08-2-2011, 02:50 PM | #21 | |
Caelondia Represent
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Re: mind=blown
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08-2-2011, 03:01 PM | #22 |
Nothing.
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Re: mind=blown
Animating a cube moving is one thing...animating a full soft-body deformable mesh is another.
ZBrush is capable of creating a single mesh of up to 1 billion polygons, lets say this 1b polygon character is running through your scene. So every face of that mesh is moving independently of one another at different rates yet still a group object...quite a bit different that a box moving up and down. |
08-2-2011, 03:12 PM | #23 |
FFR Player
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Re: mind=blown
I like knowing how a computer works in detail and having a general understanding about stuff like this, but knowing mathematical equations inside and out and making new ones makes me want to run for the hills. Computer Scientists are more like mathematicians than programmers, and even less like IT guys; although they exceed at programming, it's because of their math skills. The courses I was looking into had 2 years of math, mostly calculus before even touching a computer so I took the neckbeard IT route.
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08-2-2011, 07:19 PM | #24 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: mind=blown
I suck at math, all of the mathematical formulas are generally going to be prewritten for you in library's of functions. You just have to know what they do and how to use them. I barely passed calculus myself. Programming is always going to be more about logic than math.
Last edited by Izzy; 08-2-2011 at 07:21 PM.. |
08-2-2011, 11:02 PM | #25 |
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Re: mind=blown
I thought CS was pretty much just using computers for repetitive math humans couldn't do.
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08-3-2011, 12:52 AM | #26 |
I am leonid
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Re: mind=blown
WRONG
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08-3-2011, 02:24 AM | #27 |
FFR Veteran
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Posts: 191
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Re: mind=blown
I just watched this off of Facebook.
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08-3-2011, 03:09 AM | #28 |
plain old ugly ass dumbas
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Re: mind=blown
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08-3-2011, 12:27 PM | #29 |
FFR Player
Join Date: Jul 2005
Posts: 62
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Re: mind=blown
Unfortunately for us, it is not a reality (yet!)
http://notch.tumblr.com/ Read Notch's posts on the matter. He believes it to be a scam, with sound reasoning. Nonetheless, it is awesome to know that this technology exists. It will probably still be the future of gaming, if not for a little bit longer. Last edited by DancingCow; 08-3-2011 at 12:37 PM.. |
08-3-2011, 02:31 PM | #30 | ||
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Re: mind=blown
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Last edited by darkshark; 08-3-2011 at 02:40 PM.. |
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08-3-2011, 02:56 PM | #31 | ||
FFR Player
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Re: mind=blown
Quote:
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08-3-2011, 03:01 PM | #32 |
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Re: mind=blown
That's what I said?
The point I'm trying to get at is that there are obviously going to have to be optimizations taking place with this new engine, or any other engine for that matter. It would be nice to have a hybrid engine that could work with polygons for animated characters and such, and voxel rendering for environments. |
08-3-2011, 03:13 PM | #33 |
FFR Player
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Re: mind=blown
If it the particles would be generated with a smaller amount of data wouldn't that just make this all insanely CPU intensive?
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08-3-2011, 09:17 PM | #34 | |
plain old ugly ass dumbas
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Re: mind=blown
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The id Tech 6 engine is doing exactly this, actually. |
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08-4-2011, 10:02 PM | #35 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: mind=blown
I was just thinking about something today that sort of reminded me of this concept. Say I am running 4 games at the same time all one on top of eachother. You would only be able to see the top one, yet your computer is doing all the work rendering every single game. Now I know windows is smart enough to not render explorer windows that aren't visible, but it doesn't know how to do that for games. Microsoft needs to make it so that only the visible parts are rendered so that minimizing games doesn't take any system resources.
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08-5-2011, 07:56 AM | #36 |
x'); DROP TABLE FFR;--
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Posts: 6,332
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Re: mind=blown
What the ****, how is this not just voxel tech. I smell snake oil. And lol "unlimited," way to appeal to the ignorant. And lol there's not a single animated entity in that video (as predicted) -- this is a scam, scam, scammy scam scam.
I'm more excited about John Carmack's upcoming ID Tech 5 engine. Last edited by Reincarnate; 08-5-2011 at 08:00 AM.. |
08-5-2011, 12:08 PM | #37 |
behanjc & me are <3'ers
Join Date: Jul 2006
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Re: mind=blown
For a while now I wanted to say SOMETHING pertaining to this topic but any discussion related to this just feels awkward for some reason.
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08-5-2011, 02:44 PM | #38 | |
FFR Simfile Author
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Re: mind=blown
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Scam.
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