|
|
#21 | |||||
|
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,989
|
Class in ten minutes but I'll see what I can input
Quote:
Quote:
Do *NOT* think of yourself as a weak player just because you aren't D6. Nobody is calling you a weak player. Nobody is calling me a weak pad player even though I haven't passed any 13s on pad. Again, look at your progress and don't keep comparing yourself to D6/D7 players. Quote:
Quote:
Quote:
|
|||||
|
|
|
|
#22 | |
|
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 33
Posts: 3,875
|
I smell nanairopanda
__________________
Quote:
|
|
|
|
|
|
#23 |
|
I catch fruit
Join Date: Jun 2009
Location: Meadowview, VA
Age: 33
Posts: 2,861
|
If you're not having fun, quit.
Otherwise stop complaining and keep playing, you'll eventually get better. |
|
|
|
|
#24 | |
|
FFR Simfile Author
Join Date: Jun 2007
Posts: 1,196
|
Wow I had a reasoned post typed out and everything then I went to close the tab gg
Anyway I was basically saying that it's a good thing that the game rewards time and effort and patience by giving you more unlockable content unlike many other games where all you have to do is to throw a wad of cash. Both ways "you know some other people got it unlocked" but isn't one clearly better than the other? Anyway: Quote:
?
__________________
![]() ![]()
|
|
|
|
|
|
#25 | |
|
Snivy! Dohoho!
Join Date: Mar 2006
Age: 35
Posts: 6,161
|
Quote:
|
|
|
|
|
|
#26 |
|
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 35
Posts: 10,097
|
I can see where Doug is coming from. I mean, I don't view this game or any game in that same light, but some people certainly do. Doug is not alone.
From the perspective of someone who plays in order to unlock all possible content, FFR is incredibly difficult. The ranks one has to climb on the way from beginner to expert could take someone longer than the combined time of doing the same thing in many other video games. If you played Xbox games purely to collect all of the achievements, would you feel very motivated when one of the requirements is to reach the top 99.99 percentile of players? Skill ceilings must exist. It's hard to imagine, because we always seem to improve, but some people will reach a certain point and be unable to get better. I ran cross country for four years when I was in high school, and I took the competition very seriously. During my freshman year, I improved my 5k time by a full two minutes. From halfway through my second year through the last race of my final year, I was only able to shave off about 20 seconds. I stepped up my training and put in hours of rigorous work, but I couldn't break through. I stuck with cross country for a number of reasons, but if my only goal had been to improve, then I probably would have quit. Doug (if you can read this post), if your situation matches the one I described above, then I don't see why playing a different game would be a bad idea. If skill tokens are only part of the equation for you, though, then I would recommend re-playing some of your favorite charts which you had set aside because you already nabbed the AAA. You might just be able to rekindle your enjoyment of this game. Also, StepMania. tl;dr: I don't agree with Doug, but many people who play video games hold the mentality Doug described. He stated a valid opinion. No need to berate anyone. |
|
|
|
|
#27 |
|
behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
|
Here's my take on this subject:
There are a LOT of people out there who hold an OCD-like mentality to their games. What I mean by that is that these players will try their hardest to unlock/obtain everything in a game, basically being a "completionist". Part of this mentality helps to drive people to dedicate themselves to a task or game, and for many it is the basis for their progress. When a game has locked content that is unrealistic to obtain, it becomes a massive turn-off. The reason why exclusive content is sought after so much in games like FFR is because the content is something that players directly interact with, that extends the game further. In other games where such locked content is merely aesthetic or collectible, this is not as much of an issue. FFR, in my opinion, delivers its locked content poorly. Token songs are pointless because they are nearly impossible to obtain legitimately without outside help, but anyone can just look up how to get them and it becomes effortless. Skill tokens are great conceptually, but FFR is notorious for including many "anti-skill" tokens, which requires the player to do something non-intuitive to achieve them. Whether these are good or bad can be debated, but I personally strongly disagree with them. And finally, there is other exclusive content such as vROFL which are completely pointless and downright outrageous. Locked content should be sought after because of the content itself, not just for its exclusivity.
__________________
Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
|
|
|
|
#28 | |
|
Married Man
|
Take some time away from the game of FFR, but not necessarily rhythm games.
1.Step a file (This can take some time.) 2.Submit to queue 3.Wait a few years 4.See file in game 5.Feel new accomplishment 6.Come back to FFR The tokens are there for progression and a sense of accomplishment. Most people need a goal to keep going and getter further/better. Dedicate yourself to the tokens or realize that you can't get them. I just ignore the skill tokens because I'm garbage and going for them is frustrating. There is some good advice in here already. Unblock Ez and Dossar and Rushy at least for the life of this thread. They've had some good advice among others. D2 player, so RIP post. /autoignored. -o24
__________________
Quote:
|
|
|
|
|
|
#29 |
|
✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 30
Posts: 4,207
|
I've always played to get better and to have fun doing so. However I always used the great players' accomplishments as half-realistic goals (like Dossar's scores) and now I'm D7... the reason why I post this is cuz I don't even understand how someone can be that mad at the best players, heck I don't even get the reason(s) why you'd be.
