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#21 |
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Washed Up
Join Date: Mar 2007
Location: Winter Garden, FL
Posts: 7,414
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Good to hear you're doing spread, that's a huge step towards being able to do jumpstream. One hand makes js pretty tough.
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#22 |
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FFR Player
Join Date: Sep 2007
Age: 30
Posts: 47
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#23 |
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FFR Player
Join Date: Sep 2007
Age: 30
Posts: 47
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Man it seems like I'm not having any luck with jump streaming. :\ The picture dictionary only said stuff that I already knew, definitions and such. Is there an in-depth guide to just jumpstreams or something?
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#24 |
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Join Date: Apr 2006
Posts: 3,137
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There are some techniques to hitting certain patterns that can be verbally described, such as with jacks you move your wrist up and down, placing the thumb on the index/middle finger for support.
I don't think it's that easy for jumpstream. Focus hard on the placement of each of the jumps, since the streams themselves will be already in your muscle memory (from what I could see in the replay). Improvement comes from repetition and it might come slowly. If you really don't feel anything from playing Etude to a Dragon, try looking for a slightly easier jumpstream song. |
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#25 | |
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FFR Player
Join Date: Sep 2007
Age: 30
Posts: 47
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Quote:
http://www.flashflashrevolution.com/...replay/201057/ There's my replay. Do you know any other songs at about this difficulty level of jump stream? I think that's what I need to practice on. |
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#26 |
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FFR Player
Join Date: Dec 2007
Location: nima
Posts: 4,281
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how to get good at jumpstreaming
strep 1: play lots of songs with jumpstreams |
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#27 |
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Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Etude to a Dragon is a pretty good introduction to jumpstream song... you can also try Seven.
Everyone gave pretty good tips, but you mostly just gotta get used to the patterns and how to read/hit them properly.. practice practice practice!
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#28 | |
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FFR Simfile Author
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Quote:
EDIT: {Frozen} might be an ok song - it's got a lot of jumps, but it's slow and the patterns are straight forward
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#29 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,334
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Look closer to the receptors and try not to focus too much on information that doesn't matter -- alternatively, use a slightly higher speedmod.
Spastic mashing means you have a problem with reading. |
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#30 | |
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shots FIRED
Global Moderator, User Support, Judge
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Quote:
Simply put, take things one step at a time. You'll get there soon, KaBlammo. Once you do recognize jumpstream patterns well enough that you don't need to consistently rely on the song, and rather on visual cues, then you should really look into Reincarnate's advice of looking closer to the arrow receptors, and hitting according to what you see rather than trying to interpret the patterns. This is especially true on very fast and dense files. Last edited by bmah; 02-20-2013 at 12:21 AM.. |
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#31 | ||
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FFR Player
Join Date: Sep 2007
Age: 30
Posts: 47
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Quote:
Quote:
![]() What do you guys mean by receptors, by the way? |
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#32 |
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shots FIRED
Global Moderator, User Support, Judge
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Receptors are just the four arrows on the top of the screen (bottom if you play with the downscroll mod) in which you have the scrolling arrows (i.e. the steps) align to as you hit them. Because you can't fully assume the arrows will align exactly with the music, it's better to actually see for yourself. That's why many players look close to the arrow receptors.
Last edited by bmah; 02-20-2013 at 01:50 PM.. |
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#33 | |
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FFR Player
Join Date: Mar 2007
Location: On an island way out in the sea
Age: 27
Posts: 164
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Quote:
That's how I did it back in the day for runningmen, at least.
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#34 | |
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FFR Player
Join Date: Mar 2004
Location: The Koopaverse
Posts: 274
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Quote:
I play index right now and I have tried a little bit of spread recently, but I'm not that comfortable yet... I still want to be able to do some JS on index...so we shall see what happens... Maybe I will post a replay later, but probably not xD Anyone here able to kill jump streams with index? |
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#35 |
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One-handed elite
Join Date: May 2008
Posts: 1,464
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1.5x speedmod is very slow. Try switching to a faster speedmod, and if you can adjust well to it, you'll end up playing much better. (Back in the day, switching from 1.00 to 1.5, and then to 1.75, pretty much jumped me from D1 to D2 overnight)
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The renegade has betrayed me. |
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#36 |
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FFR Player
Join Date: Mar 2004
Location: The Koopaverse
Posts: 274
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I just found another good song to practice i think...
{frozen} It has jumps in these mini streams, so you dont have a constant stream to deal with just these mini ones =P or maybe runny morning(sgx) |
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#37 |
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Fractals!
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Ugh. No. Take that back right now. RunnyMorning is the WORST with its blue note syndrome and lots of jacking.
bmah's advice from earlier is also helpful. Jumpstreams are often the product of a stepartist choosing to emphasize a certain sound in the middle of a stream pattern. Reincarnate's advice is also helpful--if you spaz out as soon as jumps enter the equation, it's a problem with reading and not with anything physical. Most good players use a speedmod between 1.5 and 2.0 A couple of other songs that offer patterns that technically count as jumpstreams are the layered trills found in Marisa Stole The Precious Thing (a tough song and a tougher unlock), K8107 and Gravity Blast. Since these aren't like normal stream patterns that are all over the place, it's easier to focus on where the jumps are in the rhythm. |
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#38 |
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D7 Elite Keymasher
Join Date: Feb 2011
Age: 26
Posts: 3,284
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Silence
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#39 |
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D6 Challeneged
Join Date: Aug 2012
Age: 28
Posts: 1,232
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My advice is terrible but I mashed for 3 years then played SM for 1 1/2 years... annnnnnnnnnnnnnnnnnd yeah basically just played a piss ton, Jumps were the bane of my existence for a while and it really did come down to just practise practise practise, I can't count how many 100M GTS days I did on my old account... all JS practise
But it was all worth it cause I was able to sightread for this score |
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#40 |
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Mrow~
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I used to have an issue with jumpstreams once. What helped a lot for me is to not even regard the file as a jumpstream at all; a lot of the times I'm playing a JS file I barely even notice it has jumps in them.
Don't think about it too much. A lot of the times, the jump will be spread over both your hands, which means that the stream basically "splits up" and plays over both hands for a moment. In case the jump plays over one hand, the pattern is basically easier (to read, and to play) because the arrows will be [12] or [34], in both cases right next to eachother in a block. The key for me was to try and not see them as actual jumps. I'm not sure how much sense that makes though. Also, all of the above. Practise and patience are the magical words in games like this. Good luck! =3
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