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Old 04-4-2014, 06:56 PM   #8301
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Default Re: Queue/Batch Discussion Thread v2

Whelp

Disappointing that Akasha didn't make it (cue buncha ppl being mad/sad cause they were hoping it was good =[ )

ggwp hi19

choof gave me my first 10 wut

~
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Old 04-4-2014, 07:09 PM   #8302
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Default Re: Queue/Batch Discussion Thread v2

whatever the fuck you did between this batch and the one before it, keep doing it
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Old 04-4-2014, 07:27 PM   #8303
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Default Re: Queue/Batch Discussion Thread v2

Not often that the notes are pretty much what I thought of the file.
I tried to make a classical file, I'm not good at it
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So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 04-4-2014, 07:43 PM   #8304
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Default Re: Queue/Batch Discussion Thread v2

6.625 ouch, shouldn't TLDNE go under resub privilege since it's above 6.4? guessing that i need to make better/harder patterns for the streams, looks like the ones i used didn't go too well :c
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Old 04-4-2014, 07:45 PM   #8305
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Default Re: Queue/Batch Discussion Thread v2

oh come on

how could o'er the flood have made it in and not Arcanum Guardian lmfao

Arcanum Guardian - 6/8.5/7.5/3

gg
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Old 04-4-2014, 07:46 PM   #8306
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Default Re: Queue/Batch Discussion Thread v2

Adventure Time: 7 / 6.5 / 6 / 5 = 6.125
Dolphin Talk: ? / ? / ? / ? = ?.???
Wildstyle: 7 / 6.5 / 7 / 8 = 7.125
Zion: 8 / 7.5 / 6.5 / 7.5 = 7.375


Cool, thanks for the critique judges. I'll tweak 'n send fixed before they are live, or resend to batch.
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Old 04-4-2014, 08:06 PM   #8307
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by rCaliberGX View Post
6.625 ouch, shouldn't TLDNE go under resub privilege since it's above 6.4? guessing that i need to make better/harder patterns for the streams, looks like the ones i used didn't go too well :c
It does.

In fact, there are a few things that need to be tweaked about the lists; gonna work on this now (nothing will be pulled from accepted, but there might be a few additions to resubmissions).
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Old 04-4-2014, 08:16 PM   #8308
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Default Re: Queue/Batch Discussion Thread v2

updated list

SAP +3
Capoeira Sundance
Calamity Fortune
Exclusive Utopia
Poinsettia
-+
wonder weeny werewolf
Be-Music Polyphony
You Goddamn Fish

SAP +2
The Formula
Gourmet na Aitsu
Crow Solace
Rough
Pandemonium (hi19hi19)
Late Summer
SHIOKARA
NEW ANACHRONISM -I can't become the hero anymore-
Bedtime Story
Maniera
Chronostatos
Poison of the Earth
We Are Never Ever Getting Back Together
Een Lijden
Fish on a Parachute
Doppelganger
grind2 v2
Resurrection Spell

SAP +1
Caelumize (hi19hi19)
Zion
Ascension to Heaven
o'er the flood
Caelumize (gameboy42690)
DubseEpic Symphony
Goatstep
Chaoz Japan
Bird Sprite
Wildstyle
Sleep [Part 2]
rough
Post-Human Dirge
Etude for the Sinners
Fried Eggs In My Ear
Pandemonium (DarkZtar) >> other chart is more correct on a technical level, and plays considerably better, so this chart will not be queue'd/accepted
Rocker Hellcat
Bridgeport Run
The Limit Does Not Exist
Until Tomorrow v2
tabi shriabe
Cracknight
Tristch Tratsch Polka [Hard]
Tristch Tratsch Polka [Easy]
Mellann

(Resubmission)
Arcanum Guardian

Whazashmup
We Kidnapped the Princess

EDIT: There were instances of uncleared scores for passed files after adjustments, so certain files with pass ratings had scores near 0 for a judge; these were removed and the scores were updated as such. All files updated were files that were initially passed by at least one judge.

