07-22-2014, 05:38 PM | #1301 | |
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Re: TWG CXX: Villains United
Quote:
The problem occurs when a fake claim happens on a role that doesn't exist, but a hero has to get really fuckin lucky to land that |
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07-22-2014, 05:52 PM | #1302 |
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Re: TWG CXX: Villains United
Fake claims are really hard when a bunch of roles might not even be present.
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07-22-2014, 05:55 PM | #1303 | |
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Re: TWG CXX: Villains United
Quote:
I'm definitely as happy to point a lynch at Charles Muntz today and go from there. They were my top two , and syndrome agreed he was suspicious and then got killed. |
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07-22-2014, 06:55 PM | #1304 |
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Re: TWG CXX: Villains United
serious question, should i just shoot charles? doesnt really look like the lynch is going anywhere else right now. speak up if u think thats a bad idea
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07-22-2014, 07:28 PM | #1305 |
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Re: TWG CXX: Villains United
not too big a fan of glocking someone who might actually post later, but after seeing what happened d3 it might be worth it
more people need to fucking talk though |
07-22-2014, 08:00 PM | #1306 |
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Re: TWG CXX: Villains United
yes I am hard-claiming-never-going-to-go-back-and-say-it-was-a-reaction-test the role of the bomb. I thought about claiming oracle/medic to bait the wolves into killing me at night maybe but I didn't want to accidentally out a role from someone CCing me.
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07-22-2014, 08:01 PM | #1307 |
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Re: TWG CXX: Villains United
charles would be fine; as would randall and shere if you wanna off an inactive.
Didn't happen last time but plz make sure you don't give a bullet to the head of a role; that would be the worst thing that could happen. |
07-22-2014, 08:26 PM | #1308 |
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Re: TWG CXX: Villains United
charles over them though
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07-22-2014, 09:30 PM | #1309 |
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Re: TWG CXX: Villains United
three things i'm 100% sure of:
1. a cop check on charles would come back villain 2. the queen has to use her gun today or she's dead 3. charles should post again before he gets glocked hi sid |
07-22-2014, 09:33 PM | #1310 |
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Re: TWG CXX: Villains United
Hi
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07-22-2014, 09:36 PM | #1311 |
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Re: TWG CXX: Villains United
I'm the real bomb by the way
ursula |
07-22-2014, 09:41 PM | #1312 |
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Re: TWG CXX: Villains United
fucking seriously
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07-22-2014, 09:43 PM | #1313 |
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Re: TWG CXX: Villains United
Unless there was more than one bomb. I had to do a double take. I was shocked too
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07-22-2014, 09:45 PM | #1314 |
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Re: TWG CXX: Villains United
Let's Start a War
Let's Start a Nuclear War Let's Start a Nuclear War At the Gaaaaay Baaaaar Gaaaaay Baaaaar Gay Bar |
07-22-2014, 09:46 PM | #1315 |
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Re: TWG CXX: Villains United
Sorry I haven't been on much today, had a crazy day.
I haven't trusted Ursula for quite some time. I mentioned my reasons before but this bomb thing just adds to it. |
07-22-2014, 09:47 PM | #1316 |
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Re: TWG CXX: Villains United
two bombs is a shitty idea and you should feel like shit for saying it
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07-22-2014, 09:47 PM | #1317 |
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Re: TWG CXX: Villains United
Nice catch Hook.
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07-22-2014, 09:52 PM | #1318 |
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Re: TWG CXX: Villains United
sid being a hero would make some of the early d1 interaction really fucking poor play
my MO is assuming everyone is bad at this game sid |
07-22-2014, 09:55 PM | #1319 |
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Re: TWG CXX: Villains United
I just... I can't even... Why???
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07-22-2014, 09:57 PM | #1320 |
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Re: TWG CXX: Villains United
Well, given that there was a pretty reasonable degree of suspicion going around on Charles Muntz, and we've had a few votes on him that seem pretty sticky, but now we have two people who need to be seriously examined for a lynch since they both claimed the same role, I really think that The Queen should shoot Muntz in the head -right now-
We need the info from the flip and the lack of that distraction to all be looking closley at Ursula and Sid to decide who is doing what here. |
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