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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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Quote:
I do agree that exploration on a smaller scale might be the ideal compromise -- levels that are large but not to the point where you're backtracking constantly in a maze-like environment. *Some* degree of linearity is needed to keep the game flowing smoothly so you don't get lost and frustrated. "Which games? On what difficulty?" I'd say "Most games, even on the hardest difficulties." Nowadays when I get a new game, I launch right into the hardest mode that I can. I find that while there are plenty of present-day games with adequate difficulty weights, too many of them are a bit watered down at the higher ends still. |
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