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#121 |
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Lmao at using my firework photos for this.. xD
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1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count: 71 FGO AAA Count: 10 Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR PS: Cool AAA's Terry - I Love You An Alarm Clock's Haiku beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep - ieatyourlvllol |
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#122 | |
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FFR Player
Join Date: Aug 2007
Age: 28
Posts: 8,548
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Quote:
Something I don't think a lot of people know is that this is my first chart that's not complete garbage (as in the BPM and the offset are correct) and that I stepped with no help. For a first not wrong file I think it's pretty good. |
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#123 | |
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D7 Elite Keymasher
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Quote:
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#124 | |
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stepmania archaeologist
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Quote:
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#125 |
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Batch Manager
Game Manager, Batch Search Engine Developer
Join Date: Mar 2008
Location: Massachusetts
Age: 26
Posts: 14,591
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Where was the part with the long 32nd left jack... It was around 1600 combo. Zero framers there
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#126 |
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Live a wonderful life~
Join Date: Oct 2006
Posts: 7,214
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LOL
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#127 |
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FFR Player
Join Date: Aug 2007
Age: 28
Posts: 8,548
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Well then I guess I wasn't as thorough on that I 'd thought. My bad.
Also Doss: If there was a 32nd jack it was most likely intended to be that way. Thanks for pointing that out qq. If I ever bother to to step the first 4 difficulties (I plan on doing a Hard mode that will be eons easier) I'll try and fix them all. Those were 100% not supposed to be there. 300 BPM 32nds were bad enough, I'm not mean enough to make 300bpm 64th jacks. Edit: In fact I'm fixing it right now, along with other notable mistakes. Edit: Now it's fixed. You pointed out the only two (thanks btw) I also fixed the offbeat 64th quad and some other notes I'm sure anyone who played it noticed were off. I also took out the very last note and added 1 note note to where I hadn't stepped it right. Last edited by Xx{Midnight}xX; 05-25-2011 at 02:51 AM.. |
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#128 |
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FFR Player
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sick engine
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#129 |
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Sun and Stars
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wow once again dossar is fukin shit up. nice FC broski
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http://www.facebook.com/?ref=logo#!/Br0wnbread ![]() Check out my band profile and give it a like! :P |
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#130 |
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FFR Veteran
Join Date: Jun 2009
Location: NC
Posts: 534
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gotta like his health bar status(barely at 0)
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#131 |
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Sun and Stars
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if dossar would have hit one more extra note at the end he would have failed haha
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http://www.facebook.com/?ref=logo#!/Br0wnbread ![]() Check out my band profile and give it a like! :P |
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#132 |
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FFR Player
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Speedcore 300 is the rapture of FFR.
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#133 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,334
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I've been out of the loop since retiring from rhythm gaming, but what's all the hooblah about in here? What's so interesting about that file? 0 framers are nothing new and you can hit them fine, even with single setup. The problem only comes in if they're stacked too deeply where you can't flush through the input windows.
Alternatively, you run into a similar problem with 1 and 2-framer gluts (such as those found in vROFL) where you can't realistically hit every arrow of every frame without holding the keys down. |
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#134 |
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FFR Player
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this chart is still complete garbage.
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