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Old 08-23-2011, 05:39 AM   #81
NeoMasterPie
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

could you move my chart to oni, i was going to do that before i submitted but jamz like nOpe and goes and submits xd (ps i also will have gfx covered for it)
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Old 08-23-2011, 01:51 PM   #82
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Done.
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Old 08-23-2011, 02:23 PM   #83
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

sent an epic simfile (o:
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Old 08-23-2011, 03:56 PM   #84
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Also, GD, if you think syncing is weird on my file feel free to fix it up if you want when I send in the rest of the difficulties.
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Old 08-24-2011, 01:52 PM   #85
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Jealousy Fire I'm listing as blue until I receive your easier charts as a FYI.
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Old 08-24-2011, 02:39 PM   #86
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

imma send a super fun generic jumpstream file to dis xD
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Old 08-25-2011, 07:49 PM   #87
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

submitted three files
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Old 08-25-2011, 10:34 PM   #88
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Would I be able to submit a file here in addition to the dubstep minipack?
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Old 08-25-2011, 11:05 PM   #89
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Go for it. I don't really care

I'll probably do the next batch judging this Saturday
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Old 08-26-2011, 08:51 PM   #90
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

File sent. I can do gfx if you want me to, but I hate making banners and backgrounds so I hope you don't want me to. D:
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Old 08-27-2011, 12:36 PM   #91
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Wow, guess I was wrong. This pack is flowing really well.
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Old 08-27-2011, 05:50 PM   #92
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Jo (leonid)
Standard
- Despite being a simplified version, this chart flows way better than the heavy chart, lol.
Yes
Heavy
- Oh god those polyrhythms are going to make everyone rage, rofl.
- Typical leonid hard file. Difficult to score on, not so much enjoyable to play for most people. Pack needs some harder files anyways.
Yes


Bokura no 16Bit Wars (Kommisar)
Heavy
- Tough index file. Really fun though.
Yes
Oni
- No real commentary. Fantastic layering, difficult, and really, really fun.
YES


Schwarz (Diokatsu)
Standard
- Could've been more simpler in layering. A lot of jump usages were still very dense and close to the Heavy chart.
- Layering transitions were sloppy but I guess it's hard to do transitioning well when you're simplifying, lol.
Yes
Heavy
- Jump usages are a little hard to follow at times.
- 32nds and coloured notes are also a bit weird to follow.
- Using half the BPM was a weird choice but whatever it doesn't really matter.
- Layering's passable. I didn't find the file as climactic as the song itself in the later half which is the downside.
Yes


Yuriyurarara a Yuru Yuri Daijken (Kommisar)
Worst song choice so far (o:
Heavy
- Good as a pad/index file though who in their right mind would play this on pad, rofl.
Yes
Oni
- Colour vocal gimmicks were a nice touch. It's not as chaotic as like IOSYS songs though so idk if this was really that necessary for an aNiMe theme.
Yes


Alien Temple (moches)
Standard
- Good as an easier chart.
Yes
Heavy
- Ending will probably give people trouble.
- Typical moches file. Still got it :')
Yes


Croqel Part III (moches)
- I can accept this as is. I'll give you the benefit of the doubt and won't ask you for an easier chart unless you have the time to make one. I'm being unfair to everyone else probably but this file will be an exception due to various reasons.
Yes


Croqel (moches)
- With all honesty, you should just release this as a single for people to download rather than throw this into a pack, like the medleys leonid has stepped.
No because you should release this as a single

Spaceman (Kommisar)
Heavy
- Good as an easier chart and index file.
Yes
Oni
- No real commentary. Layering is awesome and file's really fun.
Yes


Louder [Doctor P & Flux Pavilion Remix] (megamon88)
Standard
- Good as an easier chart.
Yes
Heavy
- Same chart with no mines. Passable since mines are tough in the oni chart.
Yes
Oni
- Holds could be trimmed shorter to decrease the amount of visual density you're presented with, especially with all the mines.
- Mines are also dangerously close to the ends of holds making mine dodging tough. It's passable though since it gives the file a scoring factor and there aren't any mine field files in the pack yet.
- Layering is awesome. Fun file as a whole.
Yes


The Dark (xVaLoRx)
Heavy
- Good as an easier chart and pad/index chart though it's inconsistent seeing as though this has holds while the other chart doesn't. Get your oni chart sorted out.
Oni
- 64ths are a HUGE difficulty spikes, especially since the layering in this file is very minimalistic and underlayered as a whole. Simplify them.
- As I mentioned, file's very minimalistic, which isn't a bad choice but there are a lot of things in the song that would be interesting to layer which would also improve the file's flow (bass hits, background noise elements, etc.).
- File plays out like it's stepped for FFR. There are 0 holds, hands or mines in this which really detracts from the file's interest and replayability as a whole. Tons of opportunity to dump holds and mines in this song that would also make it more suitable for a pack like this.
- Thoroughly layer more. Experiment with holds, hands, and mines.
No


Mannequin Religion (condoct)
Heavy
- Good as an easier chart. Get your Oni chart sorted out.
Yes
Oni
- Beat 9, one handed 24th trills are pushing it in terms of pattern flow. At this speed, it's not too much of a problem though I'd still advise against it.
- Freezes that go to cymbals/hihats should be trimmed shorter. Decreases visual density in the file, making it not look and play awkward.
- Also to add onto the whole freezes for hihats, you're layering guitar rifts and hihats with the same length holds. That makes it tough to follow what they even go to since you're not differentiating the instruments.
- Beat 170.5 & 178.5, 32nd one handed trills are too much. Change to a pattern that's two handed oriented.
- M72~75 a lack of jump usages for prominent guitar rifts?
- M106 to ending, pattern is really awkward to hit. Shorten length of the holds on the [3] jack or remove the holds all together for a better transition into the 24ths that come after. Shift the 24th and 32nd patterns around so that the majority of the notes don't sit on [2][3] since this pattern is very trill oriented. Two hand oriented patterns are preferred.
- Layering is passable. You were missing a few jump placements here and there to keep your layering more consistent. I was surprised you were able to step this song pretty well actually, lol. Fix up my small notes and this'll be good to go.
Maybe


posts updated. file queue is at 19 files. I removed one of my files to make room.
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Last edited by Gundam-Dude; 08-27-2011 at 06:19 PM..
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Old 08-27-2011, 06:05 PM   #93
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Wow, I better submit a few things lmao
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Old 08-27-2011, 06:40 PM   #94
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glad GD appreciates polyfest (o:
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Old 08-27-2011, 07:22 PM   #95
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Wow, I'm surprised I was even able to get a pass considering how I havn't stepped seriously in almost two whole years. I'll get to fixing up some of the mistakes in the oni chart. :O)
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Old 08-27-2011, 07:27 PM   #96
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Minefest accepted
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Old 08-27-2011, 10:00 PM   #97
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Sent another one that I've been working on for a while.
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Old 08-28-2011, 07:24 AM   #98
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

I'm making new files just for this pack - thanks for having me motivated to step some songs
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Old 08-30-2011, 01:18 PM   #99
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Sent some files to be rejected
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Old 08-30-2011, 01:48 PM   #100
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Is the judging going to be done today?
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