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Old 05-17-2014, 09:26 PM   #141
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Default Re: Yolomania Vol. 3 Submissions Open!

where's touhou
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 05-17-2014, 09:44 PM   #142
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by Alioth View Post
arguments over xmod = ver legit
I'm just calling it out like it is. By his standards, Mellann by MacGravel would have been rejected from the SMGPack (Or whichever one it was in), and that's a fantastic STAPLE Flashbulb file.
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Old 05-17-2014, 09:54 PM   #143
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Default Re: Yolomania Vol. 3 Submissions Open!

By my standards it would've been rejected from my pack, not SMG, I wasn't involved with SMG. Other people can set rules for their packs however they want.
Seriously, enough is enough, if you want to debate with me about this issue talk to me on Skype, there are merits to your side but that just isn't how I choose to do things.

Last edited by Wafles; 05-17-2014 at 09:56 PM..
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Old 05-17-2014, 10:23 PM   #144
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by SKG_Scintill View Post
where's touhou
Nowhere yet

Updated song list! Finally, I really fell behind on that sorry lol.

Accepted Files: 57

Song Name [Author] (Stepartist)
Adagaeshi Syndrome [Mafumafu] (Skwid)
AiAe [DJ Tekina//Something] (rCaliberGX)
Angel Of Darkness [Alex c. feat. Yasmin K.] (blaziken & Leo137)
Another Day [odaxelagnia] (Wafles)
Aranjuez [Herb Alpert] (IcyWorld)
Baby I [Ariana Grande] (Leo137)
Bangin' Burst [Camellia] (rCaliberGX)
Bullets Over Brainwaves [Terminal 11] (Zephei)
Burst Linker [DJ Sharpnel] (Wafles)
Caelumize [void] (Wafles)
Catastrophie [MuryukuP] (XelNya)
Censored [metallicx66] (cedolad)
Chemical Star [Tsukasa] (Yulanik)
Dark Legacy [BaSTeT] (Wafles)
Dear You [DJ Genericname] (blaziken)
Devilz Sacrifice [OSTER Project] (rCaliberGX)
Dirty Vibe [Skrillex] (Rog)
DISCHARGE RUSH [ETIA. vs MMSequence] (10Dollar)
Minus One [Dodge and Fuski] (Rog)
Don't Drop that Thun thun [BilliumMoto drops Finatticz] (BilliumMoto)
Entrance [ICE] (SonicX)
Eimin Douwa [Mafumafu] (Skwid)
ephemera [hyi] (rCaliberGX)
EPIC SKRILLEX MASHUP!!! HUGE DROPS!!!! MASSIVE BASE!!!!!!! [???] (Skwid)
Gacha Gacha Cute Figur@ mate [MOSIAC.WAVE] (HornyPig)
Graces of Heaven [aran] (Wafles)
Guitar Hero vs Through The Darkness [Dougal & Gammer vs. Mickey Skedale and Jenna] (Leo137)
Hana Saku☆Saikyou Legend Days [Triple Booking] (Skwid)
Heartbeatz [nightcore?] (Leo137)
Hold Me Down [??] (Wafles)
I miss you [DJ Sharpnel feat. Lia] (blaziken)
Insane Techniques [kors k] (rCaliberGX & Wafles)
Keep it Greasy [Frank Zappa] (Scintill)
Misanthrope [Divtech] (Zephei)
Moonearth [DJ Sharpnel] (rCaliberGX)
Must Destroy [Figure] (Rog)
OVERDRIVERS [P*Light(feat. mow*2)] (blaziken)
Printer Jam [Mistabishi] (who_cares973 + dood gone krazee + Rog)
Rationalist [August Burns Red] (Detrimentalist)
Revolution [Diplo] (Rog)
Rising Hope [LiSA] (Skwid)
Silence A Prayer [A.B & Nick 235] (Wafles)
Skytoucher [The Glitch Mob] (Rog)
Slam of the Northstar [Quad City DJs vs Crystal Kings] (Wafles)
Spinal Fluid Explosion Girl [rerulili] (rCaliberGX)
squall [Neokmata Master+] (rCaliberGX)
Sylvan Fairy's Dance [t+pazolite] (Rog)
Take My Life [Y&Co] (Skwid)
The Alchemist [Ray Riendeau feat. Alex Argento & Derek Taylor] (Scintill)
The Promised Flag [Galneryus] (Skwid)
The Woven Web [Animals as Leaders] (CAFO)
Turn Back The Time [Camo & Krooked] (Wafles)
Unexist [Reso] (Wafles)
Vendita Di Magia [DJ Sharpnel] (Wafles)
Viva Happy [Mitchie M] (Skwid)
WOBBLE IMPACT [Sota Fujimori] (Razor)
Yuukyuu no Fate [Eclipseed] (Skwid)


