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#11 | |
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`~`
Join Date: Oct 2005
Posts: 7,327
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Quote:
the nps standard I stuck with for the ffr season packs is full of errors and bad for reference because I had too many files to sift through on my own and was working on tight deadlines while juggling a billion other things. the only semi-accurate way to utilize nps+fudgefactor is by having multiple people play the files and contributing their opinions on how much to fudge the raw nps, kinda similar to how ffr currently assigns difficulties.
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