03-12-2011, 12:58 AM | #1321 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
eat it of course
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03-12-2011, 12:59 AM | #1322 |
Banned
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Age: 31
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Re: Queue/Batch Discussion Thread v2
Lol...
Your newborn will be the youngest FFR Stepman ever trust me |
03-12-2011, 01:10 AM | #1323 |
(╯°□°)╯︵ ┻━┻
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Re: Queue/Batch Discussion Thread v2
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03-12-2011, 01:17 AM | #1324 |
ℜ1 ステップチャート 著者
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Re: Queue/Batch Discussion Thread v2
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03-12-2011, 09:08 AM | #1325 |
Sun and Stars
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Re: Queue/Batch Discussion Thread v2
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03-12-2011, 09:15 AM | #1326 |
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Re: Queue/Batch Discussion Thread v2
Now we've got full votes from 10 judges.
If we don't have more votes we'll probably accept 4 files. |
03-13-2011, 06:10 AM | #1327 | |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
Quote:
With 10 judges, acceptance might be something like...14/20? Both roughly about 70% scores. It's just a comparison, but it might give you an idea of what you're looking for. |
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03-13-2011, 07:28 AM | #1328 |
¯\_(ツ)_/¯
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Re: Queue/Batch Discussion Thread v2
Halloweenies was actually already submitted before when it had rolls and when it had 32nd streams instead of trills.
Results: 32nd streams are a no Rolls are a no Trills are a no PS. Congratulations AJ and Kayla
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03-13-2011, 12:09 PM | #1329 |
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Re: Queue/Batch Discussion Thread v2
11 judges have voted now. so max point is 22.
As for the current status (from higher to lower): 21, 17, 16, 15, (14), 13, 13, 11, 10, 10, 10, 10, 7. borderline will be 13 or 14. or some of these ones will be in the conditional queue. |
03-13-2011, 12:22 PM | #1330 |
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Re: Queue/Batch Discussion Thread v2
Damn, how did a file get 21 points now, but not when it was first judged o.0
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03-13-2011, 01:11 PM | #1331 | |
stepmania archaeologist
Join Date: Aug 2005
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Re: Queue/Batch Discussion Thread v2
Quote:
- top 4 or 5 files got enough "yes" votes to get into queue - the next files, all the way down to the 10s, averaged "yes with fix", so they should be in the conditional queue, and judges (or jx/bmah) can determine when they have been fixed enough. These files were good enough that with fixes they should easily get 14+/22 if we voted again. - the 7 got a lot of "no" votes, so it should wait until the next batch(es). Actually, even better, instead of using a 0x+1y+2z point system, let's just write it out as (x,y,z). Then we can see which option people are leaning towards. For instance, with 10 judges, (0,10,0) would be a clear candidate for the conditional queue; on the other hand, (5,0,5) would get the same number of points, but doesn't really need fixes, it's just that half of the judges really dislike the file itself.
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03-13-2011, 11:38 PM | #1332 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
Running men!! Or 1234231324321 this pattern
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03-14-2011, 12:09 AM | #1333 |
I am leonid
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Re: Queue/Batch Discussion Thread v2
[1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234][1234]
is a yes |
03-14-2011, 12:41 AM | #1334 |
Fractals!
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Re: Queue/Batch Discussion Thread v2
I tried tapping that out on my desk...depending on speed, I can see a lot of people screwing up in a pattern like that.
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03-14-2011, 02:46 AM | #1335 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
Its my favourite pattern ever
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03-14-2011, 06:02 PM | #1336 |
Dark Chancellor
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Re: Queue/Batch Discussion Thread v2
and you were the one talking about "awkward patterns" pffffff
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03-14-2011, 07:54 PM | #1337 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
Hey, I use that pattern like once in a while
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03-14-2011, 08:31 PM | #1338 |
ℜ1 ステップチャート 著者
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Re: Queue/Batch Discussion Thread v2
liar
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03-14-2011, 08:41 PM | #1339 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
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03-14-2011, 08:43 PM | #1340 |
Sun and Stars
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Re: Queue/Batch Discussion Thread v2
Ahh, I see. Makes sense.
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