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#21 |
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Shading? It's going to be in photorealistic 3d, not some 2d sidescroller.
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#22 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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shock's got nothing on xiaoxiao
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#23 |
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Dude check out on the NG main page entanglement 2. Some sick more 3-d-esque stick-figure fighting.
http://www.newgrounds.com/portal/view/559446 Love the animation so far, pretty much agreed on all points, and just work on making the majority of the joints move together I guess. Have you ever used the program alice? It's terrible but funny. Here's what I mean: http://www.youtube.com/user/TheRevol.../7/lp4dEB6cHKw
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"AW MAN, WE SUCK AGAIN!" - Rob Schneider, The Waterboy (1998) |
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#24 |
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@Rubix, WHAT. Xiao Xiao is garbage compared to shock.
@revolution, yes I've used Alice, its the most horrible 3d/programming program ever. |
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#25 |
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Just now watched that Entanglement video lol. I really really like the first scene with the teleporting. Could really be something I'd like to animate.
It could also play into the current storyline, because the hyper-speed was going to be a sort of overdrive time dilation generator built into the robot, so teleporting could be a wormhole generator or something. **Just made this in After Effects. http://vimeo.com/19147467 Just reminds me how much I love that program, there's not one single keyframe in the whole thing, everything is dynamic and ready to be overlayed onto any footage (the underlying footage also distorts) Totally badass. Last edited by darkshark; 01-24-2011 at 05:33 PM.. |
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#26 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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#27 |
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x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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That Entanglement vid was sweet
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#28 |
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That static/distortion effect would be so much cooler if it was full of random patterns, and randomly glitching rapidly back to the regular screen back and forth a couple times before finally showing itself.
But that's a neat and handy effect without even any keyframes to be associated with it o_O
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#29 |
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What do you mean by random patterns? I just uploaded another version that has a variable noise filter on it, so when the screen gets distorted, there's a ton of noise, otherwise there's only a little.
I'm trying to find a torrent of a particular plugin for AE that should be able to do this distortion way better than the effects I have available to me right now. http://vimeo.com/19151283 Again, Vimeo takes forever to convert. |
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#30 |
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The "scanning" lines that float up and down when you can actually see what happends seem to float too irregularly for me.. As in, if they sort of snapped from the eyes to his forhead, then the distortion, then some sort of note, distort, snap to cheek.. Get my point? I'm bad at explaining it would just make it more roboticishilysh. Yes.
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#31 |
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What I meant was lengthier horizontal lines randomly sequenced instead of just that two frame animation.
Look at your signature (the Shayne Webb one) :P right before it gets bombarded, that kind of spatter of movement that quickly goes from lengthier distortion to shorter distortion. And by going back and forth between seeing it non-distorted, I meant 1/8th of a second type of brief moment ;P just the give it a bit more of an authentic glitchy look. Maybe even one frame with the whole thing vertically stretched. Idk, but I'd play with it more than rely on that short loop of horizontal distortion. The progressing noise works pretty well, though. I'd make an example in Flash if I had flash handy <__>
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#32 |
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I could definitely do that, just not sure if I can do it JUST with scripting and no keyframes. I wanted to leave keyframes out of this so that I can reuse this footage and it will always be completely random (all of the movements going on).
Mythix I agree with the scanning lines, and I actually do want to have those scan actual areas of the robot, but I have no idea where the camera is going to end up in that shot, because I haven't made that portion of the fight scene yet...the image currently there is just a placeholder. Spenner, I'll tweak with the distortion a bit more and see if I can get away with not having to use frames...while I was writing the previous paragraphs I had an epiphany for a possible fix to your liking xD |
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#33 |
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Yeah I figured the Entanglement video would be pretty relevant. Personally my favorite part is the sword fighting at the end xD
And definitely have to agree that Alice is godawful. I had to use it in this computing class last year it was pointless, awful, and made no sense to me.
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"AW MAN, WE SUCK AGAIN!" - Rob Schneider, The Waterboy (1998) |
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#34 |
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I took the last couple of days to learn how to use a new plugin I got, called RayFire Tools.
This plugin is an effing beast of a simulator, and also takes its toll on every computer resource available, probably because it's not written very well...but it took me so long to learn how to use this tool because ANY complex simulation would just lock up the computer for more than an hour. So here's a few stills of what's going on. ![]() ![]() ![]() ![]() Compiled video is uploading. In the final version I'd like this destruction simulation to be much less pronounced, there's too much debris and large chunks, so I'd like to pretty much have one good "smashed" chunk out of that corner of the wall, with lots of little cracks and smaller chips that broke off, but that's going to take some more tweaking to get it to my liking. ![]() Last edited by darkshark; 01-28-2011 at 07:46 PM.. |
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#35 |
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Badass stills, cannot wait for it :3
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#36 |
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Forum User
Join Date: Jun 2009
Location: Houston
Age: 21
Posts: 2,974
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What software was used for the robot animation?
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#37 |
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3ds Max. Pretty much all of my work I ever do is in that program. Do you do any 3d work?
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#38 | |
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Forum User
Join Date: Jun 2009
Location: Houston
Age: 21
Posts: 2,974
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Quote:
edit: US$3,495 (MSRP)
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Last edited by DotKritic; 02-3-2011 at 02:35 PM.. |
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#39 |
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ThePiratebay.org
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#40 |
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FFR Veteran
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lol thumbs up.
isohunt.com/lite is faster for most stuff though.
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"AW MAN, WE SUCK AGAIN!" - Rob Schneider, The Waterboy (1998) |
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