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Old 08-20-2011, 11:24 AM   #61
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

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Originally Posted by Victorique View Post
Probably gd is the only one on sm community who can complete a pack in a month
lol I bet I could too
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Old 08-20-2011, 11:57 AM   #62
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

lol.

EDIT: Anyway, I'll submit something for this. Due to school, this pack might be more slow-paced than the summer pack, so I doubt that this pack will be released within a month.

Last edited by BeatofIke; 08-20-2011 at 12:03 PM..
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Old 08-20-2011, 02:53 PM   #63
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

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Originally Posted by Gundam-Dude View Post
don't make me yell at you about typography and graphic design...............................................................
so harsh. . . .
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Old 08-20-2011, 03:26 PM   #64
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

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Anyway, I'll submit something for this. Due to school, this pack might be more slow-paced than the summer pack, so I doubt that this pack will be released within a month.
I expect most of the submission flow to come in way before the beginning of September. I do realize that school is starting next month for most people which is why I planned to start this pack mid-August. Before or in the beginning of September will be most people's pseudo deadline to get shit done, though actual deadline won't be until near the end of the month (basically when fall starts). Also, I'm aiming for a smaller number of files this time so it won't be hard to finish in a month.





































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Old 08-20-2011, 03:30 PM   #65
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

well nice, i am now inspired to step something should have something asap
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Old 08-20-2011, 04:15 PM   #66
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

TUN-tuntun-TUN-tuntun-TUN-tuntuntun TUN TUN TUN!
SENT SOMETHING!
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
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Old 08-20-2011, 04:51 PM   #67
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

trig(o:
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Old 08-20-2011, 09:23 PM   #68
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

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Originally Posted by Victorique View Post
Probably gd is the only one on sm community who can complete a pack in a month
yo remember that time we finished Xoon Mini 2 in three days? good times, good times
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Old 08-20-2011, 09:25 PM   #69
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

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yo remember that time we finished Xoon Mini 2 in three days? good times, good times
Well I'm talking about now, I don't doubt the past
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Old 08-20-2011, 10:18 PM   #70
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

well I don't know if I'm the only one who think community pack should have submission cap? Because you can see variety of step charter in the pack that way (like ckmp4), and to reduce the file count too. (recent pack is too much I think)
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Old 08-20-2011, 11:03 PM   #71
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

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well I don't know if I'm the only one who think community pack should have submission cap? Because you can see variety of step charter in the pack that way (like ckmp4), and to reduce the file count too. (recent pack is too much I think)
I removed the submission cap per simfile author to compensate for enforcing the minimum 2 chart rule. It doesn't seem like a big deal but in actuality I'm asking for a lot out of people just to make an extra chart. I figured that the more submissions a single person sends in, the stricter I'll be for judging so we won't end up with 10 files by the same person. I'm limiting myself on how many of my own files I put into the pack and I will probably end up replacing a few of my files later on to be fair.

Also I listed in the OP that I'm aiming for 30-40 files. That will be the set cap unless I get an influx of last minute submissions like last time. I think it'll be unlikely though since school is right around the corner and people will be strapped for free time.
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Old 08-20-2011, 11:33 PM   #72
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Working on a NASTY chart for Kurukuru Ki Ki, by Berserk+Haste for this; close to 6 minutes long and I'm basically making another Shind Bad-esque file. Very challenging, stamina draining, and it does use mines for the harder chart.

Should be interesting. After 74 seconds, I've already got 1,036 steps.

EDIT: 112 seconds, 1667 steps; nearly 15 TPS! (14.88)

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Old 08-20-2011, 11:52 PM   #73
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Stepping some WUBWUBWUB for this.
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Old 08-21-2011, 06:39 AM   #74
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

but there's a wubwubwub pack going on elsewhere
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 08-21-2011, 11:42 AM   #75
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Maybe I should submit to both
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Old 08-21-2011, 11:55 AM   #76
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

I always say I would step something only to lose motivation hazzah motivate me xp
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Old 08-21-2011, 06:49 PM   #77
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Sent in one gonna be pretty old school feeling
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Old 08-22-2011, 09:36 PM   #78
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

BlippBlipp (rparty89)
Standard
- Almost everything mentioned for the Heavy chart can be applied here. There's not much of a different between this chart and Heavy with all honesty, the density is still the same just without as many holds.
No
Heavy
- M9+ a bit too overexaggerated with the jump usages. I see what you're aiming for but this entire measure is pretty dense and inconsistent with the measures leading in and out of it which are underlayered in contrast.
- M17+ very underlayered and sloppy layering transition from the aforementioned jump section. Layer bass jumps for better flow.
- M25+ a complete lack of pitch relevancy. This entire section doesn't FEEL like it's going to the music itself.
- M33-34, jumps feel overemphasized and overlayered which there's nothing but the main melody.
- M34+ same deal as M9+
- M42+ same deal as M17+
- M74+ another full on section with a complete lack of pitch relevancy. Steps don't even feel relevant to the music.
- Skimmed through and the rest of the file is basically the above notes mentioned.
- Layering isn't all that bad, the only problem is the layering transitions used and the sections that feel irrelevant to the song.
No


