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#1 |
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Nothing.
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This is just something I've been working on at work for a little while, got permission to post it.
It's just something that I've been making on my own to present to the advertising department for a commercial idea, so as I work on this more and more I'll go ahead and post the progress. The description in this first video explains a lot about what I did. http://vimeo.com/20663365 - This is the initial animation test, which was pretty much just figuring out placement of the parts. http://vimeo.com/21938764 - This is an actual rendered shot of the transformation with a majority of its internal structure built. Along with a little lcd screen eye thing at the end. ![]() ![]() |
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#2 |
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Rapture Universe
Join Date: Feb 2007
Age: 36
Posts: 1,751
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that is nice DS
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#3 |
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Nothing.
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Leaving work now, so this should be done converting by the time I get home.
http://vimeo.com/22266578 Rigged the bot (which was a ****ing nightmare), and made it smash a few things for the hell of it. Once I get the feet rigged up better, I can start the real animation. Hopefully get a TV spot out of it. And a new job. ![]() ![]() |
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#4 |
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Mr. Skeltal
Join Date: Oct 2010
Location: Lowell,MA
Age: 29
Posts: 1,506
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can't wait to see the video those pics look badass
EDIT: That was worth the wait awesome work dude. <3 Transformers Last edited by .Gazelle.; 04-11-2011 at 08:08 PM.. |
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#5 |
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moonchild~
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I've been waiting for 10 minutes.
Why aren't you animating for Dreamworks or something again? Last edited by cedolad; 04-11-2011 at 08:07 PM.. |
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#6 |
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Nothing.
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The video is just an unrendered viewport movie. Sorry if that's disappointing haha. I'm rendering the high quality version(like what's in the pics) now, but that won't be uploaded til tomorrow.
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#7 |
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moonchild~
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Oh I understood that point. I guess I was a little unclear. I'm pretty much kissing your ass and saying you should you been animating for big movie producers lol
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#8 |
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Well I'm really trying to step up my portfolio in terms of both visual effects and animation, so that I can get a job at a bigger studio. My uncle works at ILM (LucasArts), and he's extremely high up in the industry, so I'm going to just talk to him and see if he can pull some strings when I feel as though I'm good enough to actually work for a big name studio.
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#9 |
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Nothing.
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Rendered version:
http://vimeo.com/22296680 I'm rigging up the feet at the moment, so I should have a pretty good animation block by the end of the day. |
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#10 |
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FFR Player
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you seem to have cables floating in mid-air
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#11 |
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Party Hard
Join Date: Aug 2006
Posts: 1,310
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Other than this, It is amazing.
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#12 |
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Nothing.
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I do. I didn't simulate the cable movement for the second half of that animation, because this was just a movement test anyway. Cables will be fully simulated on the finished product, because reactor simulation is pretty much the very last last last step of animation.
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#13 |
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Nothing.
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Here's a pretty good update to that transformer video, there is indeed still work to be done, but it's getting to the refinement stage.
http://vimeo.com/23495963 The comment below the video explains what all I have left to do. ![]() Last edited by darkshark; 05-9-2011 at 02:53 PM.. |
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#14 |
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FFR Player
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wow clean, cant wait for the finished product. do you plan on adding a ceiling and having the glass explode instead of just break?
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#15 |
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Nothing.
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Yeah it does feel like I need to re-simulate the glass breaking, it doesn't feel right, or at least have the pieces that smash into the ground break off into smaller fragments or something.
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#16 |
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Icarus Moth
Join Date: Jan 2006
Location: NYC
Age: 30
Posts: 2,064
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Darksharks a badass.
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#17 |
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FFR Veteran
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I think the actual scattering of the table is abit, well, too scattered? You understand what I mean, rayfireish. Also I wish the room somewhat reacted to his transformation (add a picture on the wall that falls down? It seems so stationary until the smack).
But CC aside, WTB your skills man.
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#18 |
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Praise the sun mofo
Join Date: Sep 2005
Location: Lordran
Age: 34
Posts: 4,281
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Right as hes hitting the second shelf his arm goes through the wall. Could fix that too. :P
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#19 |
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Join Date: Jul 2008
Location: Malaysia
Age: 35
Posts: 1,679
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Clean
For the actual transformation, it seems too symmetrically rigid, perhaps give it some fluidity and offsets (e.g. slant the robot a little, vary the transformation rates of the different sections etc)? |
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#20 |
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Nothing.
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Pheonixblade obviously doesn't know how to read.
@LG: There's going to be multiple camera angles happening throughout the transformation to really emphasize the whole transform process and make it look better. If you slow it down frame by frame you realize just how much is actually going on, and I want to try and capture all of that. When the bot goes to smash the first desk, the camera angle will be an above shot, following the "fist" into the air possibly going into slow motion, then jumping back to the original shot, and then a side angle of the first desk. Then for the second hit when he's winding up, it's going to do a close-up following his swaying motion, then a quick snap motion trailing the arm towards its target. Hopefully it will look wayyyyyyy more fluid once I get these in the video. |
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