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#101 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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#102 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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fyi if there are duplicate gfx sets i would like for the sim authors to state which ones they prefer
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#103 |
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no
Join Date: Jan 2004
Age: 34
Posts: 1,850
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just two reviews for now, i know there is some more pending
Karera Futari Wa Ai To Kanki No Gokusai Sekai No Naka O Aruite Iru - Conditional - remove the reverb notes in the beginning. either don't step them at all (i prefer this more) or replace them with mines - regarding your hold usage, it's not necessary to step every note in a hand or jump as a hold if only a single or two notes in the hand or jump are a sustained note. you do this quite a few times in this file (i.e. @ 135.484). - fix these two things and i'll accept this Squeak Squad Theme - Accepted - pr could be improved a bit in some of the jumpstream. it's not really a big deal so i won't expound upon it in this review. if you would like me to, just ask. - file is nice and short with decent pattern variety so it doesn't drag. |
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#104 |
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Banned
Join Date: Nov 2013
Posts: 8,563
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can I just assume cold heart is accepted
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#105 |
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FFR Veteran
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okay I had an idea
![]() ![]() because I can not sure if Brawl or Original, so I didnt put artist in. ![]() Last edited by ~Zero~; 07-3-2014 at 12:04 PM.. |
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#106 |
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Dan "Razor" Devilz
Join Date: May 2004
Location: Clint, TX
Posts: 1,606
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that c-r-a-c-k-ER set looks good haa
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#107 |
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Join Date: Apr 2006
Posts: 3,207
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Wow! Really nice ones zero, especially cracker.
Artist name for squeak squad theme is Hirokazu Tanaka. Updating OP. e: Scylaax already has graphics for squeak squad theme, so I'll use his unless he decides to take yours. Don't get too ahead of yourself, haha. I'll post what needs graphics in the OP. Last edited by ilikexd; 07-3-2014 at 02:14 PM.. |
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#108 | |
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FFR Veteran
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Quote:
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#109 |
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urararararararara
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OH CRAP
I realized I sent VGMP4 submissions instead of the files I originally meant to send you. I'm a huge dumbass. I'm really sorry. Anyway, since VGMP4 seems dead at the moment, if it ever gets active again, I'll ask them to not include Squeak Squad because I already sent a decent amount of files over there. Please don't play Silver Lining v2, this one is really meant to go in VGMP4 though. I'll send one of the files I planned to send to this pack and keep the other one for DCMP2 (or whatever Rebirth wants to call it). How do I feel stupid right now. (but I'm really glad Squeak Squad was accepted)
__________________
Suimega is my present username!!! (b-but feel free to call me scylaax anyway) | https://suimega.bandcamp.com/ Last edited by ScylaX; 07-3-2014 at 02:59 PM.. |
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#110 | |
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Join Date: Apr 2006
Posts: 3,207
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Quote:
Oriens (Gundam Dude) - Conditional 41.637s, 41.799s-42.205s, 52.015s, 52.259s-52.583s, around 53.880s, etc where these all repeat - there are audible strings which should be stepped as 16ths. there are other places too but these ones stood out the most. i can understand ignoring some of them or stepping them as only 8ths in some places when they're not as clearly audible, but there are definitely sections where it doesn't work. everything is copy/pasted, given that the track repeats itself a ton you can vary the patterns, and even columns used for the trills still, the structure of both difficulties is good, but i think it needs to be improved before it can be accepted, definitely has potential. Ofcourse you Need and nEed and neEd and neeD and NEED ME (Scylaax) - Rejected as much as i like the track, i don't see much in enjoyment in this chart. a lot of it feels way overstepped with hands used on every 4th for several measures in a row. this would probably need a cut and stepping parts differently to be acceptable Cold Heart (Choof) and Fuck The Rails (Valor) also received, fission will review them |
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#111 |
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FFR Player
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if i send something thats 10:34 will you even consider it
i'm putting a lot of time into it and it would be fun to send here i think |
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#112 |
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Join Date: Apr 2006
Posts: 3,207
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consider it, yes, but good luck
10 minutes is pretty ridiculous so the track and steps will have to be pretty amazing to be accepted |
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#113 |
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FFR Player
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yeah I figured as much I just didn't want to bother you with reviewing a submission that long if you weren't interested, I'm pretty excited for the file but there might be some personal bias involved too
might just PM you the song before submitting to see if you even want to look at the chart |
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#114 |
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Banned
Join Date: Nov 2013
Posts: 8,563
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dj sharpnel doesn't even make songs that long, what the hell did you step
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#115 |
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FFR Player
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i don't step that much sharpnel :/
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#116 |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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METAL
IS ETERNALLLLLLLLLLLLLllLlLLl also where squall review Last edited by rCaliberGX; 07-3-2014 at 04:18 PM.. |
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#117 |
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Join Date: Apr 2006
Posts: 3,207
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fission will
oop, 1 sec Last edited by ilikexd; 07-3-2014 at 04:25 PM.. |
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#118 |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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he said he was waiting for you
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#119 |
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Join Date: Apr 2006
Posts: 3,207
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squall (rCaliberGX) - Conditional
33.078s - all these 64ths for the percussion were just stepped as 16ths earlier, it's better to keep them all as 16ths the synth should be snapped to 1/12th after the 4th, not 1/8th for these first few beats 43.024s - ditto for all 56.865s - just a 16th 69.312s - ghost 16th 70.496s - 24ths after the 4th until the 8th, then 48ths from the 8th to the last 24th, last 24th after the minihold is a ghost note 71.128s - 24ths between the 4th and 8th 74.443s - same 16ths vs 64ths problem, they sound like 16ths anyway 78.489s - ghost 64th 81.666s - ghost 32nd 82.752s - these percussion sounds aren't audible as the background sound intensifies before the climax (it actually also occurs on the following beat and beat before the previous) 97.967 - 24th triplet 100.573s - missing 16th really cool chart but a fair amount of inaccuracies right now |
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#120 | |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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Quote:
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