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View Poll Results: What should the difficulty range for oni be?
AAA 65+ old FMO system 54 71.05%
AAA 70+ new FMO system 22 28.95%
Voters: 76. You may not vote on this poll

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Old 09-19-2012, 06:06 PM   #61
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by Hakulyte View Post
While you're at it, I'd love St.Scarhand to be unlockable by AAAing FGOs instead of only Reality.

Just a suggestion of course.

ps: Agree with 66+ unlocking. 65s shouldn't unlock.
Good Idea Haku.
I'm close to sub 20ing Reality though so lolw/e
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Old 09-19-2012, 06:07 PM   #62
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Default Re: New Otaku Speedvibe (Oni) Requirements

The reason Scarhand is only by Reality is because they don't want to keep up to date on two tokens. They don't even do it on one, so it doesn't bother me. Especially since it's the first requirement that it was given.
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Old 09-19-2012, 06:10 PM   #63
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Default Re: New Otaku Speedvibe (Oni) Requirements

Well, a difficulty range would be 1 static query to change with no need to keep track of anything.

The only issue I can imagine is if they put the wrong difficulty while adding a file in-game and people massively unlock the token with it.
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Old 09-19-2012, 06:15 PM   #64
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Default Re: New Otaku Speedvibe (Oni) Requirements

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The reason Scarhand is only by Reality is because they don't want to keep up to date on two tokens. They don't even do it on one, so it doesn't bother me. Especially since it's the first requirement that it was given.
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Old 09-19-2012, 06:35 PM   #65
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Default Re: New Otaku Speedvibe (Oni) Requirements

make only the divine suicide of k unlock oni

problem solved
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Old 09-19-2012, 06:40 PM   #66
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Default Re: New Otaku Speedvibe (Oni) Requirements

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make only the divine suicide of k unlock oni

problem solved
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Old 09-19-2012, 06:52 PM   #67
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Default Re: New Otaku Speedvibe (Oni) Requirements

66+. No do not make it harder then it already is. We did that once. We don't need to do it again.

Vertex BETA is NOT a ****in FMO. That's nonstop stream, yes, but it's not even trilly or awkward or anything. All it requires is consistency.

Southern Cross is on par with Makiba, so that definitely should be FMO, as should K8107 and Feld. All 3 of those should be unlocks, unlike Colorful Course, Rottel and a few others.
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Old 09-19-2012, 07:06 PM   #68
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by Hakulyte View Post
Well, a difficulty range would be 1 static query to change with no need to keep track of anything.

The only issue I can imagine is if they put the wrong difficulty while adding a file in-game and people massively unlock the token with it.
There probably aren't a massive amount of people that would AAA a file that was mislabeled as an 80 when it was actually a 75.
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Old 09-19-2012, 07:35 PM   #69
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Default Re: New Otaku Speedvibe (Oni) Requirements

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There probably aren't a massive amount of people that would AAA a file that was mislabeled as an 80 when it was actually a 75.
I think he meant that a song would be put ingame as a 75 when it actually was a 57.
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Old 09-19-2012, 07:39 PM   #70
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by blindreper1179 View Post
I think he meant that a song would be put ingame as a 75 when it actually was a 57.
I really doubt a mistake like that would occur. I'm fairly certain they do quite a bit of checking before making the public releases.

In the event it did somehow happen, I don't think many people would even know before it was fixed. I wouldn't expect any Oni unlocks this way.
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Old 09-19-2012, 07:48 PM   #71
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Default Re: New Otaku Speedvibe (Oni) Requirements

How about original unlock files and new 70+s.
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Old 09-19-2012, 09:25 PM   #72
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Default Re: New Otaku Speedvibe (Oni) Requirements

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How about original unlock files and new 70+s.
This. right here is what I was originally getting to, there are a few I really only wanted to know what songs were actually disabled from getting oni on and what ones were still available and what songs we could implement into the new Oni system since there is a wider variety of skill in these new files.
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Old 09-19-2012, 10:21 PM   #73
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Default Re: New Otaku Speedvibe (Oni) Requirements

I agree, oni needs to change... but only to add songs that get you it... such as Epilogue... and the teir point system needs to be changed too
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Old 09-19-2012, 11:33 PM   #74
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Default Re: New Otaku Speedvibe (Oni) Requirements

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Originally Posted by igotrhythm View Post
What Middie said. Vs Boss is not only dense, but relentless. This means that one mistake can easily turn into five goods or more. On average, I can't even SDG it and I have 1-0-0-1 on the son of a bitch.
woops now I feel like a dick. my bad haha. I guess it's just a well-stepped file for my strong points.
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Old 09-20-2012, 06:40 AM   #75
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Default Re: New Otaku Speedvibe (Oni) Requirements

