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#261 |
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Join Date: Aug 2008
Posts: 3,655
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2godly4me.............. ...
freal doe i have sum frEEe tiem righte nowe (maibe tmrww alseo) so i finish ALLL-da revuewise)
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#262 | |
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Join Date: Aug 2008
Posts: 3,655
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send an easy chart please thanks screams of roki (roundbox) - accept w/ many fixes needed (light) - for the 2 measure breaks like the ones @ 19.8seconds~20.8 seconds, i think you should use holds - 34.8s~ 39s: the jacks are too much, i think if you used gallops like [34]2 or something it'd be a lot smoother & less of a difficulty spike (heavy) - 15s ~ 17s: you miss a lot of cool drumsounds here ![]() - 34.3s: step the drums here! they sound so cool - 34.8s~ 39s: the jacks are too much in heavy as well, maybe if you did something like [34][12] [12][34] [34][12] ... alternating patterns it might be a lot smoother - 49s ~ 65s: 3 note jacks are too much i think, think about changing to 3 note trills or a minijack+single note - 97s: the hold on right arrow with up down trills are too unfriendly, consider switching that to 1212 (left down left down) trills instead also in the emptier sections of the guitar solos from 70s ~ 94s consider stepping the drums as well since it feels too relaxed compared to the heavier 24th parts of the solos - 112s: you dont step the bursts like this one throughout the song but i think you should step them! (oni) - 41s ~ 48s: the handstream feels unwarranted (cant really hear what the hands go to) - 49s ~ 65s: the jacks leading into jacks are too much even for oni i think, and the 3-note jacks that are on left/right arrows are kinda hard imo CONCLUSION: i think you should move oni to edit since it's hard as hell (kinda too hard for the pack) and refine heavy as much as you can since the song is pretty slick, suggestions on heavy kinda apply to other difficulties too mirror mirror (latest revision) (rcalibergx) - maybe w/ fixes - first time looking at file, if you're going to do grace notes dont just put 192nds, i learned that the hard way, put them as 4th + 48th or something, 192nds are too unnoticable on stepmania (60fps) - you missed a note @ 54.916s - the 1234 1234 rolls @ 56.56s should be 24ths, not 16ths - another missed note @ 58.204s, these occur throughout file, fix them - 63s ~ 76s: you keep weaving in and out of 16ths and 8th jumps, dont do this, either dedicate to vocals + 8ths or step all the 16ths, in this case i think you should dedicate layering vocals and 8ths instead of stepping the 16ths, the faster/more exciting parts all have 16ths after this part anyways. - for parts like 63.136s ~ 64.779s just use holds and remove the 16ths, same with 66.423s ~ 67.862s, make sure to step the vocals here - 91s ~ 98s: you have some misrhythms here.. dont step this part on a low rate, step this on 1.0 rate - the notes you have put down are too faint to hear and dont follow the main beat (for example after the hand @ 91.081s you put 23143 in succession but in reality it should be 23[14][empty 16th space]3 and more.. restep this part - 99s: cut the song here please, song kind of drags on.. melody circus (latest revision) (shenjoku) - accept w/ more fixes this song has a lot of potential, just gonna say this first (heavy) - you seem afraid to step things as jumps and also afraid to step certain sounds.. don't be afraid, i think you should deviate from the main melody (you step basically the main melody only) but this song has a swing feel to it so you should definitely weave in and out of the main melody in certain sections - for example, 18.606 ~ 19.3s you leave out a huge chunk of the music to nothingness, dont be afraid to step those sounds in heavy since this song is upbeat and energetic anyways - layer some jumps (not as often as oni) but still put jumps in the emptier sections of this chart - 131 ~ 140s: you miss a lot of cool sounds here (prob on purpose since you stepped them in oni), but you should still step these because otherwise the chart feels too empty (even as heavy) you could alternatively put this as the LIGHT chart and layer the current HEAVY chart to be a bit harder with at least SOME jumps and a bit more layering with added instruments that you didn't step.. kind of like a crossover between current ONI / HEAVY chart (except current heavy will become new LIGHT chart) - fade the song out @ 140s, 2 minutes is good enough and the song repeats for a good minute after this anyways (oni) - pretty nice as is.. but i wish you found some places to place minijacks.. 