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#1 |
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Batch Manager
Game Manager, Batch Search Engine Developer
Join Date: Mar 2008
Location: Massachusetts
Age: 26
Posts: 14,591
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grind2 was recently put up with frame fixes.
I made this thread because I learned a LOT about the actual file itself. blu's file had so many BPM changes that I couldn't just simply shift stuff around because I did not know their rhythmic value/BPM. Basically, there were three general phases: 1) Reconstructing the file to a static BPM 2) Shifting around placements after conversion 3) Recoloring to the original file's colors In total, those three phases took 7 total hours. 11:30 PM - 4:30 AM Friday night to Saturday early dawn (5 hours), then 11:30 AM -1:30 PM (2 hours) Saturday afternoon. 1) Reconstructing the file to a static BPM In order to figure out what the hell to shift in the first place, I had to restep the file at a static BPM. The song's real BPM is 230/460. Below are some pictures showing the comparisons (cmod) of the rhythmic values the bpm changes in the file were supposed to be snapped to. Click the spoiler to see these images. I noticed that notes like 3/64ths and 32nd intervals appeared many times, and there were several interesting cases for 230 and 460 bpm. So basically, there were a lot of 32nd and 3/64th type intervals if the steps were snapped to a static bpm. 2) Shifting around placements after conversion After reconstructing the file to a static BPM I saw that no parts should have had any 2 frame minijacks except for the 16th wall which forces a minijack. This took some time, but I got hit with some "comma" BS when trying to convert the file for like 20 minutes and it really pissed me off. I playtested the file and it played a lot smoother than before, but the file is still ass. 3) Recoloring to the original file's colors Oh boy. So I've recreated the file to a static BPM and shifted placements after converting and playtesting. I *still* have to put the file back to its original colors. This was a tedious process and I had to use qqwref's and Velocity's replay program to help me locate which colors to change. With all that said, you guys now know that grind2 has a lot of weird 3/64th rhythms and broken 32nd intervals if you have it at its original static BPM, 230/460. blu's file had a million BPM changes with ridiculous color usage, but the approximate values do snap to the original (but a lot of the file is still BS technically). This is by far the longest and hardest frame fix I've done as of now, and hopefully there aren't too many ridiculous BPM changing files like grind2 in the future. Here is a download link if you want to see the 230/460 BPM version of grind2, reconstructed by me from the original: http://www.mediafire.com/?nsy947lb50aab5a |
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#2 |
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VICES
Join Date: Aug 2006
Location: Germany
Age: 27
Posts: 9,800
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Nice work, seemed like a huge pain in the ass (clap) -- what really shocked me is that he didn't just step it static and instead used these bs ddreamstudio bpms haha
Is there a list of files that HAVE been frame-fixed already and a list of files that will be fixed? Would be nice information to know, imo. |
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#3 |
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Rhythm game specialist.
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A lot of the really bursty/harder files have had frame fixes whenever applicable -- things like Vortex, Extratone Pirates, RAN, and Hardkore Atomic have all had fixes.
Dossar talked to me about the concept of breaking this file down, and it truly is mind-boggling how much work it requires. This is a testament to how much detail that people have to pay attention to when working on frame fixes, because you always have to account for what proper rhythms are and how far apart they should be. I'm very excited to see frame fixes for this file, because it's one that has troubled me in different areas on random plays, and I definitely would like to take this son of a bitch down. |
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#4 | |
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"Reach For The Stars"
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So when is this new revised version of g2 going to be installed into FFR?
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#5 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 30
Posts: 10,762
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It's already up.
Dossar was messaging me as he was going through the steps for frame correction, and holy shit, I had no idea this was going to be such an arduous task. Seven hours of work for conducting frame treatment for a 72 second file is really hard to swallow, but it's not like he did anything that was unnecessary. Major props, Roy. |
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#6 |
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Rhythm game specialist.
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The chart looks -so- much more playable. I gave it a few whirls and was unsuccessful, but even my SM sessions have been horrible today. I'm having too much trouble warming up.
The chart is considerably more playable and looks a lot more accurate to the music visually than it did before with all of those horrible frame discrepancies. It's also considerably easier to discern the denser patterns with clean frames, too. |
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#7 |
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Aficionado of Awk
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Random question, while we are on the topic of frame fixes and such.
Say I had a run of 15-1-0-6 on grind2 (random numbers) and most of the mess ups were from areas that previously had frame issues. Would the replay that i originally saved do, in a sense, differently than the originally saved score now that the song is changed? (perhaps less goods on fixed frames, or maybe worse) |
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#8 |
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Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 30
Posts: 10,762
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Your old inputs would now be synced to the new frames, so yes, the replay would most likely spit out a score that doesn't match what was actually produced at the time.
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#9 |
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Aficionado of Awk
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Thank you, that's sort of what i thought. man, if only id saved a really shoddy run on that song just to see how different it would be
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#10 |
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Nope
Join Date: Nov 2010
Location: London, ON
Age: 26
Posts: 3,761
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Watch this...just lololololol. This is before the fixes btw. Watch how different the score is...
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#11 | |
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Aficionado of Awk
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Quote:
edit: toymaker, yours was insane lol, 10 misses -> 90 misses haha. also, congrats and thank you to dossar for putting up with this dump and fixing it. imma play it later and see how possible it is to get good scores on now Last edited by d4u7211; 02-2-2013 at 09:42 PM.. |
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#12 |
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Banned
Join Date: Jan 2008
Location: In My Room, 10101
Age: 30
Posts: 4,583
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God damn nice fixes!!! But for some reason my fingers hit it the way it used to be because ive played it so much and i derp all over the place even on easy shit. Dunno what to do? ahaha
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#13 |
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FFR Player
Join Date: Jan 2013
Location: Brook Park, Ohio
Age: 26
Posts: 126
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i wish i were good enough to take advantage of these frame fixes.. i still do as badly as i used to lol
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#14 |
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Fractals!
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Definitely BB-worthy.
This is why I don't make simfiles. X_X |
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