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Old 03-30-2013, 04:42 PM   #1
DossarLX ODI
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Default Groove Radar

I use Stepmania 3.9 so I'm not sure how much different the groove radar codes are for other versions. However, what I'm wondering is how someone could make it so the groove radar, instead of making those calculations in NoteDataUtil.cpp where 150 BPM 16ths and 400 BPM 16ths give the same voltage value, the groove radar gets the values directly from the .sm file.

For instance, the decimal numbers I show here in the .sm are useless because the game has a built in calculator already and it doesn't fetch it

//---------------dance-single - ----------------
#NOTES:
dance-single:
:
Challenge:
10:
0.966,1.000,0.804,0.542,0.206:

Since there are other people who know way more about the technical mechanics of stepmania than I do and the documentation in the source code package is poor (at least for 3.9), I'd like to know how one could make it so the program fetches the .sm file's numbers.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 03-31-2013, 01:18 AM   #2
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Default Re: Groove Radar

am i the only one that uses sm to hit arrows
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Old 03-31-2013, 01:24 AM   #3
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Default Re: Groove Radar

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Originally Posted by Ohaider View Post
am i the only one that uses sm to hit arrows
Are you the only one that can do beast side chaining viewing this thread atm?

edit: people actually pay attention to the groove radar??

Last edited by V-Ormix; 03-31-2013 at 01:28 AM..
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Old 03-31-2013, 01:43 AM   #4
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Default Re: Groove Radar

It'll fetch them if Fast Load is on but only prior to playing the simfile, I think.
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Old 04-1-2013, 09:36 PM   #5
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Default Re: Groove Radar

Fast load didn't solve the problem unfortunately. The Groove radar system is built-in.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 04-2-2013, 12:28 AM   #6
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Default Re: Groove Radar

Are 150 BPM 16ths maxing out the voltage?
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Old 04-2-2013, 09:13 PM   #7
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Default Re: Groove Radar

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Originally Posted by Oni-Paranoia View Post
Are 150 BPM 16ths maxing out the voltage?
Yes. I think that's stupid. It would be better if the values could just be loaded from the .sm file rather than a built-in calculator.

Also, for me the groove radar gives the player an idea of whether something would be more of a speed file or stamina file. And with stuff like chaos and freeze, possibly a hint of a hard xmod file or file that's hard to score on properly.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 04-2-2013, 09:14 PM   #8
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Default Re: Groove Radar

the thing is, the groove radar values in the .sm file you copy/pasted were generated by sm5 using the same calculations as in 3.9 (stream/voltage still max out at 150 bpm 16ths)
if you seriously think someone bothered to add the groove radar values into the .sm file or that anyone would do so if given the opportunity, all i can say to you is lol
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Old 04-2-2013, 09:18 PM   #9
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Default Re: Groove Radar

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Originally Posted by DossarLX ODI View Post
And with stuff like chaos and freeze, possibly a hint of a hard xmod file or file that's hard to score on properly.
by which you clearly mean "a file that is drags on and boring 0/10"
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Old 04-2-2013, 09:26 PM   #10
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Default Re: Groove Radar

the groove radar sucks shit because

1: it emulates the ddr groove radar
2: max 300 on pad is harder than on keyboard
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Old 04-2-2013, 09:30 PM   #11
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Default Re: Groove Radar

i mean, there's a pretty obvious solution in the form of either:
1. editing the groove radar formulas, most simply by multiplying the existing formulas by some positive number less than 1 (1/4 would be good since i highly doubt that anyone will aa 600 bpm 16ths ever)
2. taking an itg-style theme (i.e one that shows taps, holds, mines, etc in song select like the sm5 default theme) and adding nps/burst values to it since those are what stream and voltage are in a nutshell

but of course you wouldn't think of either of those
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Old 04-2-2013, 09:31 PM   #12
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Default Re: Groove Radar

This is what I see when I read the title of this thread:

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Old 04-2-2013, 09:42 PM   #13
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Default Re: Groove Radar

Quote:
Originally Posted by FFR4EVA_00 View Post
i mean, there's a pretty obvious solution in the form of either:
1. editing the groove radar formulas, most simply by multiplying the existing formulas by some positive number less than 1 (1/4 would be good since i highly doubt that anyone will aa 600 bpm 16ths ever)
2. taking an itg-style theme (i.e one that shows taps, holds, mines, etc in song select like the sm5 default theme) and adding nps/burst values to it since those are what stream and voltage are in a nutshell

but of course you wouldn't think of either of those
Actually using the ITG3 (theme) in SM would be best with the NPS/Burst idea which seems easy to implement.

Regular Screenshot



When you hold shift, some on-screen items appear (Song length, step artist, step amounts over the graph bar at the bottom)


Note: The red at the bottom was edited and is supposed to be blue (red just looks cooler while it fades in and out, and this is actual ITG3, can't just move it to SM yet)
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Old 04-4-2013, 02:05 PM   #14
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Default Re: Groove Radar

thread of the year
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