07-12-2014, 06:25 PM | #161 |
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Re: TWG CXX: Villains United
Grrrrrr.....
I demand to be released from this lamp! |
07-12-2014, 06:27 PM | #162 |
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Re: TWG CXX: Villains United
*Rubs Lamp*
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07-12-2014, 06:29 PM | #163 |
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Re: TWG CXX: Villains United
Ooooh, a talking lamp!
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07-12-2014, 06:30 PM | #164 | |
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Re: TWG CXX: Villains United
Quote:
Nothing really sticks out to me in the cruella-scar-ursula fiasco. Just players starting to stir the pot as far as I can tell. I'm most concerned with Captain Hooker pressing people for feelings on the more heated parts of the thread while explicitly saying he'd steer clear. His game is fearsome and defensive, which probably just means he's newish, but we don't have much else to go by. |
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07-12-2014, 06:32 PM | #165 |
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Re: TWG CXX: Villains United
yes YES YES! BWAHHAHAHAHAH!
Tiny Pirate! are you the one that released me? |
07-12-2014, 06:32 PM | #166 | |
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Re: TWG CXX: Villains United
Quote:
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07-12-2014, 06:34 PM | #167 |
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Re: TWG CXX: Villains United
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07-12-2014, 06:35 PM | #168 |
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Re: TWG CXX: Villains United
Fine. Person. It's still weird.
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07-12-2014, 06:36 PM | #169 |
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Re: TWG CXX: Villains United
its like you know what the right thing to do in this situation is, but you chose not to
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07-12-2014, 06:39 PM | #170 |
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Re: TWG CXX: Villains United
What is weird about responding accordingly to something someone brought up about me? The person wanted to accuse me of overlooking all these interactions, which I saw nothing of value in and was waiting for some actual conversation to come about, yet totally overlooked all these interactions themselves.
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07-12-2014, 06:41 PM | #171 |
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Re: TWG CXX: Villains United
are you talking about Gaston? You know he was just pressing for activity right?
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07-12-2014, 06:45 PM | #172 | |
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Re: TWG CXX: Villains United
You need to obviously go back an re-read things. I'm talking about Syndrome, which started with this:
Quote:
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07-12-2014, 06:54 PM | #173 |
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Re: TWG CXX: Villains United
Congratulations Master. I am a Genie with: PHENOMENAL COSMIC POWER
but i can't kill things bring things back from the dead or make anybody fall in love with anyone else. SO LONG AS YOU'RE CLEAR WITH THAT LETS FIND AND KILL HEROS LIKE ALLADIN |
07-12-2014, 07:28 PM | #174 | |
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Re: TWG CXX: Villains United
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if you're going to say "stop doing X" you also need to say "please do X instead." how should villians hunt heroes in this game? are you actually inclined to look towards the instigators? have you looked towards them? what has their arguing said about their play and why does this style of play indicate they may be a hero? (or was this statement just prepping for a vote later in the phase that you aren't ready to make yet because you're hoping some villians start bussing each other?) Yzma got some questions to answer bitch |
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07-12-2014, 07:45 PM | #175 | |
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Re: TWG CXX: Villains United
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2. therefore villians are hypocrites 3. also heroes are hypocrites 4. the only people who would be cautious enough to take the time to not be a hypocrite are probably proofreading their posts way too goddamn much and are way too focused on how they are being perceived you ain't looking for hypocrites jockstrap, you lookin' for dirty liars and their lying lies |
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07-12-2014, 08:01 PM | #176 |
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Re: TWG CXX: Villains United
Oops hope nobody saw that hahaha
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07-12-2014, 08:01 PM | #177 |
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Re: TWG CXX: Villains United
-caps'd
In response to Cruella Chaos. In Day 1, It's hard to get clear data if everybody has 5 different things to juggle at once. 5 conversations to juggle at once. Arguing is NOT BAD, if it's organized. Past Day 1: You know what happens in later stages: we look back at previous day performances and make decisions based not only on what is currently happening, but what HAS happened. If we have 5-6 people all thinking different things, having a shitton of scattered arguments on D1 will give people more ammunition for shitty leads. Especially since no-lynch is on. I played in the last game and this happened. Read it. I did the same thing: threw out a bunch of accusations that DID NOT help unify us, making majority lynch really difficult. (Allowing the wolves to lead) I GET that a lot of these arguments are for gathering data, but you have to understand that people will interpret things differently. Person X will stir up shit to cause discussion, arrive at conclusion X, but the shit he left behind might not help others. Adding useless noise. Sure, Person X as town will have some convictions, but Persons A-F are doing the same thing are gonna have different convictions since you have a lot of arguments going on at one time. Like it or not, this is a fucking team game. Hell it'd be even better to have these discussions in sequence. And you're the one starting shit, actually. Not that I think you're suspicious. It's not inherently a bad thing. But my point is that I personally don't think this approach (namely, every person targeting 1-2 others) is smart, and it may be the case that certain people are taking full advantage of this. If we had a bunch of people I KNEW were competent in this game, and were able to sort through data and arrive at good conclusions, that'd be one thing. To make it short, that's clearly not a guarantee we can make. Your teammates (if you're Villain) are going to fuck up if there's too much data. |
07-12-2014, 08:09 PM | #178 |
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Re: TWG CXX: Villains United
So how do we reach a consensus that can't be manipulated? The flip side of chaos is that if you, as a human, are asking tough questions that are pointed at people's intentions and not their stupidity you can get a lot further. Last game had both bad luck with power roles and also had some serious lack of questions on the fishy stuff that went down.
I think miring your strategy in town being incompetent is setting an expectation that becomes a self-fulfilling prophecy and doesn't ask the question "how can I be a better hunter?" Part of being a better hunter is expecting the same from others and explaining just what that entails in your opinion. |
07-12-2014, 08:10 PM | #179 |
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Re: TWG CXX: Villains United
I can see that view point, madam. So would you rather organize the arguments so it can be discussed one at a time?
We have more than 24 hours to sort through this which is plenty, so the discussions being scattered at the moment isn't really too bad. Now if it that wasn't the case then I would be more inclined to agree with you in full. |
07-12-2014, 08:14 PM | #180 |
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Re: TWG CXX: Villains United
Fair enough. And maybe I was speaking too soon. The serious voting hasn't happened yet.
And it's true that it's safer to collect data in the early stages when there is less wolf influence (the proportion of humans to wolves is high) instead of letting that be manipulated later. I was thinking subconsciously about the end stages of the game, when what I described happened last game. |
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