06-7-2013, 10:41 PM | #161 |
moonchild~
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Re: Beta Engine: R^3 [Updated 6/7/13]
oh never mind it doesn't save oops.
ps framerates work amazingly<3
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06-7-2013, 10:49 PM | #162 |
Join Date: Apr 2006
Posts: 3,205
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Re: Beta Engine: R^3 [Updated 6/7/13]
just played 60 fps
what the actual **** jesus this is amazing also i'm dumb, where do we change rates? nvm i see i need higher flash |
06-7-2013, 10:55 PM | #163 |
Nescio quid faciam
Join Date: Jul 2004
Location: Edmonton, AB
Posts: 892
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Re: Beta Engine: R^3 [Updated 6/7/13]
Hard to get a good reading on the framerate because my eyes are bugging out at the shear awesomeness, and I normally have to restart two or three times when I play from the cafe anyways while the song buffers so it doesn't lag. I don't have to restart as much (re: at all) when playing at 60 for whatever reason, but I'm not sure if I'm doing better/worse at parts because I'm just used to having lag. I would try it more but I'm too close to 10b grand total and I want my score... The second I'm done that though... (Rates too much fun, CIA sounds hilarious at 1.5 btw)
*edit* If you made a replay @60 (or any non-30 for that matter) would the current replay thing support it? Would it be possible to tell there are any judgement differences by seeing what the replay @30 would do on a play that was @60/20/etc? (I'm clueless as to how this would work, or even how it exactly saves the replays) Last edited by omega_grunt666; 06-7-2013 at 11:00 PM.. |
06-7-2013, 11:11 PM | #164 |
moonchild~
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Re: Beta Engine: R^3 [Updated 6/7/13]
hey arc, how hard would it be to add in a bpm display?
also how do you guys feel about a separate scoreboard for rated scores?
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06-7-2013, 11:18 PM | #165 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,859
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Re: Beta Engine: R^3 [Updated 6/7/13]
rates are broken for me. it worked for a song but then every other song when trying to play on rates just breaks the mp3 and plays the song at like 2.0. the file scrolls at the selected rate the song just shits itself though
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06-7-2013, 11:21 PM | #166 |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 6/7/13]
did that for cia rave for me
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06-7-2013, 11:42 PM | #167 |
It happens for a reason.
Join Date: Apr 2007
Location: North Carolina
Age: 34
Posts: 5,622
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Re: Beta Engine: R^3 [Updated 6/7/13]
Too bad having higher frame rates makes the score not record.
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like, giggity or something? |
06-8-2013, 05:10 AM | #168 |
(ಠ⌣ಠ)
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Re: Beta Engine: R^3 [Updated 6/7/13]
In case this hasn't been requested yet:
In random play I'd love an option to play any random non AAA'd song. Right now all I see if 1-99 filter if that's correct? |
06-8-2013, 07:40 AM | #169 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,868
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Re: Beta Engine: R^3 [Updated 6/7/13]
I would imagine every file would need the original stepartist to tell its BPM. For synthlight and legacy files this will obviously be an issue as the notes don't follow a specific beat.
By the way there isn't any such thing as a "BPM" in FFR (the array of data in the swf is just frames) so this is another reason why you'd have to contact the original stepartists for the BPM of songs. |
06-8-2013, 07:49 AM | #170 |
D7 Elite Keymasher
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Re: Beta Engine: R^3 [Updated 6/7/13]
I feel like i get random goods and that the timing is completely off :s
Otherwise this was a really good update! |
06-8-2013, 06:42 PM | #171 |
Celestial Harbor
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Re: Beta Engine: R^3 [Updated 6/7/13]
omg the frame rate thing lets me actually play ffr again
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06-8-2013, 07:27 PM | #172 |
Aficionado of Awk
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Re: Beta Engine: R^3 [Updated 6/7/13]
Framerate addon works amazingly...I play with absolutely no frameskips on 100 fps, it looks so...SM like!
This needs to be ranked soon x3 brb getting fun rated scores |
06-8-2013, 07:28 PM | #173 | |
moonchild~
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Re: Beta Engine: R^3 [Updated 6/7/13]
Quote:
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06-8-2013, 07:41 PM | #174 |
FFR Veteran
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
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Re: Beta Engine: R^3 [Updated 6/7/13]
I got teary eyed after playing a song with 60fps
can I play at 120fps when I get my 120hz monitor?! I have to relearn ffr because I currently use a huge screen cut with 2x speed to make up for the frame rate making it hard to play fast speeds
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06-8-2013, 07:42 PM | #175 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: Beta Engine: R^3 [Updated 6/7/13]
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06-8-2013, 10:46 PM | #176 | |
Batch Manager
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Re: Beta Engine: R^3 [Updated 6/7/13]
Quote:
I mean I could start listing the BPMs for some of the current files in game, but I'd like to know if listing the BPM will actually be something implemented into the engine
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Last edited by DossarLX ODI; 06-8-2013 at 10:49 PM.. |
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06-8-2013, 10:52 PM | #177 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,859
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Re: Beta Engine: R^3 [Updated 6/7/13]
i honestly dont see how knowing the bpm would help lol. unless it would just be, like, a nice fact about the file
but then what would happen with files that have tons of bpms?
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06-8-2013, 11:50 PM | #178 |
Batch Manager
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Re: Beta Engine: R^3 [Updated 6/7/13]
Displaying a file's BPM gives the player an idea what to expect when playing the file but the bpm change thing is also a valid point to factor in. If anyone wants a reference for what BPM my files are:
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06-9-2013, 12:04 AM | #179 |
moonchild~
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Re: Beta Engine: R^3 [Updated 6/7/13]
it also helps with rates.
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06-9-2013, 03:21 AM | #180 |
Falcon Paaaauuuunch!!!!!!
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Re: Beta Engine: R^3 [Updated 6/7/13]
http://www.flashflashrevolution.com/...ad.php?t=34509 has the bpm of the songs that existed when it was made, although a few of them are ??? and some of them are variable rates, such as the games we played. Anyway, I have a few suggestions:
I wish it would display more information when you completed a song. You can see your old best rank but not your best score so it's not necessarily that good of an indicator of how close you are to getting your new best. Also I would like more info. when choosing songs. It doesn't have some stats such as your best rank by them, nor is there an option to sort them by rank or in various other ways that they could be sortable. Also I notice the high scores button doesn't work. And it'd be really awesome of the mods that don't let you save your scores would still give you points and credits. I figure eventually they're probably going to be allowed for everyone and then high scores using them will start counting, and so will the other stuff, so the way I see it, we should get the other stuff from them now.
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