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#3 |
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Nothing.
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Pretty decent ice texture you've made there. Ice can have some stupid long render times, ESPECIALLY if you mess with the opacity in the object properties when there's already a refractive material on it. What's this Amanda Marie shit though? Pretty sure that's not your name ;P
What method did you use to fracture the glass in the medallion? Looks like maybe just cut > chamfer edge? Your water could use some work honestly. It's WAY too noisy. Run through some tuts on how to make white caps in the water, it does wonders for realism. What fog are you referring to? The VRay material fog? Yes I can have the particles change color/material at any given event. The entire particle structure is driven by PFlow scripting built into max, along with box#2 and #3, and a few krakatoa/fumefx specific script commands. So I can have them change color based on collision, speed, particle age, distance from a target, pretty much whatever I want. |
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