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i have 1-0-0-1 on that 1-0-0-0 on DSoK, dance and zeal 3 or 2-0-0-1 on it, disconnected hardkore 1-0-0-0, fuutsu no uta 4-0-0-0, 0 Piano version 3-0-0-0
grats but no one cares

also yes 66+ for oni sounds awesom
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Old 09-20-2012, 06:49 AM   #76
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Default Re: New Otaku Speedvibe (Oni) Requirements

66+ has the old FMOs that unlocked ONI. why the hell would it change? sure people are getting better, but that still shouldn't change what unlocks what.
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Old 09-20-2012, 07:07 AM   #77
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Default Re: New Otaku Speedvibe (Oni) Requirements

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grats but no one cares
roasted

Yeah, 66+ sounds right.
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Old 09-20-2012, 07:52 AM   #78
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Default Re: New Otaku Speedvibe (Oni) Requirements

So it already is 65+ currently? I always thought it was a selected bunch of songs and not just any fmo. If that is how it is then I don't see what this thread is about. Nothing to change.
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Old 09-20-2012, 08:03 AM   #79
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Default Re: New Otaku Speedvibe (Oni) Requirements

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So it already is 65+ currently? I always thought it was a selected bunch of songs and not just any fmo. If that is how it is then I don't see what this thread is about. Nothing to change.
Nope.

77 (M) Hajnal (2000 Notes / BPM 174)
77 (R) The Divine Suicide of K [Heavy] (2495 Notes / BPM 126-260)
78 (S) Midnight Dragon (1396 Notes / BPM 180
78 (S) Rottel-da-station (1218 Notes / BPM 200)
78 (P) AIM Anthem (736 Notes / BPM 110)
79 (D2) Setsujou! Hyakka Ryouran (1817 Notes / BPM 184)
80 (D2) Exciting Hyper Highspeed Star (1337 Notes / BPM 180)
80 (A) BB Evolution (2631 Notes / BPM 210)
81 (A) Final Fantasy Last Battle Festival (3648 Notes / BPM 49-196)
81 (A) Mario Minor (2450 Notes / BPM 100-430)
81 (M) Club (573 Notes / BPM 120)
82 (A) 4 Chord Touhou (1796 Notes / BPM 175)
82 (C) Piano Etude (Demon Fire) (1687 Notes / BPM 88-201)
82 (R) Eradication (1342 Notes / BPM 200-220)
83 (A) Big Blue (1370 Notes / BPM 226)
83 (R) Blooddrunk [Heavy] (2275 Notes / BPM 180)
83 (C) Piano Etude (Gymnastics) (1253 Notes / BPM 40-166)
?? (D2) 300 (1113 Notes / BPM 2-300)
?? (D2) 3020 (1596 Notes / BPM 178)
?? (A) Battle Theme #37 (1337 Notes / BPM 200)
?? (R) Bloodmeat [Heavy] (1905 Notes / BPM 124-510)
?? (P) Blue-Violet (914 Notes / BPM 175)
?? (C) bmv.578 (1234 Notes / BPM 166)
?? (A) Brandish Headless (2044 Notes / BPM 110)
?? (M) Church Bells (1201 Notes / BPM 105-148)
?? (H) Dead and Direct (1443 Notes / BPM 105)
?? (P) Document 13b (1173 Notes / BPM 160)
?? (S) He's A Radical Rat (1927 Notes / BPM 60-210)
?? (S) Hellhounds On My Trail (2425 Notes / BPM 201-210)
?? (M) Jeanie and Caroline (1215 Notes / BPM 200)
?? (R) Kyrie (899 Notes / BPM 140)
?? (R) Largiloquent Dithyramb (1605 Notes / BPM 48-410)
?? (P) Master Maid (1465 Notes / BPM 195)
?? (P) Momentary Life (2125 Notes / BPM 216.05)
?? (A) Night and Day (2504 Notes / BPM 112.8)
?? (M) October (1564 Notes / BPM 160)
?? (D2) Perfect Cherry Storm (1072 Notes / BPM 200)
?? (D2) Scythe of 13 (2154 Notes / BPM 190)
?? (M) Silly Symphony (2223 Notes / BPM 205)
?? (D2) Summer Time Perfume (1666 Notes / BPM 185)
?? (A) Thrash (2089 Notes / BPM 51-206)
?? (D2) Toxiferous Dystopia (1456 Notes / BPM 204)
?? (S) World Tour 2004 (3940 Notes / BPM 35-400)
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Old 09-20-2012, 08:33 AM   #80
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Default Re: New Otaku Speedvibe (Oni) Requirements

I have a suspicion that every oni-less player is voting for 65+
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