05-24-2012, 10:34 PM | #141 |
Housekeeper
Join Date: Jan 2007
Posts: 2,119
|
Re: New Difficulty System Name Suggestions
Derp sorry Jae, had a thread by Zag open and thought it was you.
**edit: oops im on i like it, wrong account |
05-24-2012, 10:34 PM | #142 |
Administrator
User Administrator
Join Date: Dec 2007
Location: Vancouver, BC
Age: 29
Posts: 3,902
|
Re: New Difficulty System Name Suggestions
Derp sorry Jae, had a thread by Zag open and thought it was you.
|
05-24-2012, 10:47 PM | #143 |
SponCon Aficionado
|
Re: New Difficulty System Name Suggestions
Nice attempt of a troll guys, but I can see what ips you are posting from~
Prawn: np mate, it happens ;D
__________________
|
05-24-2012, 11:22 PM | #144 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,872
|
Re: New Difficulty System Name Suggestions
Alright so I went back to see what the 1-20 system would be, translated from the old system.
01- Easiest/For Beginners 02- For Beginners/Very Easy 03- Very Easy/Easy 04- Easy/Standard 05- Standard 06- Tricky 07- Tricky/Difficult 08- Difficult 09- Very Difficult 10- Very Difficult --- 11- Low Challenging 12- Mid Challenging 13- High Challening / Low VC 14- Mid VC 15- High VC / Low FMO 16- mid - high FMO 17- high FMO / low FGO 18- mid - high FGO 19- FSO 20- Vertex Beta vROFL Something I'd like to ask is: Why change something that doesn't need fixing? No, really. Why is it automatically assumed that we have to suddenly ditch the old names that have been used for the past 9 years and everyone's familiar with? Pretty much everyone I talk to on Skype and AIM has admitted that they'll still think of files as VC, FMO, etc. even if the new names come in place. Time should not be wasted on changing the names of difficulties. People will still continue calling difficulties by their old names. Older discussions will make no sense because of the different names. Keeping the old names we've had for the past 9 years will still make discussions in that big time frame make sense. qqwref actually made a post about this back on page 3, but I couldn't comment because I was banned at the time. It's fine if a name spans more than one difficulty number. Our current 1-14 scale goes by a general range. There are low FMOs and high FMOs, and so on. Difficulties are for general ranges. I am, however, in support of changing the FSO title to something more appropriate. |
05-24-2012, 11:28 PM | #145 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
|
Re: New Difficulty System Name Suggestions
Like Legendary =)
|
05-24-2012, 11:30 PM | #146 |
Quasi-porn
|
Re: New Difficulty System Name Suggestions
I agree with Dossar 100% changing the names will bring up too much confusion to newer members, and veterans will continue using the older names.
|
05-24-2012, 11:30 PM | #147 |
Cowbelling FFR
|
Re: New Difficulty System Name Suggestions
for lv 20 ''move to sm'' :P
|
05-24-2012, 11:36 PM | #148 |
Quasi-porn
|
Re: New Difficulty System Name Suggestions
20. If you can AAA this no one will find you attractive sry
|
05-24-2012, 11:59 PM | #149 | |
⠀
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
|
Re: New Difficulty System Name Suggestions
Quote:
|
|
05-25-2012, 01:40 AM | #150 |
Legendary Noob
|
Re: New Difficulty System Name Suggestions
I'd be quite happy to keep the names the same. changing FSO to Legendary would be the only change.
only problem with this would be that somethink like 18 where there is a cross over between FMO & FGOs... then amen iraq would be called the same as FN. then what would you refer it to?
__________________
|
05-25-2012, 11:12 AM | #151 |
behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
|
Re: New Difficulty System Name Suggestions
whatever you end up using I highly recommend you avoid references to ddr such as "for stepman only" and "oni"
because those sound dumb and they are dumb
__________________
Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
05-25-2012, 11:16 AM | #152 |
Nope
Join Date: Nov 2010
Location: London, ON
Age: 29
Posts: 3,772
|
Re: New Difficulty System Name Suggestions
I completely agree with Dossar. I don't like the idea of new names.
|
05-25-2012, 11:32 AM | #153 |
D6 FFR Legacy Player
Join Date: Jan 2009
Age: 33
Posts: 4,342
|
Re: New Difficulty System Name Suggestions
Seems like we have more supporters for qq's suggestion :3
|
05-25-2012, 12:31 PM | #154 |
FFR Veteran
Join Date: Apr 2005
Posts: 73
|
Re: New Difficulty System Name Suggestions
I never look at the names anyway, lol I have always gone by number.
|
05-25-2012, 01:30 PM | #155 | |
Retired Player
|
Re: New Difficulty System Name Suggestions
Quote:
__________________
"If I like what I see when you look your worst, then never shall you have to worry that I would find you unattractive." -Karl Williams |
|
05-25-2012, 01:36 PM | #156 | |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
|
Re: New Difficulty System Name Suggestions
Quote:
01- Easiest 02- Beginner 03- Novice 04- Very Easy 05- Easy 06- Light 07- Moderate 08- Standard 09- Tricky 10- Very Tricky --- 11- Difficult 12- Very Difficult 13- Challenging 14- Very Challenging 15- Expert 16- Master 17- Guru 18- Brutal 19- Ridiculous 20- ??? Novice could technically work as 5, following Very Easy and Easy (shifting those down to 3 and 4), but either or works imo |
|
05-25-2012, 01:46 PM | #157 | ||
Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
|
Re: New Difficulty System Name Suggestions
Quote:
Quote:
Also, I still think 20 should be left blank. EDIT: Just want to mention that I do agree with qqwref's sugguestion
__________________
=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== Last edited by i love you; 05-25-2012 at 01:49 PM.. |
||
05-25-2012, 02:13 PM | #158 | |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
|
Re: New Difficulty System Name Suggestions
Quote:
I think this just makes the 20 difficulty look like some sort of coding error in which the coder forgot to add in a description. Using "???" is far better and adds to this mysterious difficulty that few dare to attempt (or so to speak, want to give off that vibe). Also, about the "very" descriptor (e.g. Challenging vs Very Challenging), I think such an adjective is necessary to better demonstrate a gradual difficulty curve, as opposed to trying to find 7-8 different words that are all really synonyms of the word "hard" in the upper half of the scale. Stuff like "Chimera" doesn't describe any sort of difficulty AT ALL. Sure it sounds "mean", but it's far from describing an actual measure of difficulty. Words gotta be more utilitarian than that. It also doesn't describe itself as being more difficult or easier than its adjacent difficulties. As for qqrwref's suggestion, I'm currently undecided. Right now, a few lists such as the one OWA posted are quite satisfactory to me. Last edited by bmah; 05-25-2012 at 02:20 PM.. |
|
05-25-2012, 02:30 PM | #159 |
Them arrows.
|
Re: New Difficulty System Name Suggestions
I love the idea of new difficulty names still. Even if it would be kinda confusing at first, it just takes a bit to get used to. Many of the older difficulty names are still being used anyways, just the added levels need difficulty names. I've seen a lot of great names in here that would work out well in the actual game.
|
05-25-2012, 06:18 PM | #160 | |
Live a wonderful life~
Join Date: Oct 2006
Posts: 7,313
|
Re: New Difficulty System Name Suggestions
Quote:
EDIT: Then again, does it really matter haha
__________________
=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== Last edited by i love you; 05-25-2012 at 06:22 PM.. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|