
Originally Posted by lurker View Post
sm5's default fail behavior kicks you out of the song immediately but lets you get a screenshot of your score, i forgot that 3.95 was different in that respect
For 3.95 users, do the following:
- open Metrics.ini
- Ctrl+F (find) ShowEvaluationOnFail
- change the value so that it is equal to 1, instead of 0.

EDIT: wait, that's not working? the fuck

will post again later

Last edited by TC_Halogen; 09-10-2014 at 09:19 PM..
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Old 09-10-2014, 10:36 PM   #51
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Default Re: STEPOCALYPSE (Official Thread)

Uploaded the files for the first set! The second set should be up by the end of this week. I already adjusted the rule about beginning the set so that you can actually play the files in the set beforehand.
The qualifiers will remain a secret until the day of.
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Old 09-10-2014, 10:47 PM   #52
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Default Re: STEPOCALYPSE (Official Thread)

nice graphics dicklord
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Old 09-10-2014, 10:51 PM   #53
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Default Re: STEPOCALYPSE (Official Thread)

lol pancaks are you really dropping out
I'm worse than you and I'm still gonna play
don't be a lil wimp

Last edited by choof; 09-10-2014 at 10:57 PM..
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Old 09-10-2014, 10:56 PM   #54
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Default Re: STEPOCALYPSE (Official Thread)

oh while i'm here

ATTN 3.95 users

Adding a timestamp to results screen:
- I wanted to do this with only embedded lua inside of a XML, but I was too impatient to get it working properly since I'm not used to drawing text from variables inside of the embedded structures since the way it works is kinda weird sometimes...

ANYWAY
- a.) create a text document inside of your Scripts folder and save it as whatever name you want; make sure the file has a .lua extension. Mine is just called other.lua and I will refer to that file accordingly.

- b.) open other.lua and add the following:
Code:
-- Timestamp
function Timestamp ( actor )
	Trace ("Timestamp")
 local month = MonthOfYear();
 local text = string.format("%s %d, %d - %.2d:%.2d:%.2d", MonthToString(month - 1), DayOfMonth(), Year(), Hour(), Minute(), Second() );

 actor:settext( text )
end
Save and close the file.

- c.) navigate to the following: Themes\(your theme here)\BGAnimations\

Inside of the BGAnimations folder, create a folder called ScreenEvaluationStage overlay, and open it.

- d.) While inside of ScreenEvaluationStage overlay: create a text document, and save it as default.xml. Inside of that file, add this:

Code:
<BitmapText
	Font="_Arial 14 Shadow"
	Text=""
	OnCommand="y,10;x,SCREEN_WIDTH-5;zoom,.5;horizalign,right;shadowlength,0.1"
	InitCommand="playcommand,Update"
	UpdateCommand="%Timestamp"
/>
NOTE: The font that is used here is pulled from the Fonts folder of my theme. In my case, the font used is _Arial 14 shadow 16x16.png -- you do not need to indicate the spritesheet size (16x16) or the file extension. Replace the font accordingly if _Arial 14 Shadow does not apply to you.

Save the file and close.

If everything works properly, you should get the timer to display on the top right like so:


Hopefully this helps!

Last edited by TC_Halogen; 09-10-2014 at 10:58 PM..
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Old 09-10-2014, 11:04 PM   #55
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Default Re: STEPOCALYPSE (Official Thread)

Quote:
Originally Posted by choof View Post
lol pancaks are you really dropping out
I'm worse than you and I'm still gonna play
don't be a lil wimp
im not dropping out, lurker clarified and i'm cool with it as is now

also i'm pretty sure you're a lot better than me lol...

Last edited by Wafles; 09-10-2014 at 11:05 PM..
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Old 09-10-2014, 11:06 PM   #56
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Default Re: STEPOCALYPSE (Official Thread)

maybe at solo
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Old 09-11-2014, 01:26 AM   #57
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Default Re: STEPOCALYPSE (Official Thread)

In please :s
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Old 09-11-2014, 08:00 AM   #58
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Default Re: STEPOCALYPSE (Official Thread)

Quote:
Originally Posted by _STROUT_ View Post
It's times like this that make me wish I wasn't bad at this game so I could stand a chance in this, looks fun as hell
Just join anyways :V
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Old 09-11-2014, 08:26 PM   #59
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Default Re: STEPOCALYPSE (Official Thread)

don't worry we're all bad
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Old 09-11-2014, 08:27 PM   #60
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Default Re: STEPOCALYPSE (Official Thread)

For anyone who wants to keep track of their scores throughout their sets, lurker could put this in the OP I guess:
https://docs.google.com/spreadsheets...byk/edit#gid=0

File -> Download as -> .xlsx or .ods
(thanks LG for helping out with the second set)
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