Last edited by TC_Halogen; 04-4-2014 at 08:47 PM..
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Old 04-4-2014, 08:44 PM   #8309
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by TC_Halogen View Post
updated list
SAP +1
The Limit Does Not Exist
wao
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Old 04-4-2014, 08:47 PM   #8310
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by TC_Halogen View Post
We Kidnapped the Princess
It's They Kidnapped the Princess (Intro).

We are never, ever getting back together here.

This joke sucked less in my head I swear.
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Old 04-4-2014, 08:56 PM   #8311
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Default Re: Queue/Batch Discussion Thread v2

dtlgfjdslgjlstjdfdlksjg you know what I meant, haha
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Old 04-4-2014, 09:07 PM   #8312
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by TC_Halogen View Post
dtlgfjdslgjlstjdfdlksjg you know what I meant, haha
I did. I just didn't want someone else to go full retard later.

hahahahaha

But no seriously that joke makes me cringe.
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Old 04-4-2014, 09:30 PM   #8313
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Default Re: Queue/Batch Discussion Thread v2

Wait... The Limit Does Not Exist got in?

...

Curious to see it now.
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Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows

All of the other Snivies
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They never let poor Charu
Join in any Snivy games

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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 04-4-2014, 09:41 PM   #8314
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Default Re: Queue/Batch Discussion Thread v2

o I didn't make it

I've been dissared



maybe I'll just THE LITTLE MERMAID it all the way through

or never send it in again because I'm not toning it down to less than 500 notes lel (was going for Adventures Of Lolo + GT whoring emulation)

Last edited by GammaBlaster; 04-5-2014 at 11:21 AM..
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Old 04-5-2014, 12:07 AM   #8315
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Default Re: Queue/Batch Discussion Thread v2

submission cap 5 get

when sap list update, mine should be listed at 41 now but is still 16

Last edited by ilikexd; 04-5-2014 at 12:20 AM..
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Old 04-5-2014, 02:12 AM   #8316
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Default Re: Queue/Batch Discussion Thread v2

The tunnel missed out, oh well

Doesn't look like its too hard to fix, so i'll probably just send it in next batch again
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Old 04-5-2014, 10:28 AM   #8317
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Default Re: Queue/Batch Discussion Thread v2

Hey an can you do a quick convert of diabetic and see if the issue with offences still exists
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Old 04-5-2014, 11:52 AM   #8318
yo man im awesome
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Default Re: Queue/Batch Discussion Thread v2

GOATSTEP GOT IN ARE YOU KIDDING ME LMFAO

Dossar what did you do to that file
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Old 04-5-2014, 07:26 PM   #8319
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Default Re: Queue/Batch Discussion Thread v2

in b4 jumps on wubs
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Old 04-5-2014, 08:44 PM   #8320
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Default Re: Queue/Batch Discussion Thread v2

Hey cool made fixes, and have some questions for a few of you (in bold). I'd like to discuss via pm / skype if you care. Otherwise whatever lol.

Samurai

Quote:
Wildstyle (Xiz) 7/10 [+.]

1) There's two of everything inside the folder which doesn't allow me to read anything through Stepmania. Also, having the sm file named "Wildstyle" but having the actual mp3 used title "wildsyle_cut" confused me for a second.
2) @55.536s and @55.750s, what are these 16th notes going to?
3) really nice left-to-right then right-to-left arrow movement starting at 61.857s
4) @92.287s, incorrect rhythm. It should be 48th notes starting at the 16th note @92.395s
5) @108.003s, this should be a 16th note jump instead of a 12th note jump.
6) @116.217s, the bass kick actually lands on the 16th note, not on the 24th note.
7) @125.932s, missing 8th note jump to emphasize the bass kick
8) Fix what I mentioned above please and thanks.
1) Lol oops. Yeah I dunno what I did. Ignore that.
2) The bass sounding synth. Lower frequencies, but they are there.
3) Thx
4) You are correct. However, in regards to difficulty its hard to make that 'work'. By simplifying it down, this creates less of a bmah spike. Do you recommend a different pattern?
5) Fixed
6) Fixed
7) Fixed
8) Done.


