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#21 |
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FFR Veteran
Join Date: Jun 2005
Age: 34
Posts: 642
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lol, true
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#22 |
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FFR Player
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da fk
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#23 |
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good hot
Join Date: Sep 2007
Location: North Carolina
Age: 25
Posts: 5,147
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#24 |
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moonchild~
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how the ****
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#25 |
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stepmania archaeologist
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I don't understand
e: this is roughly equivalent to j6 MA ![]() |
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#26 |
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FFR Simfile Author
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this shit is why i don't play ffr c________c
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squirrel--it's whats for dinner. |
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#27 |
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The Dominator
Join Date: Sep 2005
Location: North Bay, ON
Age: 31
Posts: 8,875
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Ehh..probably closer to J7 MA only it's easier to avoid greats, it seems pretty damn strict if he's only getting 10:1 on pretty easy stuff.
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#28 |
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FFR Simfile Author
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it seems a bit harder than RA for me anyway, though i suspect framers/lag have a lot to do with it. i mean, alex's R:M ratio in sm is often better than his A: P in ffr
i get like 1:1 amazings: perfects though so my input is probably not very good
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squirrel--it's whats for dinner. |
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#29 |
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stepmania archaeologist
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Well, the timing window is about the same as a j6 marvelous, the difference is that the notes aren't so evenly distributed. So whereas on j7 you can hit spot-on with an even rhythm and not dump perfs all over the place, on FFR you can't (except in special cases like 225bpm 16ths) because of framer issues. That's in the files, though, not in the accuracy itself.
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#30 |
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Rhythm game specialist.
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#31 |
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good hot
Join Date: Sep 2007
Location: North Carolina
Age: 25
Posts: 5,147
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Yeah, same for me.
At least with Stepmania, chord cohesion is used at its advantage for stepfiles with fast paced (13)(24)(13) or (14)(23)(14) jumptrills, or Last Winged Unicorn (lol). With FFR, you'll have to rely on hitting every jump/hand/quad concurrently since splitting is obviously inevitable.
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#32 |
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Batch Manager
Game Manager, Batch Search Engine Developer
Join Date: Mar 2008
Location: Massachusetts
Age: 26
Posts: 14,591
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Nice cohesive jumps at the ending of Tenimuhou
Dendrite of course also has really good accuracy, but lol at hitting the up/down arrows as opposite splits |
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