|
|
|
|
|
#30 |
|
seek ye first the kingdom
Join Date: Mar 2013
Location: New York
Age: 32
Posts: 181
|
There are so many songs on here that I literally feel overwhelmed by the sheer amount of them. I took to getting the skill tokens because I found it almost impossible to go through all those song ranks. Seems like you need to look at the overwhelming possibilities of this site! There are d1,2,3,4,5,6,7 communities that share scores that make them feel good about their skill in the game! Maybe you should try doing this! Also, there is no need to feel intimidated by players with high level skill tokens! Talk to them about their achievements and maybe you'll get something out of it! Goodluck tho! Hope you can find love for this game again.
|
|
|
|
|
#31 | ||
|
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 33
Posts: 3,875
|
Quote:
Do the players at the top 99.99 percentile actually get anything for being there? no. Have they (in the literal sense of the word) achieved something? yes. As if every person on the planet can enter the Olympics if they want to and then complain that they didn't get the medal because of those damn no-life 18-hours-a-day-training faggits. No. Achievements are to be achieved; not when you think you've deserved them yourself.
__________________
Quote:
Last edited by SKG_Scintill; 07-16-2013 at 10:16 AM.. |
||
|
|
|
|
#32 | |
|
D6 Challeneged
Join Date: Aug 2012
Age: 33
Posts: 1,267
|
Quote:
|
|
|
|
|
|
#33 |
|
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,989
|
There is a point where skill tokens lose their meaning.
Metro has a requirement of getting 3-0-2-0 on 3020 where the simplest way to get it would be to get the 3 goods and 2 misses in the beginning and AAA the rest, but to do that you'd basically have to be D6+. For a token such as that it would be to make sure the players who obtained Metro will actually be able to play through without mashing most of it. Something like omgwtftoken however is incredibly stupid. Winning is a nice gimmick file but the file itself is much easier to play through than getting the token requirements. A token such as Fractured Sunshine is another case of where there are players that are able to play through the file but don't have access to it (I don't have it listed in my songs in the game, but I do have the .swf file) Integrating non-accuracy requirements in skill tokens is very unappealing. "Get 214 misses or higher and 214 combo on Kire Kire Mayoi to get Marisa Stole The Precious Thing." Then when you do unlock the song, you just get a blinding video playing in the background that would have been a quick and easy fix with setting the video to 50% brightness, but it was kept at 100%. Non-accuracy feels a lot better when skill tokens aren't involved; I certainly valued my full good FC on Lolo a lot more than any of the skill tokens I got. In short, skill tokens can be nice, but I agree with stargroup that some of them are just absurd.
__________________
Last edited by DossarLX ODI; 07-16-2013 at 11:20 AM.. |
|
|
|
|
#34 | |
|
FFR Player
Join Date: Apr 2013
Age: 34
Posts: 385
|
Quote:
I used to think that most people liked the anti-skill tokens and that I was one of the few who hated them, haha
__________________
https://soundcloud.com/zaevod/the-glimpse |
|
|
|
|
|
#35 | |
|
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 36
Posts: 10,837
|
Probably on his ignore list so I won't bother typing up a long response post. Everything that's needed to be said has been said, hopefully he sees how other players view the purpose of tokens and what not. I just want to re-inforce..
Quote:
edit: I'd also like to add that songs rated 80+ are added to the game maybe 5-8 times per year outside of when Official Tournaments are going on (I know this wasn't addressed in the OP but some players feel like there's too many really hard songs added so frequently). There's been about 11/12 skill tokens added over the past year and five regular tokens. If, on average, five songs are being added each week (usually six but averaging to five to compensate for four songs as of late for tourney prep), ~94% of those songs are made available for public play with the remaining 6% being new tokens. I don't consider that an unfair split at all, especially when a large majority of those locked songs have difficulties catered to higher level players (over the past year: WEYX, White Walls pt. 2, Kirlian Shores, Fractured Sunshine, Unconnected., Nanairopanda 32-bit..) I apologize if someone already brought this up, I only skimmed through the other posts. Walls of text scare me. Last edited by One Winged Angel; 07-16-2013 at 11:44 AM.. |
|
|
|
|
|
#36 |
|
no
Join Date: Jan 2004
Age: 34
Posts: 1,850
|
holy fuck i died laughing at how much casual this thread reeks of
this is coming from the guy who said he was one of the best at kid icarus: uprising. with this kind of attitude there is no way you are, sorry. |
|
|
|
|
#37 |
|
FFR Veteran
Join Date: Oct 2007
Posts: 284
|
I see an awful lot of serious posts, though.
Isn't this just another troll post, like the one Doug posted in the Brag Board? |
|
|
|
|
#38 |
|
no
Join Date: Jan 2004
Age: 34
Posts: 1,850
|
if anybody spends this much time writing troll posts they need to get a job. 6:30 am EST = get up and write a giant troll post? lol ok.
|
|
|
|
|
#39 |
|
no
Join Date: Jan 2004
Age: 34
Posts: 1,850
|
plot twist: doug31 is findarian
|
|
|
|
|
#40 |
|
Enjoy life!
Join Date: Oct 2007
Age: 33
Posts: 4,192
|
improve your timing
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|