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#221 |
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FFR Player
Join Date: Oct 2012
Age: 32
Posts: 3,817
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How about you make a gfx help thread to ease the workload? I'm sure people are willing to do gfx to pave way for faster release.
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#222 |
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FFR Player
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Waiting for other people to make graphics doesn't sound like a good idea.
I fully expect to have graphics finished this weekend. At which point I will send the pack out to all contributors and announce the final review time on SMO. |
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#223 |
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FFR Player
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![]() what am i even doing anymore |
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#224 |
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beatboxing ninja hobo
Join Date: Jan 2011
Age: 29
Posts: 383
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#225 |
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¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
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Fish bitch slap
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![]() ^FFP_D0pey btw |
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#226 |
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beatboxing ninja hobo
Join Date: Jan 2011
Age: 29
Posts: 383
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oh when you give us the early release can we do the smo thing like the next day. Due to my data cap being hit i have to download it early morning
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#227 |
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FFR Player
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The pack will basically be ready for release after today.
After some further deliberation about how we're doing difficulties I found a cool way to even out the raw nps disparities. Instead of introducing opinion at all, we'll be doing a calculation of the raw nps averaged with the nps during the most dense (non-roll) section of the song. Here's a couple examples I did for testing purposes: ![]() Would people still be interested in a pre-release party sort of thing, still? There's not really a point to it but it'd still be fun I suppose. edit: Skwid still thinks the testing/pre-release room is a good idea so we'll still plan on that. I will try my best to get everything done today and have it uploaded tonight. I'll PM everybody the download link when I do. Time still TBD Last edited by Wafles; 09-8-2013 at 04:26 PM.. |
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#228 |
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Housekeeper
Join Date: Jan 2007
Posts: 2,122
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hey could you guys make the samplestart on my file piss me a river jesus 188 seconds
i really like that part ![]() |
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#229 |
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FFR Player
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Yeah sure no problem
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#230 |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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pm'd you a replacement .sm file for TLDNE.
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#231 |
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Housekeeper
Join Date: Jan 2007
Posts: 2,122
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#232 |
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beatboxing ninja hobo
Join Date: Jan 2011
Age: 29
Posts: 383
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I need to redo that short rainbow section of Marty's Tardis. :/
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#233 |
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FFR Player
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Got it.
Graphics are done. BPM Fluctuations fixed where possible. Working on setting preview music now. Will probably send out pack to contributors before difficulty calculations because those are a pain in the ass and I don't feel like doing them today. |
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#234 |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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Can you confirm that all of my submissions that had the "2013 Edition" subtitle have been changed to "Yolomania Edition"? I changed it since having it as 2013 Edition sounds a bit arrogant and stupid.
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#235 |
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FFR Player
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confirm
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#236 |
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FFR Player
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We ditched my stupid max/raw avg nps bullshit because it wouldve taken like 3 hours to calculate them all.
We going pure opinion now I think. Pack preview music is all good, and charts on are the right difficulty now. Just need to do difficulty ratings and we're done. Expect pack to be PM'd to contributors within an hour or two. Last edited by Wafles; 09-8-2013 at 07:28 PM.. |
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#237 |
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FFR Player
Join Date: Oct 2012
Age: 32
Posts: 3,817
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Or just take the raw nps and apply fudge factor to it (kudos to Patrick du for the term)
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#238 |
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FFR Player
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That was the original plan but all that is just 100% opinion after fudge factor.
Either way final difficulties will be determined soon. Uploading pack now. Pack review room for contributors will be on SMO tomorrow evening. We will start around 8 PM EST. Not a big deal if not everyone can make it, nor if everyone cant stick around through all 51 songs. We will sort out how to do the difficulties at that time. Last edited by Wafles; 09-8-2013 at 07:58 PM.. |
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#239 |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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#240 |
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FFR Player
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Yup.
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