Quote:
Zion (Xiz) 8/10 [+]

1) @13.363s and @14.775s, missing 16th notes going to the bass kicks
2) I'm not sure what these 16th notes are going to.. (example: @94.539s, @95.951s, etc.) It's best to leae them out since the other instruments are louder.
3) Overall, not bad at all.
1) Fixed
2) I looked over the whole section, turns out there were 6 of them that dont exist, and 4 that do. I fixed them accordingly.
3) Thx


Silvuh

Quote:
1) !! Multiple versions, judging Wildstyle.sm. Offset and BPM are slightly off.
2) // You should be able to figure out some way other than jump-every-fourth that can better draw out the potential in the music.
3) 7.00-34.43s: Jumping the kick every 4th gets stale when there many more interesting sounds that get lost in the constant jumps.
4) 20.72s: Maybe put a hand on crashes like this?
5) 26.72s: Try stepping the rolly thing here instead of the hand. The next 4th isn't much emphasized for a hand, either.
6) 27.36s: Missing 8th here to one of the sounds you've been jumping.
7) 30.14s: This bass doesn't sound emphasized enough for all jumps.
8) 41.29, 44.72s: If you don't want to jump this sound here, don't jump it earlier.
9) 61.86s: Could be a hand with that crash.
10) 62.72, 63.14s etc.: That synth kinda does the same pitch around these spots without 8ths, so these should be the same jump while the others alternate, because the drums alternate kick/snare on the 4th.
11) 82.43-87.57s: The long jack does not fit the ascending frequency of synths, which makes it odd to play.
12) 89.29s: Hand. And then, it's the same thing about the interesting sounds getting lost in the 4th jumps.
13) 92.29s: Doesn't need to be a jump; causes an unnecessary 16th minijack.
14) 103.00s: Could be a hand.
15) 109.00-109.43s: 24ths here?
16) 112.43s: Same as 30.14s.
17) 116.18s: Jump on the 16th here with the 24ths around it.
18) 117.36-117.47s: These notes go to the hi-hat rather than the synth, so remove them or step all the hi-hats in the breaks. (Try copying the file into another difficulty and step all the hi-hats after 116.72, 'cause you might think it'll improve your file.)
19) 122.92s: Just a synth note, so remove the jump. (You didn't jump it at 136.00s.)
20) 126.14, 139.86s: Same as 30.14s.
21) 129.57s: The two percussion sounds are different and shouldn't be the same jump.
22) 143.50-143.72s: Try 214[123] in 24ths here to fit that hand in.
1) Lol yeah oops. Fixed.
2) I agree... however I am afraid I really like how I have it now. It really doesn't call for something extremely different, and I think it does vary where I dont need it this chart...
3) Sorry, I disagree. I'll keep it in mind though.
4) Fixed
5) I actually did that first, but it got too distracting / cluttered from other sections where it was more noticeable.
6) I... don't hear it? I'm confused... I don't see it on the waveform either?
7) It's for the synth, not the bass.
8) I don't? I'm not stepping that in either sections, it's the snare?
9) Fixed
10) I get what you mean, but keep in mind it's going off the main melody synth here. I adjusted a bit to fit to more of what you were looking for (i hope lol)
11) It doesn't, but I had a few others tell me its better this way then an accenting pattern... I might change it... dunno yet... lol
12) Fixed
13) To keep everything consistent form what I was doing in the past, I need to. But yeah, I get what you mean.
14) Fixed
15) I don't hear it. It comes up for me as 16th's?
16) Synth again ^^
17) Fixed, kinda. I have one on the 16th and one on the 24th to match them both properly. Otherwise if i add a hand in either of these areas it will really mess it up lol
18) Oh wow. Okay, so I tried it and I didn't like it... I did it like this to show emphasis on the deep dubstep section.
19) Fixed
20) Same
21) Fixed
22) Fixed