57 jesus christ
Its likely 56, I'm probably cutting Another Day because I don't really like the ending
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Old 05-17-2014, 10:32 PM   #145
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by Wafles View Post
Right. That happened. Most people who play these packs play on cmod, this isn't the first time I've rejected an xmod file for not being playable on cmod. I'm not willing to accept xmod files that don't work on cmod, sorry.
Quick question, since I haven't been following the pack since its inception: did you add this rule to the pack more recently, or was this written as part of the original OP? If you intend to put emphasis on compatability, make sure to reiterate that (and any other assumptions) in future packs from the start.
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Old 05-17-2014, 10:33 PM   #146
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by bmah View Post
Quick question, since I haven't been following the pack since its inception: did you add this rule to the pack more recently, or was this written as part of the original OP? If you intend to put emphasis on compatability, make sure to reiterate that (and any other assumptions) in future packs from the start.
Will do, we've rejected for it in the past but it was never written out as a formal rule before now. Its in the OP now and will be in the future. Thanks.
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Old 05-17-2014, 10:49 PM   #147
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Default Re: Yolomania Vol. 3 Submissions Open!

more like no one sent any negative bpm files until now rofl
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Old 05-17-2014, 11:01 PM   #148
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Default Re: Yolomania Vol. 3 Submissions Open!

2 files with negative BPM were submitted by MrTea so far actually
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Old 05-18-2014, 02:51 AM   #149
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Default Re: Yolomania Vol. 3 Submissions Open!

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[Yulanik] Entropy - Conditional
I can see leaving the current chart as an easier version and then stepping some more sounds to create a harder second chart, but just by itself the omitted sounds are just a bit too glaring and somewhat inconsistent across the file. Let me know if you need specific examples, there's too many to name individually. For this to be accepted in the future I think the omitted sounds need to be acknowledged in a lot of places, either keeping it as one difficulty or adding a second is up to you.

[Yulanik] Star Girl and the Fantasy Cinema - Conditional
This is probably in the same boat as entropy. Its an improvement from the first version for sure but there's still a lot of missing sounds that could either be used to make a harder difficulty or to improve the quality of this difficulty. If you want to talk on Skype about this file and/or Entropy just add me and we can talk.
Hm, "missing sounds" still? Def gonna have to talk more in depth with you on these files, since I dun think we're on the same wavelength. I'll add you tomorrow since it's pretty late here.

Naaaice the baby file of them all got accepted
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Old 05-18-2014, 09:27 AM   #150
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by SKG_Scintill View Post
where's touhou
Goin through any steppable songs form Reitaisai 11 now 8D
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Old 05-18-2014, 12:31 PM   #151
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by DigitalS3r4ph View Post
I'm just calling it out like it is. By his standards, Mellann by MacGravel would have been rejected from the SMGPack (Or whichever one it was in), and that's a fantastic STAPLE Flashbulb file.
Yea I feel you man...some people don't have patience for those types of files, but I personally find them fun
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Old 05-18-2014, 05:45 PM   #152
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by Wafles View Post
[Zephei] Misanthrope - Accepted
Absolutely godlike file. Some people might not like the song very much but personally I thought it was great. Super stoked to have this in the pack.
Thanks! :]

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Hopefully I get some good graphics help this time lol.
I'll try to help out with the graphics after school ends.
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Old 05-19-2014, 05:41 AM   #153
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Default Re: Yolomania Vol. 3 Submissions Open!

you want a dump?
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 05-19-2014, 08:35 AM   #154
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Default Re: Yolomania Vol. 3 Submissions Open!

Sure, we'll be willing to take a couple more dumps I'm sure.
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Old 05-19-2014, 08:52 AM   #155
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Default Re: Yolomania Vol. 3 Submissions Open!

k sent a dump
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 05-19-2014, 03:35 PM   #156
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Default Re: Yolomania Vol. 3 Submissions Open!

Quote:
Originally Posted by DigitalS3r4ph View Post
That's a really elitist attitude to have
no, catering a pack to 99% of active players is not elitist.

Quote:
Originally Posted by DigitalS3r4ph View Post
P.S - Aside from C200 and C400, most people by default only have different X-Mods available to them, thus invalidating your point that most people play C-Mods.
no, you can browse recent scores on stepmaniaonline.net and see for yourself. it's a fact.
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Old 05-19-2014, 03:46 PM   #157
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by dAnceguy117 View Post
no, catering a pack to 99% of active players is not elitist.
!!! it's populist then
You can't deny tho that doing so is totally looking down on legit ideas and submissions because of non sequitur reasons.

