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#1 |
Local Teenage Wastebasket
![]() ![]() ![]() Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,192
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![]() I've heard several different arguments, but it mainly breaks down to two major ones.
A. Simplicity (As in, only simple streams such as rolls, staircases, and opposite-arrow trills alone with 8th jumps and whatnot) General problem: It's bland and generic B. Complexity (Candlesteps, Crossovers, Tell-jumps, Hands, Freeze-crossovers, Footswitches, etc.) General Problem: It's uncomfortable and often unnecessary Which one is your take? |
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#2 |
FFR Player
Join Date: Nov 2008
Posts: 50
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![]() Here are the two most important things that constitute a good simfile
a. The song b. The chart as long as those are good, your simfile is good
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#3 |
FFR Simfile Author
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![]() 1) listenable song
2) chart is thoughtfully composed, number of pointless errors minimized 3) chart is fun, generally challenging, specifically challenging or a combination of the above (basically it needs a target audience)
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#4 |
FFR Player
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![]() Knock and patashu got it
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#5 |
Local Teenage Wastebasket
![]() ![]() ![]() Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,192
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![]() That's not exactly what I meant. Out of the two types I listed, which is generally preferred?
For example, ITG/ITG Rebirth files uses a lot of odd techniques, such as Ride The Bass, Oasis, Bloodrush, and Metallik Heart. A lot of files are more like "average" files though, like Ice Cold and July. |
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#6 |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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![]() Well that depends on the audience you're aiming to impress. Are you stepping pad, keyboard, solo, etc.?
In general however, Patashu got the main things right. If you're thinking that those specific patterns you're referring to is supposed to have some sort of universal appeal, then you have to look at the broader picture. You simply can't evaluate "what makes a good simfile" by the patterns alone. |
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#7 | |
FFR Simfile Author
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![]() Ah, my mistake.
Quote:
B is better for 'core' files to a game, because then people devote time to learning them. Think about all the tricky stuff in DDR and ITG official files, and then how straight forward everyone makes their customs. However, if you make an entire pack themed around being complex and weird then you can use B instead of A.
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#8 |
AKA Yotipo
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![]() As previously mentioned--"audience". By whom do you mean "generally preferred"? It sounds like you mentioned pad files. By the way you worded your original statement, I guess you're making this more of an open response question and I also assume you're referring to the expert charts on the songs you mentioned.
Given only choices A and B, I'll take A (simplicity) when I want a good cardio, and B (complexity) when I want to have fun with something unique or different. |
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#9 |
FFR Player
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![]() "What makes a good simfile?"
When every note is a different color. |
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#10 |
Administrator
User Administrator
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Location: Vancouver, BC
Age: 29
Posts: 3,902
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![]() For me, it's the amount of fun I have playing the song.
Be that how much I enjoy song, or how the flow & feel of the chart is. |
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#11 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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![]() When i step I try to think of these:
1. Are the notes actually there? 2. Does the chart make sense to someone who doesn't step enough so that it doesn't come off as bad. 3. Is it reasonable for me to step the song this way due to the song? (ALA if it's a power metal song, I feel I can be very aggressive with layering. But if it's a piano song or say Manny To The Rescue soundtrack epic ish be a lot less aggressive.) 4. Would I call this fun? |
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#12 |
FFR Player
Join Date: Jun 2011
Posts: 141
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![]() B, most definitely. It doesn't matter how much you feel that it's unnecessary of uncomfortable, files that have a level of depth and complexity are, to me, the examples of exemplary notecharting. It might feel like an overstep or an obnoxiously overworked chart, but that same chart most likely took creativity and time to make. It might not even play well, but knowing that the author put in time to make it interesting, unique and memorable is what makes charts special. And often, those are the ones we try and master later.
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#13 |
FFR Player
Join Date: Feb 2009
Age: 29
Posts: 382
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![]() Whatever you do, don't step nvlm-ish or put 24ths in places where there are clearly none because not a lot of people like that..
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#14 |
I am leonid
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
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![]() Well, I'd say nvlm is a really successful stepcharter. Few people have made simfiles that are more replayed than nvlm's....
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#15 |
Enjoy life!
![]() ![]() Join Date: Oct 2007
Age: 31
Posts: 4,182
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![]() Imo, simplicity and generic is more fun
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http://www.flashflashrevolution.com/...d.php?t=149106 |
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#16 |
`~`
![]() ![]() ![]() Join Date: Oct 2005
Posts: 7,327
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![]()
that's blatantly obvious coming from you when you've assembled 3 jumpstream focused packs and you're now making a 4th
just saying LoL
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#17 |
FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
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![]() "What makes a good simfile?"
If I were a bad simfile, I wouldn't sittin' here, discussin' it with ya, now would I?
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Out Now! Older Releases: Vocaloid: Project Pad Pack 3rd Gpop's Pack of Original Pad Simfiles 東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd |
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#18 | |
Expect delays.
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Location: Montreal, QC
Age: 31
Posts: 4,129
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![]() Quote:
... To me, there has to be a balance between simplicity and complexity. It's fun, for example, for a n00b to get a little challenge in the song he's playing and, on the opposite, to have a simple part in a hard song to let the player rest or feel like he's going to get owned in 2 seconds (which is a really awesome feeling btw ![]() |
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#19 |
lol happy
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Location: DESTINY
Age: 33
Posts: 12,193
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![]() Is it fun?
Yes: good simfile No: bad simfile "Holy shit hi19hi19 that makes so much sense! Damn you're so good at this game can I be your #1 fan?"
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#20 | |
Expect delays.
![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Montreal, QC
Age: 31
Posts: 4,129
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![]() Quote:
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