55s ~ 64s seems like a fantastic candidate for some minijacks (along with sounds that you didnt step, the ones before the jumpholds) hajimari no resolution (xelnya) - accept w/ fixes song is kinda like guren no yumiya (jpop, op, ed anime song) BUT this song has merit since you have some nice guitar - the jumpjacks that have hands before or after them are a definite nono, but otherwise heavy chart is fine - the standard chart should definitely focus more on the instruments, and let go of the vocals for the exciting drums, what i mean by this is swap out parts that step vocal only to step the fun drum sounds (could make for fun minijacks here and there, same case with guitar (ex. 21.9s ~ 31.377s, the swing guitar sounds much more fun to hit than the mundane 8th vocal notes that aren't even holds), also dont be afraid to add more notes & jumps in the standard chart. this is an upbeat song and the chart should be as well fix these and we should be good to go quartz quadrant (mrtea) - accept w/ fixes (light / beginner) - chart feels lackluster and isn't right for this type of upbeat song imo, take it out (standard) - i dont know about the rolls on the standard chart.. iirc they dont work properly on 3.95, i think you should take them out anyways and replace them with 12th trills (not as fast as 16ths but still makes sense) - this is jazzy and definitely has a swingy feel.. for parts like 16.86s ~ 21.5s, include swings with a single 8th note + jumps instead of plain jumps, this should be applied to the rest of the chart - you could use some holds in this chart for the higher pitched parts like 25.203s, maybe even a hand (applies to rest of chart since it repeats a lot) (basically the occasional really loud cymbal/snare should have a hand for emphasis) - 40s - 41.889s: step some 24ths here to give the chart a little fun spike - latter half of chart looks good - cut chart @ 100.288s with a hand or something since it repeats the entire thing again (heavy) - instead of 16th trills you should have 1234 4321 1324 4231 1243 or some kind of roll, the 4 note trills @ 230bpm are pretty darn fast - 15.557s ~ 16.86s: easy on the jumpjacks, this is at 230bpm. - follow suggestions from standard chart review (esp. jazz + swing recommendation) - utilize holds, make the emptier parts with just simple jumps harder with my swing suggestion - 65s ~ 67s: easy on the jumpjacks, too much of a difficulty spike @ 230bpm! - 65s ~ end: don't be afraid to layer more stuff during the holds, this is your heavy chart. - 75s ~ 100s: could probably utilize some minijacks here and there to spice things up a bit in comparison to the much faster paced beginning our turn (mrtea) - accept w/ minor fixes (heavy) remove this chart, too hard for pack (or you can put it as edit, idc) (standard) - great stuff, just change the rolls since they dont work on 3.9/3.95 into holds. - you could probably layer in more jumps from beginning ~ 63s since it's really empty anyways, i recommend you do so (so that players dont get bored too easily) - add more holds yo, and you could prob cut the song @ 95s, the last 30 seconds kind of drag on. (light) - utilize jumps if possible, otherwise chart is fine (beginner) remove chart please, way too simple for such a fast song i finish rest tmrw keep those submissions comin guys
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Last edited by mi40; 06-16-2013 at 11:05 AM.. |
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#263 | |
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Forum User
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Quote:
![]() EDIT Nevermind I didn't see the tomorrow part
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Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4! Submit to this -
Last edited by Kraezymann; 06-16-2013 at 11:10 AM.. |
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#264 | |
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FFR Player
Join Date: Jun 2012
Location: Somewhere on the interwebz
Posts: 110
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Last edited by TheSilentLord; 06-16-2013 at 01:24 PM.. |
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#265 | |
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beatboxing ninja hobo
Join Date: Jan 2011
Age: 29
Posts: 383
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Anyways, I touched up both the charts, and Our Turn has 5 charts instead of 4 due to heavy being bumped to edit, both beginners have had a difficulty bump, QQ's easy also had a bump, and both songs have been cut. Last edited by DefTeaMachine; 06-16-2013 at 03:14 PM.. |
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#266 |
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Custom User Title
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reviewed all submitted files up to this point
