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#141 |
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Join Date: Aug 2008
Posts: 3,655
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overthrow the tyranny!!!!!!!!!
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#142 |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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I'm unsure if you read many of the prior posts, or all of what YoshL discussed with you. I am interested in what you have to say in regards to what I (and others) have posted on the matter from your mentioned points.
It was a decent thing to bring up, but from my standpoint (and from others here) it doesn't really seem to hold up. That is, unless there is more to be said from your end in relation to our posts.
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#143 | |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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#144 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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hehe
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#145 |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Then I apologize, I was unaware of this.
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#146 | |
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Rhythm game specialist.
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Quote:
![]() In response to the whole playability concept - the frustration of not being able to play certain songs on rates doesn't increase playability; if anything, it's going to frustrate players that cannot access what should be an option for game manipulation. There's really nothing that can be done about this -- creating a retroactive unlock of sorts won't do any good for the replayability factor, but forcing people to play lower level songs over and over again is certainly going to piss people off. It's also especially bad when you run into really long songs (I'm going to feel sorry for someone who has to play World Tour or Trinity multiple times to get rates working). I also agree with Anaru -- if a person enjoys a song or file, they'll likely have given it a full play (or multiple full plays) and will use rates due to familiarity. |
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#147 |
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Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 33
Posts: 12,985
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I read 1.5 pages of this thread.
Short answer: It ruins the integrity of the game by allowing players to speed through longer files, ruining the music the way the artist intended it and ruining the file the way the stepper intended it. It's only fun to play on rates when you're playing for fun.
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#148 |
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VICES
Join Date: Aug 2006
Location: Germany
Age: 32
Posts: 10,042
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I'd prefer 0 also and just let people play like they wish instead of arbitrary limitations, if there absolutely MUST be a standardized playthrough I would be very upset if its more than 1.
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#149 |
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B^)
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Most people speeding through the lower leveled files have already playing them.. probably idk but I've AAA'd every file under level ~60 at least once, most under 30/40 twice and I don't want to play these 40 minute rock songs again come oooooooooooooooon
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#150 |
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Rhythm game specialist.
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Here's my question:
Did this discussion of songs played on rates involve forcing a person to play the song to be able to play on rates or was it so that they could record scores? The discussion currently going on somewhat deviates from the initial question here. You can resolve both the playability issues and the issues with respecting the artists by allowing people to play songs on rates, but only allowing the song to -record- a score after a full, non-rated run has been done. That way, players aren't forced to play a song fully to play it on rates, but they are required to give a song a full play before being able to record a given result on it. |
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#151 |
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The Doctor
Join Date: Apr 2006
Age: 37
Posts: 6,144
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This wont affect many players anyways, only the active interested vets, who have FP 10+
Besides no one complains about "ruining the authors intent" on SM, people play on rates all the time and those scores are held in a higher regard than the 1.0 scores |
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#152 | |
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Rhythm game specialist.
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Your point about Flash Player 10 is an interesting one... not everyone uses F10 or newer when playing the game -- however, if casual players play the game on the browser (due to not knowing about standalone play), they'll experience all of the benefits that us community goers opt out of using due to performance issues/preferences. |
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#153 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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I don't understand what people can't get about this, either the files get tons more plays from people of all skill levels, or they get tons less because lots of players don't care to touch them. If I was a musician or a step artist on FFR, knowing that people will avoid my step / music because it's easy or long would annoy me, not people playing it slightly faster so they can enjoy it more. FFR has over 1400 public songs (and almost 200 tokens), and with a player who can AAA semi-high level files, the sheer number of songs way below their skill level is pretty tremendous. You can't seriously tell me that encouraging a player to actually touch hundreds of new songs and step charts is doing anything but helping bring recognition to step artists and musicians. You also can't seriously tell me that bringing rates into the game wouldn't make working on FFR's ridiculously huge (and still growing) public rank list, a much more enjoyable and manageable task for anyone who tossed it aside before. Rates are an incredible thing, and I truly believe that if they are added without any strange prerequisites they could lead to some pretty nice results.
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Last edited by foxfire667; 08-7-2013 at 01:22 PM.. Reason: Fixed wording in two places. |
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#154 |
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¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 33
Posts: 3,269
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Really don't see an issue with having to play a song once before you can have rate scores record for it, most of you are being so sillyyy
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#155 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Quote:
It would take all the incentive to play the easier files to improve ranks and essentially throw it out the window, because nothing changes. If you have to play it once, then they are still bored and annoyed, and they would AAA at the end anyway. People not touching the easier files now would still not touch them if rates were added with this restriction.
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#156 | |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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Quote:
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#157 |
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Rhythm game specialist.
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It seems like the only sensible solution to accommodate for both sides -- why is it being so heavily disregarded?
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#158 | |
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The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 32
Posts: 2,169
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Quote:
If this restriction were to be added though, I guess it wouldn't affect me in the least so whatever I guess (just thinking about other players and public ranks in general). That is if I assume rates even are going to be added to the game anyway.
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#159 |
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Join Date: Aug 2008
Posts: 3,655
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i still don't get why a full playthrough is required
any other rhythm game out there that can be played on rates don't require a full playthrough, so why does ffr need a restriction like that? rates are a sitewide feature and a non-exclusive feature there shouldn't be anything, even a full playthrough, barring someone's desire to play on rates
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#160 |
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Join Date: Aug 2008
Posts: 3,655
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it's almost like we're forgetting that, higher rates recording opens up HUNDREDS of SONGS to players who are otherwise ALREADY WELL ABOVE a certain skill level
most players who are past a certain skill level DON'T PLAY / VISIT older songs (ie. Dance 1, Funk, Hip Hop) because it's not fun for them requiring them to do a full playthrough defeats the whole purpose of higher rates recording, since it goes back to: "oh hey, i need to spend hours and hours before these scores will record for me... i'll just go back to dance 2 and misc"
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