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#16501 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,990
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1.5 was too slow
1.6 sucked 1.65 sucked 1.7 sucked 1.75 was perfect 1.775 sucked 1.8 sucked 1.85 sucked 1.9 sucked 1.95 sucked 2.00 was pretty bad and too fast but at least it was a clean conversion |
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#16502 |
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Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 32
Posts: 4,185
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1.8 \o/
Hey Doss, is the frame conversion supposed to be nicer on 1.75 than on 1.8? If so, I'll try it out. |
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#16503 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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I honestly think Dossar's evaluation is based off his personal experiences and is not fact that applies to everyone.
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#16504 |
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Banned
Join Date: Aug 2008
Posts: 4,677
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cool tie
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#16505 |
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FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 39
Posts: 1,196
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I find 1.75 to be a good magnet, but at least it's only 3 unpretentious digits :P
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#16506 |
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ℜ1 ステップチャート 著者
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#16507 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,990
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Yes. Anything that isn't .25 makes the game stutter more and is choppy from my own experience, which is why I said that the other intervals sucked haha.
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#16508 |
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FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 39
Posts: 1,196
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Zierg, teach me how to Purple Water. That song is my FMO bane.
My bad, that was a V-Ormix run. Well, still, you can teach me :3 |
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#16509 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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oops, last post on da page
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Last edited by Choofers; 12-5-2011 at 10:57 PM.. |
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#16510 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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#16511 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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math, probably
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#16512 |
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Banned
Join Date: Aug 2008
Posts: 4,677
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welp stare at the screen and move your fingers really fast, but on a serious note keeping your rist relaxed well your fingers move is some thing important that ive learned to get better at.
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#16513 |
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⊙▃⊙
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lol sightread FMO AAA
![]() also I challenge someone to defeat this score on Right scroll
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1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count: 71 FGO AAA Count: 10 Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR PS: Cool AAA's Terry - I Love You An Alarm Clock's Haiku beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep - ieatyourlvllol |
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#16514 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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oh, since I got hit with the last post last page, reposting
WHATEVER, I STILL DON'T CARE ugh.
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#16515 |
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Rhythm game specialist.
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I kinda forgot how to do this file.
![]() So I practiced...some patterns still feel a bit weird but it's making more sense. ![]() Rushed one burst due to nerves... ![]() But then nailed EVERYTHING and blew it in an easy section. ![]() This will probably be my next FGO. I just need to concentrate on that burst 300 arrows in and then not panic at the huge wall of 16ths. What's your spread setup, and what did you change it to for this to be playable this way? I'll take this on. Last edited by TC_Halogen; 12-5-2011 at 11:09 PM.. |
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#16516 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,990
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So did you look at my guide for grind2? :monkey:
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#16517 |
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Rhythm game specialist.
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It actually did not help me at all. I looked at it in the past, but I couldn't play it out the same way that you did. I'm not subdividing the patterns like you do in your guide videos, but I'm subdividing the overall rhythmic structures to make things a bit more flowing to me (essentially, lots of jumptrilling/jump-tap patterns to get through awkward flams/pseudo jump/triple patterns and such).
Granted, a lot of the patterns are still hard as shit, but it makes more sense to me this way. The funny thing is, my only consistent trouble spot in the song now is the burst at 300, and I can't for any reason figure out why I can't do it...it looks so pathetically easy. I did nail it in my 1g run, though. Just a matter of practice. Last edited by TC_Halogen; 12-5-2011 at 11:27 PM.. |
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#16518 |
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Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 33
Posts: 12,985
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EXCUSE ME?!
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#16519 |
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Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 31
Posts: 14,990
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I'm pretty amazed at how you even came up with other ways to hit the file. What I stated in my guide is basically the only thing I could do if I wanted to score on it lmfao
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#16520 |
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FFR Player
Join Date: Dec 2008
Age: 35
Posts: 6,205
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it's true, we're not in it for da money :monkey:
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