Clumsy thoughts - accepted include the older chart as oni and it's good to go! Favourite Daughter - edit it First of all, this song doesn't give much to work with. However it's pretty short and could make into a decent file. Pitch relevancy is completely off and patterns are very freeform. you can make a harder difficulty other than these two following all the sounds, there aren't many anyway. You haven't accented big clashes and drum beats recurring in some areas. The chart as it is is uninspired, bland and empty, you can simplify what you follow to make easier charts while still reproducing the most prominent sounds and patterns occurring in the melody. A little note: why would you end an easy chart with a quad? lol. For The win - edit it Nothing memorable happens in the song, however the chart(s) fail to accent the progression of intensity and the different drum patterns happening in it. With a much better accuracy on how the patterns are structured in relationship to the music, something good may come out of it. Try to make a more careful revision. Guren no yumiya - accepted with fixes This file does a pretty good job conveying the song's feel while being easy, but i want you to check your consistency on the jump usage. Some sounds could have been better accented. Having an harder chart for this would be ideal. I like what you did and with a few touchups it should be good to go. Hajimari no resolution - accepted with fixes The way you stepped the song is a bit too rigid, and can you tell me why did you put 95 as bpm when this song is clearly 190? It plays well, isn't too long and overall it's already enjoyable. I think you can work on pattern choices to make it flow a bit better. The easy chart is stupidly watered down, with a lot of freeform 8ths and a lot of annoying and out of place difficulty peaks. I want you to make the easier chart having in mind the limitations of a beginner playing this pack, try to make the challenge more homogeneous throughout the song. On the harder chart you can be more accurate and go for some more layering but keep an eye on the manifold usage, it feels like it's a bit too much. Melody Circus - accept w/ minor fixes and cut The chart is so much better now! but it drags on far too long to be enjoyable, especially considering there are a lot of repetitive melodies. There are some mistakes here and there which i'll later pick one by one so you can fix them - i'll also provide you a cut version of the song. Our turn - accept with cut and some fixes the first half of the song is terribly boring, adds nothing to the chart, and also sounds like crap. around halfway the file starts to become really fun and that's why this HAS to be cut. There are some questionable layering choices here and there and some loud noises aren't accented as they should, imo. Also in many spots it feels using only 8ths and occasional 48ths doesn't do the cut, and tapping to these notes doesn't feel like following these strange sounding beats, which are probably more colored notes. Revise it please, it's a good file and should be in the pack. Quartz quadrant - edit it what's the point in minimalistic stepping if you then add these jumpgluts all ore the place? this file needs a better layering and a sync revision. scream of [roki] - accepted with edits i'm sorry but although technically this is correctly stepped, the oni chart is just NOT fun at all. Hitting a bunch of low speed jacks for, collectively summing begging and end, almost half of the song is a horrible idea. Could use more layering and some better patterns in the 24ths. This has a lot of potential. Bring it on. On heavy chart what you made jacks aren't really jacks. You could use this approach to oni chart but check well which patterns to us for which sounds. The easier charts are good but be careful of difficulty spikes. I like this, fix it up and resubmit it ![]() Symbolic - edit it I like the approach you went with, however some of the patterns aren't the best choices for these melodies, and the climax the song provides is absolutely absent in the steps, making it more and more bland to play throughout the song. Song gives a lot of stuff to work with. You have to pick carefully what to step so you don't make the chart too dense, but the at the same time the progression should be clearly reflected by an increase in intensity towards the end. This chart is quite interned, having an easier one and a harder one would be ideal. The gfx just need a text repositioning, send me the psd and i'll do it for you.
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#267 | |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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#268 | |
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Forum User
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so its probably gonna have to be completely redone ![]() ![]() As for the file, I'll try to figure something out. This is the first time I've really submitted anything for a pack so I'm not quite sure what I'm doing lol. I understand making it more difficult towards the end, so I'll definitely give something a try.