Kero Destiny (Niko)
Standard
- Good as an easier chart.
Yes
Heavy
- Basically Oni without the mines. Thought this could've been more simplified but I guess this is passable.
Yes
Oni
- Mines are tricky when file becomes dense.
- I personally found some transitions into rainbow vocals a bit iffy but they're fine otherwise.
- Great file. Awesome layering and very fun.
Yes


Distant Folklore Song (Yesssss)
Light
- Good as an easier chart.
Yes
Standard
- Great as an easier chart for Heavy. Definitely a good way to introduce the difficulty for both charts.
Yes
Heavy
- Haha oh wow those 32nds are definitely tough, but aren't too bad to hit with the right fingerspeed.
- No real commentary. Definitely a unique file I don't see often. Layering's great and file's enjoyable as a whole.
Yes


Adventure Tune (Scintill)
Light
- Good as an easier chart.
Yes
Standard
- Good as an easier chart.
Yes
Heavy
- VERY DANGER MINES.
- No real commentary. Short and interesting file. I smiled playing through it.
Yes


Piano Concerto No. 666 ~ Jealousy Fire (Gpop)
Beginner
- Fill in the light & standard difficulties and this will be good as an easier chart. The gap between this and the main chart is obviously too large.
Heavy
- M8+ a few piano chord jumps are missing if you want to consistently follow it.
- Beat 99+ holds could be trimmed shorter in length to avoid awkward holdstreaming patterns.
- M46+ same deal about a few piano chord jump placements missing if you want to be consistent with the layering.
- Layering is great and patterns flowed well. File's enjoyable and fun as a whole.
Yes


Battle Against a Dangerous Bloomers (Kommisar)
- Typical Kommi MAD file. I cracked up playing this.
- Needs easier difficulties and this'll be good to go for the pack.
Pending


RPG (Yume)
FFFFFFFFFFFF YOU BEAT ME TO STEPPING THE SONG
Light
- M60+ the transition in and out of the rainbow notes is funky and a little tricky to get a hang of without playing the files a couple of times.
- Good as an easier chart.
Yes
Standard
- M60+ the transition in and out of the rainbow notes is funky and a little tricky to get a hang of without playing the files a couple of times.
- Good as an easier chart.
Yes
Heavy
- Holds could be trimmed shorter in length to avoid awkward holdstreaming patterns, but it's passable since your files typically have dense holds like this anyways.
- M60+ the transition in and out of the rainbow notes is funky and a little tricky to get a hang of without playing the files a couple of times.
- Last 3 notes I would personally just change them to mine placements. Keeping the notes there will surprise most people thinking that the file ends at Beat 250 and they'd end up missing the notes completely, lol.
- Layering is great and went well with the song. File's enjoyable and fun to play although it's no surprise that I would've personally stepped this song differently, haha.
Yes


INITIATIVE (Yume)
Light
- Good as an easier chart.
Yes
Standard
- The sections where you placed the 48th bursts in the heavy chart you could've placed either 16ths or even 24ths to signify that you're gonig to be layering those sections much more intensely.
- Good as an easier chart.
Yes
Heavy
- M9, 48th burst is a nasty difficulty spike. I would simplify them to 32nds for better flow.
- M36, same deal about the 48th burst.
- Layering is great. Tweaking the 48th bursts is recommended.
Yes


Last Regrets -Be Vivid Remix- (Detrimentalist & Wineandbread)
#1 song choice
Beginner
- M9+ I told you this already over IRC but yeah I would personally just keep layering and drop the whole 192nd usage here. 192nds don't serve much of a purpose here other than to differentiate layering.
- Now this is the thorough layering job that Wine's chart was lacking.
- Layering is awesome and patterns flow well. File's enjoyable and fun.
Yes
Heavy
- Minimalistic but still can be tough to score on with the minijacks . Layering is awesome and patterns flow well. File's enjoyable and fun.
Yes



Posts updated. File queue sitting at 12 files.
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Last edited by Gundam-Dude; 08-22-2011 at 09:41 PM..
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Old 08-23-2011, 12:34 AM   #79
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Haha, I didn't think Adventure Tune would get through
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 08-23-2011, 12:46 AM   #80
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Default Re: FFR Community Pack Autumn 2011 (Submissions Open)

Ah, the other charts on my Jealousy Fire file isn't actually gonna be a part of it. I just forgot to delete em x.x
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