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#61 | |
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FFR Player
Join Date: Jan 2003
Posts: 9
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Are all platform games just Mario with some extra features? In my experience this is usually called a "genre" or a "sub-genre". Also, the point of your post was a little lost on me. Are you claiming FFR is bad because it's too much like DDR or claiming that it's bad because it's different from DDR? Perhaps you're just claiming FFR is bad because you have nothing constructive to say. |
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#62 | ||
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FFR Player
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b) He is just of an idiot. c) dont worry about of him, he will be of gone forever! |
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#63 |
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FFR Simfile Author
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ok i was recently playing DDR 4th Mix and i'm starting to move on into the "Double" and "6 Arrow" songs. Maybe you could add those versions to FFR and possibly have a 2-player version
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#64 |
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FFR Player
Join Date: Jan 2003
Posts: 16
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FFR is really good as it is, but here are some features I would like to see:
Better arrow timing, and have it be more consistent. There have been times where a song will load one time and the timing is perfect, and the next time it's off by almost a half-beat. Two player support, even though I will never use this, seeing as how I have no friends in the first place. ![]() Ability to turn off backgrounds. Some type of difficulty settings so that there can be different High Scores for different levels of players. Like, having a choice between Easy, Medium, and Hard when the game starts up. I'm not sure how this could be implemented without seriously delaying the release of #2, but maybe the different difficulty settings could change the way the scores are tallied, giving more points on Easy mode, and less on Hard mode. I can't really think of any more, but if I do, I'll be sure to post them. |
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#65 |
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FFR Player
Join Date: Jan 2003
Posts: 9
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Yo, yet another suggestion.
![]() For the scoring/miss system, why not have a percentage? The way I see it, that would give a chance for the more advanced players to brag amongst each other. "my highest score was 99.3%" "oh yeah? I got 99.8%" "well I averaged 92% on fast piano, so there!" There would probably be less complaints about "we need harder songs" that way too. Combined with the multiple difficulties per song thing, well, let's just say I'd be very impressed by anyone who averaged 90% or more on the hardest difficulty of the hardest song. Of course, this would require much more accuracy on the game's end as well, so it wouldn't be the easiest thing to make ever. Still, let me know what you think. ![]() |
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#66 |
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FFR Player
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a) there already is of a 2 player version being made.
b) you can calculate percentage by of yourself with arrows iht over total arrows. is % -- = --- of 100 times 'IS', which would be the arrow number you got, by the 100, then divide the product by the 'OF', wihch is the ttotal arrows. Then you have percentage! If you odnt know arrow total numbers, ask a member. c) The arrow timing cannot of be perfect, due to the fact it is of flash, and would work different on some computers. d) I will be your friend!! We can be hangout together like this: 8) 8) |
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#67 |
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FFR Player
Join Date: Jan 2003
Posts: 16
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Yay, thank you.
![]() Also, I heard that in the past there was a hidden song. I just joined about month ago, so I can't say I ever saw it, but it would be neat to have stuff like this again. A volume control in the program would be nice too. My computer is really loud, even at the lowest volume setting. |
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#68 |
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FFR Player
Join Date: Dec 2002
Posts: 17
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Here is an interesting idea i thought of
Have rankings on each song for example mising 1-10 is Amazing 11-30 Excelent 30-50 Good 51-60 Ok 61-100 not great 101+ at least u finished Each ranking could be diffrent per song each ranking is worth a certain amount of points. These points could be used to get secret songs, new modse, cool features etc. Just an idea |
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#69 | |
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FFR Player
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#70 |
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FFR Player
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I recently (read: at this time) made a post on this subject. So I would like to reiterate as calmly as possible. Megaman X3 Highway stage and MGS2 Theme.
YEAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! Sorry about that. |
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#71 | |
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FFR Player
Join Date: Jan 2003
Posts: 9
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#72 |
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Retired Staff
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Go down to the Grading System thread in this forum and follow the links there. You'll see me suggestions to Synth regarding scoring and rankings. Whether he actually implements them will be seen with the release of Remix #2, but we're one step ahead of you guys in regards to that stuff
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#73 |
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FFR Player
Join Date: Feb 2003
Posts: 1
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I'd like to see "bounce" by system of a down
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#74 |
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FFR Player
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As we are been said before, there is not any of song without permission of the author.
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#75 |
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FFR Player
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Hmm... I just thought of an idea.
As you life bar gets lower and lower as you miss arrows, the song should gradually fade out. This wouldn't start happening until you have only a third of the bar left.
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#76 |
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FFR Player
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Thatwould of be confusing and pt you off beat. As well as ruin the cooness of the song.
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#77 |
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FFR Player
Join Date: Feb 2003
Posts: 1
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The one thing I'd really like to see is a good working version on something other than flash. Java, an executable, whatever... flash is one of those languages that tends to not work on a lot of computers, say pretty much anything at a public library. Other than that, it looks OK.
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#78 |
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FFR Player
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there is--check out of the downloads section. There is an .exe file in there on)
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#79 |
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FFR Player
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There should be a really low quality version of FFR for computers that if compared to dog crap might still fare horribly. The main lag point I have seen are the time when the video is being played in the and when the arrows are hit, major components of the game to say the least. So if a low quality version were to be made, the high scores list would be a lot more fair. The part of the background being a problem is obvious enough, but when the arrows disappear they cause a problem in sloooooooooow computers. Every time an arrow is hit, the resulting animation causes the arrows to move very slowly. If the bpm of the song has any thing to do with the lag, then doing something to it might help as well.
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#80 |
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FFR Player
Join Date: Feb 2003
Posts: 2
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I dont know if anyone has mentioned this yet. I just stumbled by this site and thought I might suggest to the developer to include Dance Pad support. How? Just about every major reseller of anything technical (Frys, Comp USA, possibly even Radio Shack) is bound to have a USB converter for your PS/PS2 controllers (I got one for $9). If you are willing to spend a few extra bucks on a pad, you can plug it into the converter and you can play this game with an actual pad instead of a keyboard.... provided the developer decides to implement Joystick Support (which is what the USB converter acts as). But for like an extra maybe 15 - 20$ you could actually play this arcade style. Just thought this might be kinda cool.
V. Chaosake ~ フラト世界 (Phlat Earth Soft, San Diego) |
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