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#221 |
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good hot
Join Date: Sep 2007
Location: North Carolina
Age: 31
Posts: 5,309
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#222 | |
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FFR Player
Join Date: Jun 2012
Location: Somewhere on the interwebz
Posts: 110
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Quote:
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#223 |
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ᅠ
Join Date: Aug 2008
Posts: 3,655
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i still think you should step all the vocals if you're going to do it anyways
the rest of the comments you can wait on the other reviewers i guess
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#224 |
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FFR Player
Join Date: Jun 2012
Location: Somewhere on the interwebz
Posts: 110
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I'm actually testing it right now and it seems that you are right. I'll step all the vocals as holds from 74 to 106.
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#225 |
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beatboxing ninja hobo
Join Date: Jan 2011
Age: 29
Posts: 383
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I sent a couple files.
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#226 |
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Forum User
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Also, if my one chart is too easy/hard I can make another. Just let me know
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#227 |
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Custom User Title
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Hey anaru play my file too !
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#228 | |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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Quote:
i.e. Play my other difficulties. Most of the fixes you're suggesting has already been implemented in the standard difficulty (e.g. no hands at 24ths, no mines in cluttered areas). I'd rather not turn the heavy difficulty into what is practically the standard difficulty. Alternatively, would you care to put Heavy as Oni and shift Standard to Heavy instead? (and shift Light as well...I made three charts for that song) I think that'd work if you had a more specific target of what a Heavy difficulty should represent. Anything harder could be used as an extra oni or edit chart, rather than being discarded altogether. Last edited by bmah; 06-13-2013 at 11:28 AM.. |
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#229 |
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Custom User Title
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I personally think it's fine to have a harder difficulty as long as there are easier ones, and your file complies. I dunno what anaru will decide but i think it's acceptable as it is diff-wise.
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#230 |
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FFR Player
Join Date: Jun 2012
Location: Somewhere on the interwebz
Posts: 110
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I submitted a v2 of For The Win. I cut the song at 106s, added a normal chart and did most of the fixes you suggested. I left 39-55 as it was, a simplified version of that part is in the easier chart but I felt it was too easy for the heavy. I added holds for all the vocals and fixed the patterns to be less awkward to hit.
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#231 |
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Custom User Title
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for stargroup's file which im positive will end up in de pack
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#232 |
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Forum User
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Mollo you gotta give me tips on text lol. I can never make my text look as good. I did the set in symbolic so if you get a chance to play it maybe you can critique da gfx too?
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Last edited by Kraezymann; 06-13-2013 at 04:26 PM.. |
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#233 |
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Custom User Title
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I already saw it and i think text placement could be better, esp in the bn it doesnt stand out as it should, and in the bg is too massive and again it ends up on dark areas, not standing out much. Font is cool and gfx is perfet for this song, just needs a few touchups. So does the file though, i'll post a review later for both
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#234 |
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Forum User
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Cool <3 thanks friend
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#235 |
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FFR Player
Join Date: Jan 2009
Posts: 618
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k
need to tone the 32nds and more background noise (you'll see)
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#236 |
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Wubalubadubdub
Join Date: May 2005
Age: 38
Posts: 1,697
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Took me a while but I think this is quite an improvement over the last version. Submitted another revision of Melody Circus.
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#237 |
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FFR Veteran
Join Date: Jun 2005
Age: 40
Posts: 642
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what if i made something that could be considered a 5 by (classic) DDR difficulty, is that too easy?
like, think ya better d, but more straightforward... and a little easier Last edited by Emanresu13; 06-13-2013 at 11:20 PM.. |
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#238 |
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FFR Player
Join Date: Mar 2007
Age: 33
Posts: 944
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think a file for this would merit boring over being easy? |
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#239 | |
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Custom User Title
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Quote:
With a good cut it may work, couldn't really picture patterns for this one, but it kinda falls on the repetitive side. Again, a quick and efficient cut may help tremendously. I would personally cut with a fade out volume effect at 1.37
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Last edited by Mollocephalus; 06-14-2013 at 01:38 AM.. |
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#240 |
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fhqwhgads
Join Date: Feb 2005
Posts: 2,029
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just bought this game, super stoked
ALSO: file is almost done, just keep drawing blanks for what to do on some parts for lower difficulties. Changing 24th streams to 16th or wtf am I doing. Making difficulties from light->oni for this file. |
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