Seriously though, excluding X-mod files because "nobody plays them everybody sticks to c-mod" is probably the best way available to truncate the community from coming with cool new charts and contribute to make the game consistently fun, promoting *nice* and *original* alternatives and all that.
If the file is good, it's reasonable to accept it and to give it visibility instead of turning it off because "nobody plays it everybody uses c-mod".

In fact it's quite preposterous to think it like that, usually that's the kind of problem you have in cultural industries because money is involved. It should not be an issue in a community playing a free game while making free files on their free time.
Honestly.
There's no sacrifice in accepting something that supposedly nobody would play as long as it's intrinsically good and ffffffffffffun. Maybe that could pull the whole community a bit more upward for all I know.
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Old 05-19-2014, 03:48 PM   #158
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by DigitalS3r4ph View Post
I'm just calling it out like it is. By his standards, Mellann by MacGravel would have been rejected from the SMGPack (Or whichever one it was in), and that's a fantastic STAPLE Flashbulb file.
You mean Red Fraction c:

also, I might have something for this Waffles.
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Old 05-19-2014, 04:17 PM   #159
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Default Re: Yolomania Vol. 3 Submissions Open!

oh I like xmod files and fun things too, haha. I just think decisions should be left up to the pack manager, and I don't think it's an unreasonable decision for one pack series that any xmod file needs to be compatible with cmods.

if it were a community-wide rejection, I think that would be sad, because I enjoy xmod files and because I really respect the effort required to make them. from what I can tell, it's only this pack. another pack will pop up in a few weeks and it will probably accept any file that was in question here and all will be well.

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Old 05-19-2014, 05:01 PM   #160
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Default Re: Yolomania Vol. 3 Submissions Open!

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Originally Posted by ScylaX View Post
!!! it's populist then
You can't deny tho that doing so is totally looking down on legit ideas and submissions because of non sequitur reasons.

Seriously though, excluding X-mod files because "nobody plays them everybody sticks to c-mod" is probably the best way available to truncate the community from coming with cool new charts and contribute to make the game consistently fun, promoting *nice* and *original* alternatives and all that.
If the file is good, it's reasonable to accept it and to give it visibility instead of turning it off because "nobody plays it everybody uses c-mod".

In fact it's quite preposterous to think it like that, usually that's the kind of problem you have in cultural industries because money is involved. It should not be an issue in a community playing a free game while making free files on their free time.
Honestly.
There's no sacrifice in accepting something that supposedly nobody would play as long as it's intrinsically good and ffffffffffffun. Maybe that could pull the whole community a bit more upward for all I know.
Here's why I don't like the idea of including it with a disclaimer of "Xmod only"
- A lot of people that play these packs don't speak English well (Korean/Chilean communites have played these packs quite a bit from what I've seen). People might pick it by mistake and play with cmod and come to the conclusion that we didn't have enough quality control.
- Every other major pack I've played that has xmod files has them so that they are playable on cmod. This is not a new concept, it just apparently hasn't been argued so heavily before.
- If you put the xmod only in the banner it is not visible to the majority of people who play online. Subtitle would work but I still would redirect back to my first point.
- Even still, and this goes back to my first point, I don't want to include files that cater only to a minority. Like it or not, this is a fact, xmod is less popular and very few people play xmod files. I don't see xmod scores posted here hardly ever, and no one on SMO that I ever play with uses xmod. Are there people out there? Yes. Is it worth justifying including a song in a pack that only caters to them? Absolutely not.

Like it or not, intense xmod files like this with negative bpm gimmicks basically come down to a memorization game. They are so difficult to sightread that the only scores people can reasonably obtain on them are novelty scores, just a way of saying "Hey look I took the time to figure out how to play this file."

I could go on but I really don't see the point in arguing this any further, what it comes down to in the end is that this is a decision we have made, for a number of good reasons. There are counterpoints but we feel that the cons of including these files far outweigh the pros.

I'm really tired of arguing this point by now, and honestly everything that can be said has been said and its just going to go in circles. Lets drop it here and just agree to disagree. Other packs may very well have accepted that file (with the drifting sync issue fixed probably) but I will not. I want all of the files in these packs to be playable regardless of your preferred choice of playstyle, all this comes down to in the end is a rule that we have that says "No negative bpm gimmicks".
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