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Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4! Submit to this -
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#269 |
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Custom User Title
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I'm not talking about making it arbitrarily difficult, what i mean is layer some more towards the end to have a better sense of climax!
as for the gfx, as long as you provide source images and font used we can do it from scratch.
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#270 | |||
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Join Date: Aug 2008
Posts: 3,655
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Quote:
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the layering is still fine, in my review i recommended reworking patterns by cutting down the holds, just try it and see how it goes also about the jack, you had a 5+ note 16th jack.. i told you to remove that, and you did (which is good) - now i'm talking about 2-note minijacks that dont lead into a jump & don't put a burden on the player like the 5+ note jack you had before Quote:
also you should still remove the grace notes since most newer players will go "wtf why is this 2 diff colors" the missed note should really be put, there are very audible sounds to the main melody which means you can't just ignore those sounds keep the trill from 63.136s ~ 64.779s, trust me for 63~76s on heavy chart: i still think you should remove the runningmen and just step this part to the background violin + drums since from 76s and on you have 16ths that are very audible and more prominent than the sounds you chose to step 16ths to from 63-76s
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Last edited by mi40; 06-16-2013 at 06:35 PM.. |
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#271 | |
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[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,368
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Mi40, should I double the BPM or leave it as it is? I'd rather have your insight here before I resubmit it next. I appreciate the feedback, thank you. |
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#272 |
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Join Date: Aug 2008
Posts: 3,655
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i dont mind you changing the bpm, aesthetics in terms of color isnt a big issue for easier files so go ahead and change the bpm like necros said since the file is 190
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#273 |
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Rhythm game specialist.
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I'm still trying to get a grasp of what the upper bound limits are in terms of difficulty, because I have a few songs I would like to chart but have no idea if they're going to end up within range.
EDIT: @ Xel: when it comes to easier files, it's better to use the simplest quantized rhythm, because newer players aren't quite accustomed to more complex rhythms. |
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#274 |
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Join Date: Aug 2008
Posts: 3,655
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any chart that is around VC-FMO area on the ffr scale should be oni/edit
we're looking for anything below VC, preferably 2-8 on old scale of 1-12
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#275 |
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Confirmed Heartbreaker
Join Date: Jul 2012
Age: 37
Posts: 5,866
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g-damn so many judges here rofl
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#276 |
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Join Date: Aug 2008
Posts: 3,655
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nah necros/i decide what goes into paq
(btw i be stepinge for rap/hip hop, kinda busy doe..)
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#277 |
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Confirmed Heartbreaker
Join Date: Jul 2012
Age: 37
Posts: 5,866
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o ok
(its cool ive been busy too rofl i got fiels for this pack tho dont trip)
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#278 | |
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D7 Elite Keymasher
Join Date: Jun 2012
Location: Ontario, Canada
Posts: 2,337
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Quote:
I already placed the 8th notes back in as soon as I read the post. ![]() Would a 16th stream from 63-76s be overdoing it for an Edit chart? Just to clarify: The runningmen stream should be simplified in Heavy only correct? I copy/pasted it into Oni, which used to be the stream with 8th note jumpgluts. ATM in DDReam, both charts have 8ths + vocals in that section. Should the trill be 16th, 24ths, or 16ths leading to 24ths? I'm thinking of the latter, as the crash roll gets louder. |
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#279 | |
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Rhythm game specialist.
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I'll start with Innocence of Silence by NC ft. NRG Factory -- good old DDR songs ![]() |
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#280 | |
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Join Date: Aug 2008
Posts: 3,655
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for edit 16th streams should be totally fine and yes runningmen stream should be simplified in heavy only the trill @ 64.66s on ONI is fine as 24ths, the trill @ 87.5s on oni should be three 24th notes and the trill @ 89s should be 24ths not 32nds i also noticed you didn't step the drums correctly from 65s ~ 66.45s on both charts, fix this! sexyye
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Last edited by mi40; 06-16-2013 at 08:48 PM.. |
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