Quote:
[7.5/10] Zion / Rouge // Xiz
1) // Mostly good, maybe rework the 16ths in the end.
2) 12.74-18.39 The synth pitches go ACB, so you could have the 8th trills match that, like, 2424-1313-2323 (with a 4 on 15.39s to go with the frequency shift in the synth).
3) 19.80s: Take the 4 out of the jump. It's just the single percussion sound doing the 8th jack. (There's no pitch change in the synth here like at the other 4ths after the 8th jumps).
4) 29.68-35.33s: Try moving the 8ths that go to the clap sound to 3 (and move 32.15, 34.98s to 4, keeping the 8th minijack at 32.33, 35.15s, because the clap does the same note). If you don't want to break the 1-4 trill, that's okay, but you may like the added relevance.
5) 44.68, 55.98s, etc.: The pitch is a little different on this one and could be a different jump.
6) 55.09-57.92, 77.68, 88.97s: Maybe try stepping the 16ths in here? You don't ignore the drum at 85.45s.
7) 92.80-114.39s: I can hear the synth doing a pitch thing at 95.86 and 98.68 that the 16th goes to, but sometimes that every-four-measures 16th doesn't go to a pitch shift or percussion (like 94.53, 101.59s.)
1) Fixed
2) Changed a few around, kinda. I kinda like it how it is, but yeah.
3) Fixed
4) I tried, but I kinda like the consistency here with it.
5) It slowly descends by about 5-10 cents each. I'm keeping it on the same note to show emphasis.
6) Its so subtle, I don't know... and yeah at 85 haha... hmmm... In this section though it creates quite the huge jump, creating roles with the hands and the weird stuff. I'll think about it.
7) True, it makes more sense note wise to step it like this. And yeah I fixed those 16ths.


Professor Bunny

Quote:
Wildstyle [Xiz] (7) +.
1) changed offset to .152
2) 18.795 - maybe not have a jump
3) 26.724 - nothing between this and the next note?
4) 27.367 - maybe a note for the vocal
5) 60.905 - you can hear something on this 16th
6) p.s. good song choice
7) 112.443 - jumpglut may be overkill
8) you step the hihat at 117.372, but not any of them inbetween the little phrases for some reason, so either step all the hihats, or get rid of those 2 notes
9) 126.158 - again, i think the jumpglut may be too much
10) 128.515 - stepping the hihat now?
11) 134.087 - the hihat inconsistencies!
12) repeat til end, jumpglut/hihat
1) Fixed
2) I sadly like it better the way it is :S
3) Yeah, unless I add something funky there, it will be something like a massive roll or whatever, which kinda distracts from where i use it later on within the chart.
4) You can consider that within the jump xD
5) ???
6) Ty ^^
7) If so I would need to change it in every other section, I kinda don't want to do that.
8) Fixed
9) Once again I would need to change it in every other section. However, I do like the spike there. It matches some other dumb sections in the file
10) Not anymore
11) That's actually the main vocal line
12) Yeah, I fixed accordingly.

Quote:
Zion [Xiz] (6.5) +.
1) 12.657 - bass kick
2) 13.363 - why did you lose the bass layering and then put it back in at 15.216 there's not too much of a point
3) 23.951 - don't hear anything here
4) 55.097 - for these parts i kinda wish you stepped in the other drum parts (it's fine though) cause it'd add a cool little ditty at places like 57.215 with the 16 beat
5) 73.803 - 2 8th notes starting from here, not 12ths
6) 94.538 - idk what you're doing with this 16th; toms could be stepped here (or most all of the following sets of these things)
1) Fixed
2) I have no idea. Fixed.
3) Fixed
4) You and Silvuh both kinda want that... Putting it in it really spiked the difficulty a lot higher then the chart should be. Perhaps a [Heavy] Version of this chart in the future?
5) We are both wrong. It's a 16th then an 8th. Fixed.
6) Fixed


WV

Quote:
Wildstyle (Xiz) -
1)CLEAN YOUR SHIT UP BEFORE SUBMITTING THERE ARE TONS OF THINGS IN THIS FOLDER THAT DONT NEED TO BE HERE YOU GOD DAMN HIPPY. 8/10
1) Best review 2014. I literally choked on my own spit when I read this.


Quote:
Zion (Xiz) - this was nice.
1) the 16th that you had at the end went to nothing but you were consistent with them so i dont mind them being there 7.5/10
1) I fixed the inconsistencies.
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